mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
1359 lines
34 KiB
C++
1359 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "scumm/actor.h"
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#include "scumm/akos.h"
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#include "scumm/charset.h"
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#include "scumm/file.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm_v8.h"
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#include "scumm/sound.h"
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#include "scumm/util.h"
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#include "scumm/verbs.h"
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#include "scumm/smush/smush_player.h"
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#include "audio/mixer.h"
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namespace Scumm {
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#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v8, x)
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void ScummEngine_v8::setupOpcodes() {
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/* 00 */
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OPCODE(0x01, o6_pushWord);
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OPCODE(0x02, o6_pushWordVar);
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OPCODE(0x03, o6_wordArrayRead);
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/* 04 */
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OPCODE(0x04, o6_wordArrayIndexedRead);
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OPCODE(0x05, o6_dup);
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OPCODE(0x06, o6_pop);
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OPCODE(0x07, o6_not);
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/* 08 */
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OPCODE(0x08, o6_eq);
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OPCODE(0x09, o6_neq);
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OPCODE(0x0a, o6_gt);
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OPCODE(0x0b, o6_lt);
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/* 0C */
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OPCODE(0x0c, o6_le);
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OPCODE(0x0d, o6_ge);
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OPCODE(0x0e, o6_add);
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OPCODE(0x0f, o6_sub);
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/* 10 */
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OPCODE(0x10, o6_mul);
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OPCODE(0x11, o6_div);
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OPCODE(0x12, o6_land);
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OPCODE(0x13, o6_lor);
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/* 14 */
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OPCODE(0x14, o6_band);
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OPCODE(0x15, o6_bor);
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OPCODE(0x16, o8_mod);
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/* 18 */
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/* 1C */
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/* 20 */
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/* 24 */
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/* 28 */
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/* 2C */
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/* 30 */
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/* 34 */
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/* 38 */
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/* 3C */
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/* 40 */
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/* 44 */
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/* 48 */
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/* 4C */
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/* 50 */
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/* 54 */
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/* 58 */
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/* 5C */
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/* 60 */
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/* 64 */
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OPCODE(0x64, o6_if);
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OPCODE(0x65, o6_ifNot);
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OPCODE(0x66, o6_jump);
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OPCODE(0x67, o6_breakHere);
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/* 68 */
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OPCODE(0x68, o6_delayFrames);
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OPCODE(0x69, o8_wait);
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OPCODE(0x6a, o6_delay);
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OPCODE(0x6b, o6_delaySeconds);
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/* 6C */
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OPCODE(0x6c, o6_delayMinutes);
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OPCODE(0x6d, o6_writeWordVar);
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OPCODE(0x6e, o6_wordVarInc);
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OPCODE(0x6f, o6_wordVarDec);
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/* 70 */
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OPCODE(0x70, o8_dimArray);
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OPCODE(0x71, o6_wordArrayWrite);
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OPCODE(0x72, o6_wordArrayInc);
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OPCODE(0x73, o6_wordArrayDec);
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/* 74 */
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OPCODE(0x74, o8_dim2dimArray);
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OPCODE(0x75, o6_wordArrayIndexedWrite);
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OPCODE(0x76, o8_arrayOps);
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/* 78 */
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OPCODE(0x79, o6_startScript);
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OPCODE(0x7a, o6_startScriptQuick);
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OPCODE(0x7b, o6_stopObjectCode);
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/* 7C */
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OPCODE(0x7c, o6_stopScript);
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OPCODE(0x7d, o6_jumpToScript);
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OPCODE(0x7e, o6_dummy); // O_RETURN boils down to a NOP
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OPCODE(0x7f, o6_startObject);
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/* 80 */
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OPCODE(0x80, o6_stopObjectScript);
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OPCODE(0x81, o6_cutscene);
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OPCODE(0x82, o6_endCutscene);
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OPCODE(0x83, o6_freezeUnfreeze);
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/* 84 */
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OPCODE(0x84, o6_beginOverride);
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OPCODE(0x85, o6_endOverride);
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OPCODE(0x86, o6_stopSentence);
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/* 88 */
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OPCODE(0x89, o6_setClass);
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OPCODE(0x8a, o6_setState);
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OPCODE(0x8b, o6_setOwner);
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/* 8C */
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OPCODE(0x8c, o6_panCameraTo);
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OPCODE(0x8d, o6_actorFollowCamera);
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OPCODE(0x8e, o6_setCameraAt);
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OPCODE(0x8f, o6_printActor);
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/* 90 */
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OPCODE(0x90, o6_printEgo);
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OPCODE(0x91, o6_talkActor);
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OPCODE(0x92, o6_talkEgo);
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OPCODE(0x93, o6_printLine);
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/* 94 */
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OPCODE(0x94, o6_printText);
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OPCODE(0x95, o6_printDebug);
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OPCODE(0x96, o6_printSystem);
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OPCODE(0x97, o8_blastText);
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/* 98 */
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OPCODE(0x98, o8_drawObject);
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/* 9C */
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OPCODE(0x9c, o8_cursorCommand);
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OPCODE(0x9d, o6_loadRoom);
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OPCODE(0x9e, o6_loadRoomWithEgo);
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OPCODE(0x9f, o6_walkActorToObj);
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/* A0 */
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OPCODE(0xa0, o6_walkActorTo);
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OPCODE(0xa1, o6_putActorAtXY);
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OPCODE(0xa2, o6_putActorAtObject);
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OPCODE(0xa3, o6_faceActor);
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/* A4 */
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OPCODE(0xa4, o6_animateActor);
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OPCODE(0xa5, o6_doSentence);
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OPCODE(0xa6, o6_pickupObject);
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OPCODE(0xa7, o6_setBoxFlags);
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/* A8 */
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OPCODE(0xa8, o6_createBoxMatrix);
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OPCODE(0xaa, o8_resourceRoutines);
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OPCODE(0xab, o8_roomOps);
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/* AC */
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OPCODE(0xac, o8_actorOps);
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OPCODE(0xad, o8_cameraOps);
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OPCODE(0xae, o8_verbOps);
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OPCODE(0xaf, o6_startSound);
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/* B0 */
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OPCODE(0xb0, o6_startMusic);
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OPCODE(0xb1, o6_stopSound);
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OPCODE(0xb2, o6_soundKludge);
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OPCODE(0xb3, o8_systemOps);
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/* B4 */
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OPCODE(0xb4, o6_saveRestoreVerbs);
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OPCODE(0xb5, o6_setObjectName);
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OPCODE(0xb6, o6_getDateTime);
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OPCODE(0xb7, o6_drawBox);
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/* B8 */
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OPCODE(0xb9, o8_startVideo);
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OPCODE(0xba, o8_kernelSetFunctions);
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/* BC */
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/* C0 */
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/* C4 */
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/* C8 */
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OPCODE(0xc8, o6_startScriptQuick2);
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OPCODE(0xc9, o6_startObjectQuick);
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OPCODE(0xca, o6_pickOneOf);
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OPCODE(0xcb, o6_pickOneOfDefault);
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/* CC */
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OPCODE(0xcd, o6_isAnyOf);
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OPCODE(0xce, o6_getRandomNumber);
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OPCODE(0xcf, o6_getRandomNumberRange);
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/* D0 */
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OPCODE(0xd0, o6_ifClassOfIs);
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OPCODE(0xd1, o6_getState);
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OPCODE(0xd2, o6_getOwner);
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OPCODE(0xd3, o6_isScriptRunning);
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/* D4 */
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OPCODE(0xd5, o6_isSoundRunning);
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OPCODE(0xd6, o6_abs);
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/* D8 */
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OPCODE(0xd8, o8_kernelGetFunctions);
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OPCODE(0xd9, o6_isActorInBox);
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OPCODE(0xda, o6_getVerbEntrypoint);
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OPCODE(0xdb, o6_getActorFromXY);
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/* DC */
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OPCODE(0xdc, o6_findObject);
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OPCODE(0xdd, o6_getVerbFromXY);
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OPCODE(0xdf, o6_findInventory);
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/* E0 */
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OPCODE(0xe0, o6_getInventoryCount);
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OPCODE(0xe1, o6_getAnimateVariable);
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OPCODE(0xe2, o6_getActorRoom);
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OPCODE(0xe3, o6_getActorWalkBox);
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/* E4 */
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OPCODE(0xe4, o6_getActorMoving);
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OPCODE(0xe5, o6_getActorCostume);
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OPCODE(0xe6, o6_getActorScaleX);
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OPCODE(0xe7, o6_getActorLayer);
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/* E8 */
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OPCODE(0xe8, o6_getActorElevation);
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OPCODE(0xe9, o6_getActorWidth);
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OPCODE(0xea, o6_getObjectNewDir);
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OPCODE(0xeb, o6_getObjectX);
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/* EC */
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OPCODE(0xec, o6_getObjectY);
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OPCODE(0xed, o8_getActorChore);
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OPCODE(0xee, o6_distObjectObject);
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OPCODE(0xef, o6_distPtPt);
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/* F0 */
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OPCODE(0xf0, o8_getObjectImageX);
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OPCODE(0xf1, o8_getObjectImageY);
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OPCODE(0xf2, o8_getObjectImageWidth);
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OPCODE(0xf3, o8_getObjectImageHeight);
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/* F4 */
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OPCODE(0xf6, o8_getStringWidth);
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OPCODE(0xf7, o8_getActorZPlane);
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/* F8 */
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/* FC */
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}
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// In V8, the word size is 4 byte, not 2 bytes as in V6/V7 games
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uint ScummEngine_v8::fetchScriptWord() {
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return fetchScriptDWord();
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}
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int ScummEngine_v8::fetchScriptWordSigned() {
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return (int32)fetchScriptDWordSigned();
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}
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int ScummEngine_v8::readVar(uint var) {
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debugC(DEBUG_VARS, "readvar(%d)", var);
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if (!(var & 0xF0000000)) {
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assertRange(0, var, _numVariables - 1, "variable");
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return _scummVars[var];
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}
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if (var & 0x80000000) {
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var &= 0x7FFFFFFF;
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assertRange(0, var, _numBitVariables - 1, "bit variable (reading)");
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return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0;
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}
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if (var & 0x40000000) {
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var &= 0xFFFFFFF;
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assertRange(0, var, 25, "local variable (reading)");
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return vm.localvar[_currentScript][var];
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}
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error("Illegal varbits (r)");
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return -1;
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}
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void ScummEngine_v8::writeVar(uint var, int value) {
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debugC(DEBUG_VARS, "writeVar(%d, %d)", var, value);
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if (!(var & 0xF0000000)) {
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assertRange(0, var, _numVariables - 1, "variable (writing)");
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if (var == VAR_CHARINC) {
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// Did the user override the talkspeed manually? Then use that.
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// Otherwise, use the value specified by the game script.
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// Note: To determine whether there was a user override, we only
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// look at the target specific settings, assuming that any global
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// value is likely to be bogus. See also bug #2251765.
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if (ConfMan.hasKey("talkspeed", _targetName)) {
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value = getTalkSpeed();
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} else {
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// Save the new talkspeed value to ConfMan
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setTalkSpeed(value);
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}
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}
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_scummVars[var] = value;
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if ((_varwatch == (int)var) || (_varwatch == 0)) {
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if (vm.slot[_currentScript].number < 100)
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debugC(DEBUG_VARS, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
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else
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debugC(DEBUG_VARS, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number);
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}
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return;
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}
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if (var & 0x80000000) {
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var &= 0x7FFFFFFF;
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assertRange(0, var, _numBitVariables - 1, "bit variable (writing)");
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if (value)
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_bitVars[var >> 3] |= (1 << (var & 7));
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else
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_bitVars[var >> 3] &= ~(1 << (var & 7));
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return;
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}
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if (var & 0x40000000) {
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var &= 0xFFFFFFF;
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assertRange(0, var, 25, "local variable (writing)");
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vm.localvar[_currentScript][var] = value;
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return;
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}
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error("Illegal varbits (w)");
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}
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void ScummEngine_v8::decodeParseString(int m, int n) {
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byte b = fetchScriptByte();
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switch (b) {
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case 0xC8: // SO_PRINT_BASEOP
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_string[m].loadDefault();
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if (n)
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_actorToPrintStrFor = pop();
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break;
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case 0xC9: // SO_PRINT_END
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_string[m].saveDefault();
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break;
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case 0xCA: // SO_PRINT_AT
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_string[m].ypos = pop();
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_string[m].xpos = pop();
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_string[m].overhead = false;
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break;
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case 0xCB: // SO_PRINT_COLOR
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_string[m].color = pop();
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break;
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case 0xCC: // SO_PRINT_CENTER
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_string[m].center = true;
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_string[m].overhead = false;
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break;
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case 0xCD: // SO_PRINT_CHARSET Set print character set
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_string[m].charset = pop();
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break;
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case 0xCE: // SO_PRINT_LEFT
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_string[m].wrapping = false;
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_string[m].overhead = false;
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break;
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case 0xCF: // SO_PRINT_OVERHEAD
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_string[m].overhead = true;
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_string[m].no_talk_anim = false;
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break;
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case 0xD0: // SO_PRINT_MUMBLE
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_string[m].no_talk_anim = true;
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break;
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case 0xD1: // SO_PRINT_STRING
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printString(m, _scriptPointer);
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_scriptPointer += resStrLen(_scriptPointer) + 1;
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break;
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case 0xD2: // SO_PRINT_WRAP Set print wordwrap
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_string[m].wrapping = true;
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_string[m].overhead = false;
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break;
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default:
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error("decodeParseString: default case 0x%x", b);
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}
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}
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void ScummEngine_v8::readArrayFromIndexFile() {
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int num;
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int a, b;
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while ((num = _fileHandle->readUint32LE()) != 0) {
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a = _fileHandle->readUint32LE();
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b = _fileHandle->readUint32LE();
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if (b != 0)
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defineArray(num, kIntArray, b, a);
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else
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defineArray(num, kIntArray, a, b);
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}
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}
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void ScummEngine_v8::o8_mod() {
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int a = pop();
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push(pop() % a);
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}
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void ScummEngine_v8::o8_wait() {
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int actnum;
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int offs = -2;
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Actor *a;
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case 0x1E: // SO_WAIT_FOR_ACTOR Wait for actor (to finish current action?)
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offs = fetchScriptWordSigned();
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actnum = pop();
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a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ACTOR");
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if (a->isInCurrentRoom() && a->_moving)
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break;
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return;
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case 0x1F: // SO_WAIT_FOR_MESSAGE Wait for message
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if (VAR(VAR_HAVE_MSG))
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break;
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return;
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case 0x20: // SO_WAIT_FOR_CAMERA Wait for camera (to finish current action?)
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if (camera._dest != camera._cur)
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break;
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return;
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case 0x21: // SO_WAIT_FOR_SENTENCE
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if (_sentenceNum) {
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if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
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return;
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break;
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}
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if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
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return;
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break;
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case 0x22: // SO_WAIT_FOR_ANIMATION
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offs = fetchScriptWordSigned();
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actnum = pop();
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a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
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if (a->isInCurrentRoom() && a->_needRedraw)
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break;
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return;
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case 0x23: // SO_WAIT_FOR_TURN
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offs = fetchScriptWordSigned();
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actnum = pop();
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a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_TURN");
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if (a->isInCurrentRoom() && a->_moving & MF_TURN)
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break;
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return;
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default:
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error("o8_wait: default case 0x%x", subOp);
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}
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_scriptPointer += offs;
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o6_breakHere();
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}
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void ScummEngine_v8::o8_dimArray() {
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byte subOp = fetchScriptByte();
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int array = fetchScriptWord();
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switch (subOp) {
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case 0x0A: // SO_ARRAY_SCUMMVAR
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defineArray(array, kIntArray, 0, pop());
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break;
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case 0x0B: // SO_ARRAY_STRING
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defineArray(array, kStringArray, 0, pop());
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break;
|
|
case 0x0C: // SO_ARRAY_UNDIM
|
|
nukeArray(array);
|
|
break;
|
|
default:
|
|
error("o8_dimArray: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_dim2dimArray() {
|
|
byte subOp = fetchScriptByte();
|
|
int array = fetchScriptWord(), a, b;
|
|
|
|
switch (subOp) {
|
|
case 0x0A: // SO_ARRAY_SCUMMVAR
|
|
b = pop();
|
|
a = pop();
|
|
defineArray(array, kIntArray, a, b);
|
|
break;
|
|
case 0x0B: // SO_ARRAY_STRING
|
|
b = pop();
|
|
a = pop();
|
|
defineArray(array, kStringArray, a, b);
|
|
break;
|
|
case 0x0C: // SO_ARRAY_UNDIM
|
|
nukeArray(array);
|
|
break;
|
|
default:
|
|
error("o8_dim2dimArray: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_arrayOps() {
|
|
byte subOp = fetchScriptByte();
|
|
int array = fetchScriptWord();
|
|
int b, c, d, len;
|
|
byte *data;
|
|
int list[128];
|
|
|
|
switch (subOp) {
|
|
case 0x14: // SO_ASSIGN_STRING
|
|
b = pop();
|
|
len = resStrLen(_scriptPointer);
|
|
data = defineArray(array, kStringArray, 0, len + 1);
|
|
copyScriptString(data + b);
|
|
break;
|
|
case 0x15: // SO_ASSIGN_SCUMMVAR_LIST
|
|
b = pop();
|
|
len = getStackList(list, ARRAYSIZE(list));
|
|
d = readVar(array);
|
|
if (d == 0) {
|
|
defineArray(array, kIntArray, 0, b + len);
|
|
}
|
|
while (--len >= 0) {
|
|
writeArray(array, 0, b + len, list[len]);
|
|
}
|
|
break;
|
|
case 0x16: // SO_ASSIGN_2DIM_LIST
|
|
b = pop();
|
|
len = getStackList(list, ARRAYSIZE(list));
|
|
d = readVar(array);
|
|
if (d == 0)
|
|
error("Must DIM a two dimensional array before assigning");
|
|
c = pop();
|
|
while (--len >= 0) {
|
|
writeArray(array, c, b + len, list[len]);
|
|
}
|
|
break;
|
|
default:
|
|
error("o8_arrayOps: default case 0x%x (array %d)", subOp, array);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_blastText() {
|
|
// Original V8 interpreter uses StringSlot 2 for o_blastText and 4 for o_printDebug.
|
|
// Since slot 2 is already mapped to printDebug for V6 (see ScummEngine::printString()),
|
|
// we just "swap" the slots, and use slot 4 here.
|
|
decodeParseString(4, 0);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_cursorCommand() {
|
|
byte subOp = fetchScriptByte();
|
|
int a;
|
|
int args[4];
|
|
|
|
switch (subOp) {
|
|
case 0xDC: // SO_CURSOR_ON Turn cursor on
|
|
_cursor.state = 1;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 0xDD: // SO_CURSOR_OFF Turn cursor off
|
|
_cursor.state = 0;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 0xDE: // SO_CURSOR_SOFT_ON Turn soft cursor on
|
|
_cursor.state++;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 0xDF: // SO_CURSOR_SOFT_OFF Turn soft cursor off
|
|
_cursor.state--;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 0xE0: // SO_USERPUT_ON
|
|
_userPut = 1;
|
|
break;
|
|
case 0xE1: // SO_USERPUT_OFF
|
|
_userPut = 0;
|
|
break;
|
|
case 0xE2: // SO_USERPUT_SOFT_ON
|
|
_userPut++;
|
|
break;
|
|
case 0xE3: // SO_USERPUT_SOFT_OFF
|
|
_userPut--;
|
|
break;
|
|
case 0xE4: // SO_CURSOR_IMAGE Set cursor image
|
|
{
|
|
int idx = pop();
|
|
int room, obj;
|
|
obj = popRoomAndObj(&room);
|
|
setCursorFromImg(obj, room, idx);
|
|
}
|
|
break;
|
|
case 0xE5: // SO_CURSOR_HOTSPOT Set cursor hotspot
|
|
a = pop();
|
|
setCursorHotspot(pop(), a);
|
|
break;
|
|
case 0xE6: // SO_CURSOR_TRANSPARENT Set cursor transparent color
|
|
setCursorTransparency(pop());
|
|
break;
|
|
case 0xE7: // SO_CHARSET_SET
|
|
_string[0]._default.charset = pop();
|
|
break;
|
|
case 0xE8: // SO_CHARSET_COLOR
|
|
getStackList(args, ARRAYSIZE(args));
|
|
// This opcode does nothing (confirmed with disasm)
|
|
break;
|
|
case 0xE9: // SO_CURSOR_PUT
|
|
{
|
|
int y = pop();
|
|
int x = pop();
|
|
|
|
_system->warpMouse(x, y);
|
|
}
|
|
break;
|
|
default:
|
|
error("o8_cursorCommand: default case 0x%x", subOp);
|
|
}
|
|
|
|
VAR(VAR_CURSORSTATE) = _cursor.state;
|
|
VAR(VAR_USERPUT) = _userPut;
|
|
}
|
|
|
|
void ScummEngine_v8::o8_resourceRoutines() {
|
|
byte subOp = fetchScriptByte();
|
|
int resid = pop();
|
|
|
|
switch (subOp) {
|
|
case 0x3C: // Dummy case
|
|
break;
|
|
case 0x3D: // SO_HEAP_LOAD_COSTUME Load costume to heap
|
|
ensureResourceLoaded(rtCostume, resid);
|
|
break;
|
|
case 0x3E: // SO_HEAP_LOAD_OBJECT Load object to heap
|
|
{
|
|
int room = getObjectRoom(resid);
|
|
loadFlObject(resid, room);
|
|
}
|
|
break;
|
|
case 0x3F: // SO_HEAP_LOAD_ROOM Load room to heap
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
break;
|
|
case 0x40: // SO_HEAP_LOAD_SCRIPT Load script to heap
|
|
ensureResourceLoaded(rtScript, resid);
|
|
break;
|
|
case 0x41: // SO_HEAP_LOAD_SOUND Load sound to heap
|
|
ensureResourceLoaded(rtSound, resid);
|
|
break;
|
|
|
|
case 0x42: // SO_HEAP_LOCK_COSTUME Lock costume in heap
|
|
_res->lock(rtCostume, resid);
|
|
break;
|
|
case 0x43: // SO_HEAP_LOCK_ROOM Lock room in heap
|
|
_res->lock(rtRoom, resid);
|
|
break;
|
|
case 0x44: // SO_HEAP_LOCK_SCRIPT Lock script in heap
|
|
_res->lock(rtScript, resid);
|
|
break;
|
|
case 0x45: // SO_HEAP_LOCK_SOUND Lock sound in heap
|
|
_res->lock(rtSound, resid);
|
|
break;
|
|
case 0x46: // SO_HEAP_UNLOCK_COSTUME Unlock costume
|
|
_res->unlock(rtCostume, resid);
|
|
break;
|
|
case 0x47: // SO_HEAP_UNLOCK_ROOM Unlock room
|
|
_res->unlock(rtRoom, resid);
|
|
break;
|
|
case 0x48: // SO_HEAP_UNLOCK_SCRIPT Unlock script
|
|
_res->unlock(rtScript, resid);
|
|
break;
|
|
case 0x49: // SO_HEAP_UNLOCK_SOUND Unlock sound
|
|
_res->unlock(rtSound, resid);
|
|
break;
|
|
case 0x4A: // SO_HEAP_NUKE_COSTUME Remove costume from heap
|
|
_res->setResourceCounter(rtCostume, resid, 0x7F);
|
|
break;
|
|
case 0x4B: // SO_HEAP_NUKE_ROOM Remove room from heap
|
|
_res->setResourceCounter(rtRoom, resid, 0x7F);
|
|
break;
|
|
case 0x4C: // SO_HEAP_NUKE_SCRIPT Remove script from heap
|
|
_res->setResourceCounter(rtScript, resid, 0x7F);
|
|
break;
|
|
case 0x4D: // SO_HEAP_NUKE_SOUND Remove sound from heap
|
|
_res->setResourceCounter(rtSound, resid, 0x7F);
|
|
break;
|
|
default:
|
|
error("o8_resourceRoutines: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_roomOps() {
|
|
byte subOp = fetchScriptByte();
|
|
int a, b, c, d, e;
|
|
|
|
switch (subOp) {
|
|
case 0x52: // SO_ROOM_PALETTE Set room palette
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
setPalColor(d, a, b, c);
|
|
break;
|
|
case 0x57: // SO_ROOM_FADE Fade room
|
|
a = pop();
|
|
if (a) {
|
|
_switchRoomEffect = (byte)(a);
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
break;
|
|
case 0x58: // SO_ROOM_RGB_INTENSITY Set room color intensity
|
|
e = pop();
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
darkenPalette(a, b, c, d, e);
|
|
break;
|
|
case 0x59: // SO_ROOM_TRANSFORM Transform room
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
palManipulateInit(a, b, c, d);
|
|
break;
|
|
case 0x5C: // SO_ROOM_NEW_PALETTE New palette
|
|
a = pop();
|
|
setCurrentPalette(a);
|
|
break;
|
|
case 0x5D: // SO_ROOM_SAVE_GAME Save game
|
|
_saveSound = 0;
|
|
_saveTemporaryState = true;
|
|
_saveLoadSlot = 1;
|
|
_saveLoadFlag = 1;
|
|
break;
|
|
case 0x5E: // SO_ROOM_LOAD_GAME Load game
|
|
_saveSound = pop();
|
|
if (!_saveLoadFlag) {
|
|
_saveTemporaryState = true;
|
|
_saveLoadSlot = 1;
|
|
_saveLoadFlag = 2;
|
|
}
|
|
break;
|
|
case 0x5F: // SO_ROOM_SATURATION Set saturation of room colors
|
|
e = pop();
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
desaturatePalette(a, b, c, d, e);
|
|
break;
|
|
default:
|
|
error("o8_roomOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_actorOps() {
|
|
byte subOp = fetchScriptByte();
|
|
Actor *a;
|
|
int i, j;
|
|
|
|
if (subOp == 0x7A) {
|
|
_curActor = pop();
|
|
return;
|
|
}
|
|
|
|
a = derefActorSafe(_curActor, "o8_actorOps");
|
|
if (!a)
|
|
return;
|
|
|
|
switch (subOp) {
|
|
case 0x64: // SO_ACTOR_COSTUME Set actor costume
|
|
a->setActorCostume(pop());
|
|
break;
|
|
case 0x65: // SO_ACTOR_STEP_DIST Set actor width of steps
|
|
j = pop();
|
|
i = pop();
|
|
a->setActorWalkSpeed(i, j);
|
|
break;
|
|
case 0x67: // SO_ACTOR_ANIMATION_DEFAULT Set actor animation to default
|
|
a->_initFrame = 1;
|
|
a->_walkFrame = 2;
|
|
a->_standFrame = 3;
|
|
a->_talkStartFrame = 4;
|
|
a->_talkStopFrame = 5;
|
|
break;
|
|
case 0x68: // SO_ACTOR_ANIMATION_INIT Initialize animation
|
|
a->_initFrame = pop();
|
|
break;
|
|
case 0x69: // SO_ACTOR_ANIMATION_TALK Set actor animation to talk animation
|
|
a->_talkStopFrame = pop();
|
|
a->_talkStartFrame = pop();
|
|
break;
|
|
case 0x6A: // SO_ACTOR_ANIMATION_WALK Set actor animation to walk animation
|
|
a->_walkFrame = pop();
|
|
break;
|
|
case 0x6B: // SO_ACTOR_ANIMATION_STAND Set actor animation to standing animation
|
|
a->_standFrame = pop();
|
|
break;
|
|
case 0x6C: // SO_ACTOR_ANIMATION_SPEED Set speed of animation
|
|
a->setAnimSpeed(pop());
|
|
break;
|
|
case 0x6D: // SO_ACTOR_DEFAULT
|
|
a->initActor(0);
|
|
break;
|
|
case 0x6E: // SO_ACTOR_ELEVATION
|
|
a->setElevation(pop());
|
|
break;
|
|
case 0x6F: // SO_ACTOR_PALETTE Set actor palette
|
|
j = pop();
|
|
i = pop();
|
|
assertRange(0, i, 31, "o8_actorOps: palette slot");
|
|
a->setPalette(i, j);
|
|
break;
|
|
case 0x70: // SO_ACTOR_TALK_COLOR Set actor talk color
|
|
a->_talkColor = pop();
|
|
break;
|
|
case 0x71: // SO_ACTOR_NAME Set name of actor
|
|
loadPtrToResource(rtActorName, a->_number, NULL);
|
|
break;
|
|
case 0x72: // SO_ACTOR_WIDTH Set width of actor
|
|
a->_width = pop();
|
|
break;
|
|
case 0x73: // SO_ACTOR_SCALE Set scaling of actor
|
|
i = pop();
|
|
a->setScale(i, i);
|
|
break;
|
|
case 0x74: // SO_ACTOR_NEVER_ZCLIP
|
|
a->_forceClip = 0;
|
|
break;
|
|
case 0x75: // SO_ACTOR_ALWAYS_ZCLIP
|
|
a->_forceClip = pop();
|
|
// V8 uses 255 where we used to use 100
|
|
if (a->_forceClip == 255)
|
|
a->_forceClip = 100;
|
|
break;
|
|
case 0x76: // SO_ACTOR_IGNORE_BOXES Make actor ignore boxes
|
|
a->_ignoreBoxes = true;
|
|
a->_forceClip = 100;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor();
|
|
break;
|
|
case 0x77: // SO_ACTOR_FOLLOW_BOXES Make actor follow boxes
|
|
a->_ignoreBoxes = false;
|
|
a->_forceClip = 100;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor();
|
|
break;
|
|
case 0x78: // SO_ACTOR_SPECIAL_DRAW
|
|
a->_shadowMode = pop();
|
|
break;
|
|
case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor
|
|
a->_talkPosY = pop();
|
|
a->_talkPosX = pop();
|
|
break;
|
|
// case 0x7A: // SO_ACTOR_INIT Set current actor (handled above)
|
|
case 0x7B: // SO_ACTOR_VARIABLE Set actor variable
|
|
i = pop();
|
|
a->setAnimVar(pop(), i);
|
|
break;
|
|
case 0x7C: // SO_ACTOR_IGNORE_TURNS_ON Make actor ignore turns
|
|
a->_ignoreTurns = true;
|
|
break;
|
|
case 0x7D: // SO_ACTOR_IGNORE_TURNS_OFF Make actor follow turns
|
|
a->_ignoreTurns = false;
|
|
break;
|
|
case 0x7E: // SO_ACTOR_NEW New actor
|
|
a->initActor(2);
|
|
break;
|
|
case 0x7F: // SO_ACTOR_DEPTH Set actor Z position
|
|
a->_layer = pop();
|
|
break;
|
|
case 0x80: // SO_ACTOR_STOP
|
|
a->stopActorMoving();
|
|
a->startAnimActor(a->_standFrame);
|
|
break;
|
|
case 0x81: // SO_ACTOR_FACE Make actor face angle
|
|
a->_moving &= ~MF_TURN;
|
|
a->setDirection(pop());
|
|
break;
|
|
case 0x82: // SO_ACTOR_TURN Turn actor
|
|
a->turnToDirection(pop());
|
|
break;
|
|
case 0x83: // SO_ACTOR_WALK_SCRIPT Set walk script for actor?
|
|
a->_walkScript = pop();
|
|
break;
|
|
case 0x84: // SO_ACTOR_TALK_SCRIPT Set talk script for actor?
|
|
a->_talkScript = pop();
|
|
break;
|
|
case 0x85: // SO_ACTOR_WALK_PAUSE
|
|
a->_moving |= MF_FROZEN;
|
|
break;
|
|
case 0x86: // SO_ACTOR_WALK_RESUME
|
|
a->_moving &= ~MF_FROZEN;
|
|
break;
|
|
case 0x87: // SO_ACTOR_VOLUME Set volume of actor speech
|
|
a->_talkVolume = pop();
|
|
break;
|
|
case 0x88: // SO_ACTOR_FREQUENCY Set frequency of actor speech
|
|
a->_talkFrequency = pop();
|
|
break;
|
|
case 0x89: // SO_ACTOR_PAN
|
|
a->_talkPan = pop();
|
|
break;
|
|
default:
|
|
error("o8_actorOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_cameraOps() {
|
|
byte subOp = fetchScriptByte();
|
|
|
|
switch (subOp) {
|
|
case 0x32: // SO_CAMERA_PAUSE
|
|
//debug(0, "freezeCamera NYI");
|
|
break;
|
|
case 0x33: // SO_CAMERA_RESUME
|
|
//debug(0, "unfreezeCamera NYI");
|
|
break;
|
|
default:
|
|
error("o8_cameraOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_verbOps() {
|
|
byte subOp = fetchScriptByte();
|
|
VerbSlot *vs = NULL;
|
|
int slot, a, b;
|
|
|
|
if (subOp == 0x96) {
|
|
_curVerb = pop();
|
|
_curVerbSlot = getVerbSlot(_curVerb, 0);
|
|
assertRange(0, _curVerbSlot, _numVerbs - 1, "new verb slot");
|
|
return;
|
|
}
|
|
|
|
assert(0 <= _curVerbSlot && _curVerbSlot < _numVerbs);
|
|
vs = &_verbs[_curVerbSlot];
|
|
assert(vs);
|
|
|
|
switch (subOp) {
|
|
case 0x96: // SO_VERB_INIT Choose verb number for editing
|
|
// handled above!
|
|
break;
|
|
case 0x97: // SO_VERB_NEW New verb
|
|
if (_curVerbSlot == 0) {
|
|
for (slot = 1; slot < _numVerbs; slot++) {
|
|
if (_verbs[slot].verbid == 0)
|
|
break;
|
|
}
|
|
if (slot >= _numVerbs) {
|
|
error("Too many verbs");
|
|
}
|
|
_curVerbSlot = slot;
|
|
}
|
|
vs = &_verbs[_curVerbSlot];
|
|
vs->verbid = _curVerb;
|
|
vs->color = 2;
|
|
vs->hicolor = 0;
|
|
vs->dimcolor = 8;
|
|
vs->type = kTextVerbType;
|
|
vs->charset_nr = _string[0]._default.charset;
|
|
vs->curmode = 0;
|
|
vs->saveid = 0;
|
|
vs->key = 0;
|
|
vs->center = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 0x98: // SO_VERB_DELETE Delete verb
|
|
killVerb(_curVerbSlot);
|
|
break;
|
|
case 0x99: // SO_VERB_NAME Set verb name
|
|
loadPtrToResource(rtVerb, _curVerbSlot, NULL);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 0x9A: // SO_VERB_AT Set verb (X,Y) placement
|
|
vs->curRect.top = pop();
|
|
vs->curRect.left = pop();
|
|
break;
|
|
case 0x9B: // SO_VERB_ON Turn verb on
|
|
vs->curmode = 1;
|
|
break;
|
|
case 0x9C: // SO_VERB_OFF Turn verb off
|
|
vs->curmode = 0;
|
|
break;
|
|
case 0x9D: // SO_VERB_COLOR Set verb color
|
|
vs->color = pop();
|
|
break;
|
|
case 0x9E: // SO_VERB_HICOLOR Set verb highlighted color
|
|
vs->hicolor = pop();
|
|
break;
|
|
case 0xA0: // SO_VERB_DIMCOLOR Set verb dimmed (disabled) color
|
|
vs->dimcolor = pop();
|
|
break;
|
|
case 0xA1: // SO_VERB_DIM
|
|
vs->curmode = 2;
|
|
break;
|
|
case 0xA2: // SO_VERB_KEY Set keypress to associate with verb
|
|
vs->key = pop();
|
|
break;
|
|
case 0xA3: // SO_VERB_IMAGE Set verb image
|
|
b = pop();
|
|
a = pop();
|
|
if (_curVerbSlot && a != vs->imgindex) {
|
|
setVerbObject(b, a, _curVerbSlot);
|
|
vs->type = kImageVerbType;
|
|
vs->imgindex = a;
|
|
}
|
|
break;
|
|
case 0xA4: // SO_VERB_NAME_STR Set verb name
|
|
a = pop();
|
|
if (a == 0) {
|
|
loadPtrToResource(rtVerb, _curVerbSlot, (const byte *)"");
|
|
} else {
|
|
loadPtrToResource(rtVerb, _curVerbSlot, getStringAddress(a));
|
|
}
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 0xA5: // SO_VERB_CENTER Center verb
|
|
vs->center = 1;
|
|
break;
|
|
case 0xA6: // SO_VERB_CHARSET Choose charset for verb
|
|
vs->charset_nr = pop();
|
|
break;
|
|
case 0xA7: // SO_VERB_LINE_SPACING Choose linespacing for verb
|
|
_verbLineSpacing = pop();
|
|
break;
|
|
default:
|
|
error("o8_verbops: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_systemOps() {
|
|
byte subOp = fetchScriptByte();
|
|
switch (subOp) {
|
|
case 0x28: // SO_SYSTEM_RESTART Restart game
|
|
restart();
|
|
break;
|
|
case 0x29: // SO_SYSTEM_QUIT Quit game
|
|
quitGame();
|
|
break;
|
|
default:
|
|
error("o8_systemOps: invalid case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
|
|
void ScummEngine_v8::o8_startVideo() {
|
|
int len = resStrLen(_scriptPointer);
|
|
|
|
_splayer->play((const char*)_scriptPointer, 12);
|
|
|
|
_scriptPointer += len + 1;
|
|
}
|
|
|
|
void ScummEngine_v8::o8_kernelSetFunctions() {
|
|
// TODO
|
|
Actor *a;
|
|
int args[30];
|
|
int len = getStackList(args, ARRAYSIZE(args));
|
|
|
|
switch (args[0]) {
|
|
case 11: { // lockObject
|
|
int objidx = getObjectIndex(args[1]);
|
|
assert(objidx != -1);
|
|
_res->lock(rtFlObject, _objs[objidx].fl_object_index);
|
|
break;
|
|
}
|
|
case 12: { // unlockObject
|
|
int objidx = getObjectIndex(args[1]);
|
|
assert(objidx != -1);
|
|
_res->unlock(rtFlObject, _objs[objidx].fl_object_index);
|
|
break;
|
|
}
|
|
case 13: // remapCostume
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostume");
|
|
a->remapActorPalette(args[2], args[3], args[4], -1);
|
|
break;
|
|
case 14: // remapCostumeInsert
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostumeInsert");
|
|
a->remapActorPalette(args[2], args[3], args[4], args[5]);
|
|
break;
|
|
case 15: // setVideoFrameRate
|
|
// not used anymore (was smush frame rate)
|
|
break;
|
|
case 20: // setBoxScaleSlot
|
|
setBoxScaleSlot(args[1], args[2]);
|
|
break;
|
|
case 21: // setScaleSlot
|
|
setScaleSlot(args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
|
|
break;
|
|
case 22: // setBannerColors
|
|
// debug(0, "o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
|
|
break;
|
|
case 23: // setActorChoreLimbFrame
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
|
|
|
|
a->startAnimActor(args[2]);
|
|
a->animateLimb(args[3], args[4]);
|
|
break;
|
|
case 24: // clearTextQueue
|
|
removeBlastTexts();
|
|
break;
|
|
case 25: { // saveGameReadName
|
|
Common::String name;
|
|
if (getSavegameName(args[1], name)) {
|
|
int size = name.size() + 1;
|
|
_res->nukeResource(rtString, args[2]);
|
|
|
|
ArrayHeader *ah = (ArrayHeader *)_res->createResource(rtString, args[2], size + sizeof(ArrayHeader));
|
|
ah->type = TO_LE_16(kStringArray);
|
|
ah->dim1 = TO_LE_16(size + 1);
|
|
ah->dim2 = TO_LE_16(1);
|
|
|
|
memcpy(getStringAddress(args[2]), name.c_str(), size);
|
|
}
|
|
break;
|
|
}
|
|
case 26: { // saveGameWrite
|
|
// FIXME: This doesn't work
|
|
char *address = (char*)getStringAddress(args[2]);
|
|
debug(0, "o8_kernelSetFunctions: saveGame(%d, %s)", args[1], address);
|
|
break;
|
|
}
|
|
case 27: // saveGameRead
|
|
_saveLoadSlot = args[1];
|
|
_saveLoadFlag = 2;
|
|
_saveTemporaryState = false;
|
|
break;
|
|
case 28: // saveGameStampScreenshot
|
|
debug(0, "o8_kernelSetFunctions: saveGameStampScreenshot(%d, %d, %d, %d, %d, %d)", args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
break;
|
|
case 29: // setKeyScript
|
|
_keyScriptKey = args[1];
|
|
_keyScriptNo = args[2];
|
|
break;
|
|
case 30: // killAllScriptsButMe
|
|
killAllScriptsExceptCurrent();
|
|
break;
|
|
case 31: // stopAllVideo
|
|
debug(0, "o8_kernelSetFunctions: stopAllVideo()");
|
|
break;
|
|
case 32: // writeRegistryValue
|
|
{
|
|
int idx = args[1];
|
|
int value = args[2];
|
|
const char *str = (const char *)getStringAddress(idx);
|
|
|
|
debugC(DEBUG_GENERAL,"o8_kernelSetFunctions: writeRegistryValue(%s, %d)", str, value);
|
|
}
|
|
break;
|
|
case 33: // paletteSetIntensity
|
|
debug(0, "o8_kernelSetFunctions: paletteSetIntensity(%d, %d)", args[1], args[2]);
|
|
break;
|
|
case 34: // queryQuit
|
|
if (ConfMan.getBool("confirm_exit"))
|
|
confirmExitDialog();
|
|
else
|
|
quitGame();
|
|
break;
|
|
case 108: // buildPaletteShadow
|
|
setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
break;
|
|
case 109: // setPaletteShadow
|
|
setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
|
|
break;
|
|
case 118: // blastShadowObject
|
|
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
|
|
break;
|
|
case 119: // superBlastObject
|
|
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
|
|
break;
|
|
|
|
default:
|
|
error("o8_kernelSetFunctions: default case 0x%x (len = %d)", args[0], len);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_kernelGetFunctions() {
|
|
int args[30];
|
|
int len = getStackList(args, ARRAYSIZE(args));
|
|
|
|
switch (args[0]) {
|
|
case 0x73: // getWalkBoxAt
|
|
push(getSpecialBox(args[1], args[2]));
|
|
break;
|
|
case 0x74: // isPointInBox
|
|
push(checkXYInBoxBounds(args[3], args[1], args[2]));
|
|
break;
|
|
case 0xD3: // getKeyState
|
|
push(getKeyState(args[1]));
|
|
break;
|
|
case 0xCE: // getRGBSlot
|
|
push(remapPaletteColor(args[1], args[2], args[3], -1));
|
|
break;
|
|
case 0xD7: // getBox
|
|
push(checkXYInBoxBounds(args[3], args[1], args[2]));
|
|
break;
|
|
case 0xD8: { // findBlastObject
|
|
int x = args[1] + (camera._cur.x & 7);
|
|
int y = args[2] + _screenTop;
|
|
BlastObject *eo;
|
|
|
|
for (int i = _blastObjectQueuePos - 1; i >= 0; i--) {
|
|
eo = &_blastObjectQueue[i];
|
|
|
|
if (eo->rect.contains(x, y) && !getClass(eo->number, kObjectClassUntouchable)) {
|
|
push(eo->number);
|
|
return;
|
|
}
|
|
}
|
|
push(0);
|
|
break;
|
|
}
|
|
case 0xD9: { // actorHit - used, for example, to detect ship collision
|
|
// during ship-to-ship combat.
|
|
Actor *a = derefActor(args[1], "actorHit");
|
|
push(a->actorHitTest(args[2], args[3] + _screenTop));
|
|
break;
|
|
}
|
|
case 0xDA: // lipSyncWidth
|
|
push(_imuseDigital->getCurVoiceLipSyncWidth());
|
|
break;
|
|
case 0xDB: // lipSyncHeight
|
|
push(_imuseDigital->getCurVoiceLipSyncHeight());
|
|
break;
|
|
case 0xDC: // actorTalkAnimation
|
|
{
|
|
Actor *a = derefActor(args[1], "actorTalkAnimation");
|
|
push(a->_talkStartFrame);
|
|
}
|
|
break;
|
|
case 0xDD: // getGroupSfxVol
|
|
push(_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 2);
|
|
break;
|
|
case 0xDE: // getGroupVoiceVol
|
|
push(_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) / 2);
|
|
break;
|
|
case 0xDF: // getGroupMusicVol
|
|
push(_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 2);
|
|
break;
|
|
case 0xE0: // readRegistryValue
|
|
{
|
|
int idx = args[1];
|
|
const char *str = (const char *)getStringAddress(idx);
|
|
if (!strcmp(str, "SFX Volume"))
|
|
push(ConfMan.getInt("sfx_volume") / 2);
|
|
else if (!strcmp(str, "Voice Volume"))
|
|
push(ConfMan.getInt("speech_volume") / 2);
|
|
else if (!strcmp(str, "Music Volume"))
|
|
push(ConfMan.getInt("music_volume") / 2);
|
|
else if (!strcmp(str, "Text Status"))
|
|
push(ConfMan.getBool("subtitles"));
|
|
else if (!strcmp(str, "Object Names"))
|
|
push(ConfMan.getBool("object_labels"));
|
|
else if (!strcmp(str, "Saveload Page"))
|
|
push(14);
|
|
else // Use defaults
|
|
push(-1);
|
|
debugC(DEBUG_GENERAL,"o8_kernelGetFunctions: readRegistryValue(%s)", str);
|
|
}
|
|
break;
|
|
case 0xE1: // imGetMusicPosition
|
|
push(_imuseDigital->getCurMusicPosInMs());
|
|
break;
|
|
case 0xE2: // musicLipSyncWidth
|
|
push(_imuseDigital->getCurMusicLipSyncWidth(args[1]));
|
|
break;
|
|
case 0xE3: // musicLipSyncHeight
|
|
push(_imuseDigital->getCurMusicLipSyncHeight(args[1]));
|
|
break;
|
|
default:
|
|
error("o8_kernelGetFunctions: default case 0x%x (len = %d)", args[0], len);
|
|
}
|
|
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getActorChore() {
|
|
int actnum = pop();
|
|
Actor *a = derefActor(actnum, "o8_getActorChore");
|
|
push(a->_frame);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getActorZPlane() {
|
|
int actnum = pop();
|
|
Actor *a = derefActor(actnum, "o8_getActorZPlane");
|
|
|
|
int z = a->_forceClip;
|
|
if (z == 100) {
|
|
z = getMaskFromBox(a->_walkbox);
|
|
if (z > _gdi->_numZBuffer - 1)
|
|
z = _gdi->_numZBuffer - 1;
|
|
}
|
|
|
|
push(z);
|
|
}
|
|
|
|
|
|
void ScummEngine_v8::o8_getObjectImageX() {
|
|
int i = getObjectIndex(pop());
|
|
assert(i);
|
|
push(_objs[i].x_pos);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getObjectImageY() {
|
|
int i = getObjectIndex(pop());
|
|
assert(i);
|
|
push(_objs[i].y_pos);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getObjectImageWidth() {
|
|
int i = getObjectIndex(pop());
|
|
assert(i);
|
|
push(_objs[i].width);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getObjectImageHeight() {
|
|
int i = getObjectIndex(pop());
|
|
assert(i);
|
|
push(_objs[i].height);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getStringWidth() {
|
|
int charset = pop();
|
|
int oldID = _charset->getCurID();
|
|
int width;
|
|
const byte *msg = _scriptPointer;
|
|
byte transBuf[512];
|
|
|
|
// Skip to the next instruction
|
|
_scriptPointer += resStrLen(_scriptPointer) + 1;
|
|
|
|
translateText(msg, transBuf);
|
|
msg = transBuf;
|
|
|
|
// Temporary set the specified charset id
|
|
_charset->setCurID(charset);
|
|
// Determine the strings width
|
|
width = _charset->getStringWidth(0, msg);
|
|
// Revert to old font
|
|
_charset->setCurID(oldID);
|
|
|
|
push(width);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_drawObject() {
|
|
int state = pop();
|
|
int y = pop();
|
|
int x = pop();
|
|
int obj = pop();
|
|
setObjectState(obj, state, x, y);
|
|
}
|
|
|
|
} // End of namespace Scumm
|