mirror of
https://github.com/libretro/scummvm.git
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2eb17ef322
svn-id: r16344
321 lines
5.8 KiB
XML
321 lines
5.8 KiB
XML
<?xml version="1.0" encoding="windows-1250"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="sword1"
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ProjectGUID="{C8AAE83E-198B-4ECA-A877-166827953979}"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="sword1_Debug"
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IntermediateDirectory="sword1_Debug"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
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Optimization="0"
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AdditionalIncludeDirectories="../../;../../common"
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PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2"
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MinimalRebuild="TRUE"
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ExceptionHandling="1"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="TRUE"
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SuppressStartupBanner="FALSE"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/sword1.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="sword1_Release"
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IntermediateDirectory="sword1_Release"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories="../../;../../common"
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PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2"
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StringPooling="TRUE"
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ExceptionHandling="1"
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RuntimeLibrary="0"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="FALSE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="TRUE"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/sword1.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\sword1\animation.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\animation.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\collision.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\control.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\control.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\credits.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\credits.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\debug.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\debug.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\eventman.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\eventman.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\logic.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\logic.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\memman.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\memman.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\menu.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\menu.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\mouse.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\mouse.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\music.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\music.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\object.h"
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</File>
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<File
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RelativePath="..\..\sword1\objectman.cpp"
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</File>
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<File
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RelativePath="..\..\sword1\objectman.h"
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</File>
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<File
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RelativePath="..\..\sword1\resman.cpp"
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</File>
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<File
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RelativePath="..\..\sword1\resman.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\router.cpp"
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</File>
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<File
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RelativePath="..\..\sword1\router.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\screen.cpp"
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</File>
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<File
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RelativePath="..\..\sword1\screen.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\sound.cpp"
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</File>
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<File
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RelativePath="..\..\sword1\sound.h"
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</File>
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<File
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RelativePath="..\..\sword1\staticres.cpp"
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</File>
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<File
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RelativePath="..\..\sword1\sword1.cpp"
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</File>
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<File
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RelativePath="..\..\sword1\sword1.h"
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</File>
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<File
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RelativePath="..\..\sword1\sworddefs.h"
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>
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</File>
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<File
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RelativePath="..\..\sword1\swordres.h"
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</File>
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<File
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RelativePath="..\..\sword1\text.cpp"
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>
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</File>
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<File
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RelativePath="..\..\sword1\text.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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