scummvm/engines/gob/save/saveload_fascin.cpp
2011-05-12 01:16:22 +02:00

320 lines
8.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gob/save/saveload.h"
#include "gob/save/saveconverter.h"
#include "gob/inter.h"
#include "gob/variables.h"
namespace Gob {
SaveLoad_Fascination::SaveFile SaveLoad_Fascination::_saveFiles[] = {
{ "cat.cat", kSaveModeSave, -1, 0, "savegame catalog"},
{ "save0.inf", kSaveModeSave, 0, 0, "savegame"},
{ "save1.inf", kSaveModeSave, 1, 0, "savegame"},
{ "save2.inf", kSaveModeSave, 2, 0, "savegame"},
{ "save3.inf", kSaveModeSave, 3, 0, "savegame"},
{ "save4.inf", kSaveModeSave, 4, 0, "savegame"},
{ "save5.inf", kSaveModeSave, 5, 0, "savegame"},
{ "save6.inf", kSaveModeSave, 6, 0, "savegame"},
{ "save7.inf", kSaveModeSave, 7, 0, "savegame"},
{ "save8.inf", kSaveModeSave, 8, 0, "savegame"},
{ "save9.inf", kSaveModeSave, 9, 0, "savegame"},
{ "save10.inf", kSaveModeSave, 10, 0, "savegame"},
{ "save11.inf", kSaveModeSave, 11, 0, "savegame"},
{ "save12.inf", kSaveModeSave, 12, 0, "savegame"},
{ "save13.inf", kSaveModeSave, 13, 0, "savegame"},
{ "save14.inf", kSaveModeSave, 14, 0, "savegame"},
};
SaveLoad_Fascination::GameHandler::File::File(GobEngine *vm, const char *base) :
SlotFileIndexed(vm, SaveLoad_Fascination::kSlotCount, base, "s") {
}
SaveLoad_Fascination::GameHandler::File::~File() {
}
int SaveLoad_Fascination::GameHandler::File::getSlot(int32 offset) const {
return ((offset - kIndexSize) / 320);
}
int SaveLoad_Fascination::GameHandler::File::getSlotRemainder(int32 offset) const {
return ((offset - kIndexSize) % 320);
}
SaveLoad_Fascination::GameHandler::GameHandler(GobEngine *vm, const char *target,
int slot, byte *index, bool *hasIndex) : SaveHandler(vm) {
_index = index;
_hasIndex = hasIndex;
_slot = slot;
_slotFile = new File(vm, target);
}
SaveLoad_Fascination::GameHandler::~GameHandler() {
delete _slotFile;
}
int32 SaveLoad_Fascination::GameHandler::getSize() {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return -1;
return _slotFile->tallyUpFiles(varSize, kIndexSize);
}
bool SaveLoad_Fascination::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return false;
if (size == 0) {
// Indicator to load all variables
dataVar = 0;
size = varSize;
}
if ((offset == 0) && (_slot == -1)) {
// Save index
if (((uint32) size) != kIndexSize) {
warning("Requested index has wrong size (%d)", size);
return false;
}
// Create/Fake the index
buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar));
} else {
// Load slot
uint32 slot = _slot;
int slotRem = 0;
if (_slot == -1) {
slot = _slotFile->getSlot(offset);
slotRem = _slotFile->getSlotRemainder(offset);
}
debugC(2, kDebugSaveLoad, "Loading from slot %d", slot);
if ((slot >= kSlotCount) || (slotRem != 0) || (size != 320)) {
warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
Common::String slotFile = _slotFile->build(slot);
SaveReader *reader = 0;
// New save, load directly
reader = new SaveReader(2, slot, slotFile);
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
_vm->getEndianness(), varSize);
SavePartVars vars(_vm, size);
if (!reader->load()) {
delete reader;
return false;
}
if (!reader->readPart(0, &info)) {
delete reader;
return false;
}
if (!reader->readPart(1, &vars)) {
delete reader;
return false;
}
// Get all variables
if (!vars.writeInto(dataVar, 0, size)) {
delete reader;
return false;
}
delete reader;
}
return true;
}
bool SaveLoad_Fascination::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
if ((_slot == -1) && (offset == 0) && (size == 5400))
// Initialize empty file
return true;
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return false;
if (size == 0) {
// Indicator to save all variables
dataVar = 0;
size = varSize;
}
if ((offset == 0) && (_slot == -1)) {
// Save index
if (((uint32) size) != kIndexSize) {
warning("Requested index has wrong size (%d)", size);
return false;
}
// Just copy the index into our buffer
_vm->_inter->_variables->copyTo(dataVar, _index, kIndexSize);
*_hasIndex = true;
} else {
// Save slot
uint32 slot = _slot;
int slotRem = 0;
if (_slot == -1) {
slot = _slotFile->getSlot(offset);
slotRem = _slotFile->getSlotRemainder(offset);
}
debugC(2, kDebugSaveLoad, "Saving to slot %d", slot);
if ((slot >= kSlotCount) || (slotRem != 0) || (size != 320)) {
warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
// An index is needed for the save slot description
if (!*_hasIndex) {
warning("No index written yet");
return false;
}
*_hasIndex = false;
Common::String slotFile = _slotFile->build(slot);
SaveWriter writer(2, slot, slotFile);
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
_vm->getEndianness(), varSize);
SavePartVars vars(_vm, size);
// Write the description
info.setDesc(_index + (slot * kSlotNameLength), kSlotNameLength);
// Write all variables
if (!vars.readFrom(dataVar, 0, size))
return false;
if (!writer.writePart(0, &info))
return false;
if (!writer.writePart(1, &vars))
return false;
}
return true;
}
void SaveLoad_Fascination::GameHandler::buildIndex(byte *buffer) const {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return;
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(),
0, _vm->getEndianness(), varSize);
_slotFile->buildIndex(buffer, info, 0);
}
SaveLoad_Fascination::SaveLoad_Fascination(GobEngine *vm, const char *targetName) :
SaveLoad(vm) {
memset(_index, 0, kIndexSize);
_hasIndex = false;
for (int i = 0; i < 16; i++)
_saveFiles[i].handler = new GameHandler(vm, targetName, _saveFiles[i].slot, _index, &_hasIndex);
}
SaveLoad_Fascination::~SaveLoad_Fascination() {
for (int i = 0; i < 16; i++)
delete _saveFiles[i].handler;
}
const SaveLoad_Fascination::SaveFile *SaveLoad_Fascination::getSaveFile(const char *fileName) const {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return &_saveFiles[i];
return 0;
}
SaveLoad_Fascination::SaveFile *SaveLoad_Fascination::getSaveFile(const char *fileName) {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return &_saveFiles[i];
return 0;
}
SaveHandler *SaveLoad_Fascination::getHandler(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->handler;
return 0;
}
const char *SaveLoad_Fascination::getDescription(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->description;
return 0;
}
SaveLoad::SaveMode SaveLoad_Fascination::getSaveMode(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->mode;
return kSaveModeNone;
}
} // End of namespace Gob