mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
218e132e37
svn-id: r27024
349 lines
8.3 KiB
C++
349 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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#define CMD_SET 1
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#define CMD_CLEAR 2
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#define CMD_START 3
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#define CMD_SPEAK 4
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#define CMD_GET 5
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#define CMD_LOCATION 6
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#define CMD_OPEN 7
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#define CMD_CLOSE 8
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#define CMD_ON 9
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#define CMD_OFF 10
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#define CMD_CALL 11
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#define CMD_TOGGLE 12
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#define CMD_DROP 13
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#define CMD_QUIT 14
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#define CMD_MOVE 15
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#define CMD_STOP 16
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void Parallaction::parseCommands(Script &script, CommandList& list) {
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// printf("parseCommands()");
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fillBuffers(script, true);
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while (scumm_stricmp(_tokens[0], "ENDCOMMANDS") && scumm_stricmp(_tokens[0], "ENDZONE")) {
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// printf("token[0] = %s", _tokens[0]);
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Command *cmd = new Command;
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cmd->_id = _commandsNames->lookup(_tokens[0]);
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uint16 _si = 1;
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// printf("cmd id = %i", cmd->_id);
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switch (cmd->_id) {
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case CMD_SET: // set
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case CMD_CLEAR: // clear
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case CMD_TOGGLE: // toggle
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if (_globalTable->lookup(_tokens[1]) == -1) {
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do {
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char _al = _localFlagNames->lookup(_tokens[_si]);
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_si++;
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cmd->u._flags |= 1 << (_al - 1);
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} while (!scumm_stricmp(_tokens[_si++], "|"));
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_si--;
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} else {
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cmd->u._flags |= kFlagsGlobal;
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do {
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char _al = _globalTable->lookup(_tokens[1]);
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_si++;
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cmd->u._flags |= 1 << (_al - 1);
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} while (!scumm_stricmp(_tokens[_si++], "|"));
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_si--;
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}
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break;
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case CMD_START: // start
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case CMD_STOP: // stop
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cmd->u._animation = findAnimation(_tokens[_si]);
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_si++;
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if (cmd->u._animation == NULL) {
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strcpy(_forwardedAnimationNames[_numForwards], _tokens[_si-1]);
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_forwardedCommands[_numForwards] = cmd;
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_numForwards++;
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}
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break;
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case CMD_SPEAK: // speak
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case CMD_GET: // get
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case CMD_OPEN: // open
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case CMD_CLOSE: // close
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case CMD_ON: // on
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case CMD_OFF: // off
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cmd->u._zone = findZone(_tokens[_si]);
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_si++;
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break;
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case CMD_LOCATION: // location
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cmd->u._string = (char*)malloc(strlen(_tokens[_si])+1);
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strcpy(cmd->u._string, _tokens[_si]);
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_si++;
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break;
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case CMD_CALL: // call
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cmd->u._callable = _callableNames->lookup(_tokens[_si]) - 1;
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_si++;
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break;
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case CMD_DROP: // drop
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cmd->u._object = _objectsNames->lookup(_tokens[_si]);
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_si++;
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break;
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case CMD_QUIT: // quit
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break;
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case CMD_MOVE: // move
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cmd->u._move._x = atoi(_tokens[_si]);
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_si++;
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cmd->u._move._y = atoi(_tokens[_si]);
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_si++;
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break;
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}
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if (!scumm_stricmp(_tokens[_si], "flags")) {
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_si++;
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do {
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if (!scumm_stricmp(_tokens[_si], "exit") || !scumm_stricmp(_tokens[_si], "exittrap")) {
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cmd->_flagsOn |= kFlagsExit;
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} else
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if (!scumm_stricmp(_tokens[_si], "enter") || !scumm_stricmp(_tokens[_si], "entertrap")) {
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cmd->_flagsOn |= kFlagsEnter;
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} else
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if (!scumm_strnicmp(_tokens[_si], "no", 2)) {
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byte _al = _localFlagNames->lookup(&_tokens[_si][2]);
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cmd->_flagsOff |= 1 << (_al - 1);
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} else {
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byte _al = _localFlagNames->lookup(_tokens[_si]);
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cmd->_flagsOn |= 1 << (_al - 1);
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}
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_si++;
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} while (!scumm_stricmp(_tokens[_si++], "|"));
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}
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if (!scumm_stricmp(_tokens[_si], "gflags")) {
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_si++;
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cmd->_flagsOn |= kFlagsGlobal;
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do {
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if (!scumm_stricmp(_tokens[_si], "exit")) {
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cmd->_flagsOn |= kFlagsExit;
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} else
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if (!scumm_stricmp(_tokens[_si], "enter")) {
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cmd->_flagsOn |= kFlagsEnter;
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} else
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if (!scumm_strnicmp(_tokens[_si], "no", 2)) {
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byte _al = _globalTable->lookup(&_tokens[_si][2]);
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cmd->_flagsOff |= 1 << (_al - 1);
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} else {
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byte _al = _globalTable->lookup(_tokens[_si]);
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cmd->_flagsOn |= 1 << (_al - 1);
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}
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_si++;
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} while (!scumm_stricmp(_tokens[_si++], "|"));
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}
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list.push_front(cmd); // NOTE: command lists are written backwards in scripts
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fillBuffers(script, true);
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}
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}
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void Parallaction::runCommands(CommandList& list, Zone *z) {
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debugC(1, kDebugLocation, "runCommands");
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CommandList::iterator it = list.begin();
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for ( ; it != list.end(); it++) {
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Command *cmd = *it;
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CommandData *u = &cmd->u;
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uint32 v8 = _localFlags[_currentLocationIndex];
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if (_engineFlags & kEngineQuit)
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break;
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if (cmd->_flagsOn & kFlagsGlobal) {
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v8 = _commandFlags | kFlagsGlobal;
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}
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if ((cmd->_flagsOn & v8) != cmd->_flagsOn) continue;
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if ((cmd->_flagsOff & ~v8) != cmd->_flagsOff) continue;
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debugC(1, kDebugLocation, "runCommands: %s (on: %x, off: %x)", _commandsNamesRes[cmd->_id-1], cmd->_flagsOn, cmd->_flagsOff);
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switch (cmd->_id) {
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case CMD_SET: // set
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if (cmd->u._flags & kFlagsGlobal) {
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cmd->u._flags &= ~kFlagsGlobal;
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_commandFlags |= cmd->u._flags;
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} else {
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_localFlags[_currentLocationIndex] |= cmd->u._flags;
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}
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break;
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case CMD_CLEAR: // clear
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if (cmd->u._flags & kFlagsGlobal) {
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cmd->u._flags &= ~kFlagsGlobal;
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_commandFlags &= ~cmd->u._flags;
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} else {
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_localFlags[_currentLocationIndex] &= ~cmd->u._flags;
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}
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break;
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case CMD_TOGGLE: // toggle
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if (cmd->u._flags & kFlagsGlobal) {
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cmd->u._flags &= ~kFlagsGlobal;
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_commandFlags ^= cmd->u._flags;
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} else {
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_localFlags[_currentLocationIndex] ^= cmd->u._flags;
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}
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break;
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case CMD_START: // start
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cmd->u._zone->_flags |= kFlagsActing;
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break;
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case CMD_STOP: // stop
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cmd->u._zone->_flags &= ~kFlagsActing;
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break;
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case CMD_SPEAK: // speak
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_activeZone = u->_zone;
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break;
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case CMD_GET: // get
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u->_zone->_flags &= ~kFlagsFixed;
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if (!runZone(u->_zone)) {
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runCommands(u->_zone->_commands);
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}
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break;
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case CMD_DROP: // drop
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dropItem( u->_object );
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break;
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case CMD_OPEN: // open
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u->_zone->_flags &= ~kFlagsClosed;
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if (u->_zone->u.door->_cnv) {
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addJob(&jobToggleDoor, (void*)u->_zone, kPriority18 );
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}
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break;
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case CMD_CLOSE: // close
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u->_zone->_flags |= kFlagsClosed;
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break;
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case CMD_ON: // on
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// WORKAROUND: the original DOS-based engine didn't check u->_zone before dereferencing
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// the pointer to get structure members, thus leading to crashes in systems with memory
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// protection.
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// As a side note, the overwritten address is the 5th entry in the DOS interrupt table
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// (print screen handler): this suggests that a system would hang when the print screen
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// key is pressed after playing Nippon Safes, provided that this code path is taken.
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if (u->_zone != NULL) {
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u->_zone->_flags &= ~kFlagsRemove;
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u->_zone->_flags |= kFlagsActive;
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if ((u->_zone->_type & 0xFFFF) == kZoneGet) {
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addJob(&jobDisplayDroppedItem, u->_zone, kPriority17 );
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}
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}
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break;
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case CMD_OFF: // off
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u->_zone->_flags |= kFlagsRemove;
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break;
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case CMD_LOCATION: // location
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strcpy(_location._name, u->_string);
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_engineFlags |= kEngineChangeLocation;
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break;
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case CMD_CALL: // call
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_callables[u->_callable](z);
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break;
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case CMD_QUIT: // quit
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_engineFlags |= kEngineQuit;
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break;
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case CMD_MOVE: { // move
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if ((_char._ani._flags & kFlagsRemove) || (_char._ani._flags & kFlagsActive) == 0) {
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continue;
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}
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WalkNodeList *vC = _vm->_char._builder.buildPath(u->_move._x, u->_move._y);
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addJob(&jobWalk, vC, kPriority19 );
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_engineFlags |= kEngineWalking;
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}
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break;
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}
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}
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debugC(1, kDebugLocation, "runCommands completed");
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return;
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}
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Command::Command() {
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_id = 0;
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_flagsOn = 0;
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_flagsOff = 0;
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}
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Command::~Command() {
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if (_id == CMD_LOCATION) free(u._string);
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}
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} // namespace Parallaction
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