mirror of
https://github.com/libretro/scummvm.git
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ccc40eecc9
svn-id: r9222
136 lines
3.2 KiB
C++
136 lines
3.2 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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//=============================================================================
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//
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// Filename : language.c
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// Created : 20th August 1996
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// By : P.R.Porter
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//
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// Summary : This module holds the functions which govern which language
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// version is current.
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//
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//
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// Version Date By Description
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// ------- --------- --- -----------------------------------------------
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// 1.0 16-Sep-96 PRP Initial language version control functions.
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// Many of the functions are currently stubs, and
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// this will be addressed shortly.
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//
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//
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// Functions
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// ---------
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//
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// --------------------------------------------------------------------------
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//
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// int32 GetLanguageVersion(uint8 *version)
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//
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// This function modifies the 'version' passed in to be the current language.
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// The first time this function is called, it gets the language from the
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// version.inf file distributed on the game CD. It returns an RD error code
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// if this file cannot be opened, or the version cannot be obtained from it.
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//
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// ---------------------------------------------------------------------------
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//
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// int32 SetLanguageVersion(uint8 version)
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//
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// This function is useful for debugging. It sets the version to the one
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// passed in.
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//
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// ---------------------------------------------------------------------------
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//
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// int32 GetGameName(uint8 *name);
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//
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// Fills the string pointed to by name with the title of the game, depending
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// upon what the current language version is.
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//
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//=============================================================================
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#include "stdafx.h"
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#include "driver96.h"
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uint8 languageVersion = ENGLISH;
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static uint8 versionFromFile = 0;
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int32 GetLanguageVersion(uint8 *version)
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{
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if (versionFromFile)
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{
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*version = languageVersion;
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}
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else
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{
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versionFromFile = 1;
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languageVersion = AMERICAN;
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return(RDERR_OPENVERSIONFILE);
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}
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return(RD_OK);
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}
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int32 SetLanguageVersion(uint8 version)
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{
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languageVersion = version;
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return(RD_OK);
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}
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int32 GetGameName(uint8 *name)
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{
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uint8 version;
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int32 rv;
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rv = GetLanguageVersion(&version);
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switch(version)
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{
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case ENGLISH:
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strcpy((char *)name, "Broken Sword II");
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break;
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case AMERICAN:
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strcpy((char *)name, "Circle of Blood II");
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break;
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case GERMAN:
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strcpy((char *)name, "Baphomet's Fluch II");
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break;
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default:
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strcpy((char *)name, "Some game or other, part 86");
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return(RDERR_INVALIDVERSION);
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}
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return(rv);
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}
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