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dc6aa9912c
svn-id: r9212
67 lines
2.1 KiB
C
67 lines
2.1 KiB
C
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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//=============================================================================
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//
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// Filename : palette.h
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// Created : 8th November 1996
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// By : P.R.Porter
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//
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// Version Date By Description
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// ------- --------- --- -----------------------------------------------
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// 1.0 08-Nov-96 PRP Internal driver interface to the palette
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// functions and data.
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//
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// 1.1 11-Nov-96 PRP Added internal driver reference for
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// RestorePalette which should be called by the
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// windows message handler whenever the window
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// has been minimised/maximised.
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//
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// 1.2 22-Nov-96 PRP Made the palette available to the rest of the
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// driver96 library.
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//
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// 1.3 29-Nov-96 PRP Made paletteMatch table available to other
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// parts of the driver library. Also, made the
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// FadeServer available for the windows module
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// to have access.
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//
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// 1.4 11-Apr-97 CJR Moved palCopy to driver96.h for use in the
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// game engine.
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//
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//
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// Summary : This include file defines links to all data which is
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// defined in the palette.c module, but can be accessed by
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// other parts of the driver96 library.
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//
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//
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//=============================================================================
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#ifndef PALETTE_H
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#define PALETTE_H
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extern uint8 paletteMatch[64*64*64];
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extern int32 RestorePalette(void);
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extern void FadeServer(void);
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#endif
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