scummvm/sword2/driver/palette.h
Jonathan Gray dc6aa9912c bs2 driver
svn-id: r9212
2003-07-28 01:47:41 +00:00

67 lines
2.1 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//=============================================================================
//
// Filename : palette.h
// Created : 8th November 1996
// By : P.R.Porter
//
// Version Date By Description
// ------- --------- --- -----------------------------------------------
// 1.0 08-Nov-96 PRP Internal driver interface to the palette
// functions and data.
//
// 1.1 11-Nov-96 PRP Added internal driver reference for
// RestorePalette which should be called by the
// windows message handler whenever the window
// has been minimised/maximised.
//
// 1.2 22-Nov-96 PRP Made the palette available to the rest of the
// driver96 library.
//
// 1.3 29-Nov-96 PRP Made paletteMatch table available to other
// parts of the driver library. Also, made the
// FadeServer available for the windows module
// to have access.
//
// 1.4 11-Apr-97 CJR Moved palCopy to driver96.h for use in the
// game engine.
//
//
// Summary : This include file defines links to all data which is
// defined in the palette.c module, but can be accessed by
// other parts of the driver96 library.
//
//
//=============================================================================
#ifndef PALETTE_H
#define PALETTE_H
extern uint8 paletteMatch[64*64*64];
extern int32 RestorePalette(void);
extern void FadeServer(void);
#endif