mirror of
https://github.com/libretro/scummvm.git
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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sludge/allfiles.h"
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#include "sludge/debug.h"
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#include "sludge/language.h"
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namespace Sludge {
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void debugOut(const char *a, ...) {
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if (! gameSettings.debugMode) return;
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va_list argptr;
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va_start(argptr, a);
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#if 0
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#if defined __unix__ && !(defined __APPLE__)
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vfprintf(stderr, a, argptr);
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#else
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FILE *fp = fopen("debuggy.txt", "at");
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if (fp) {
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vfprintf(fp, a, argptr);
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fclose(fp);
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}
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#endif
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#endif
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}
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void debugHeader() {
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debugOut("*** Engine compiled " __DATE__ " at " __TIME__ ".\n");
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}
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} // End of namespace Sludge
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