scummvm/engines/sludge/debug.cpp
2017-07-13 18:27:45 +02:00

53 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sludge/allfiles.h"
#include "sludge/debug.h"
#include "sludge/language.h"
namespace Sludge {
void debugOut(const char *a, ...) {
if (! gameSettings.debugMode) return;
va_list argptr;
va_start(argptr, a);
#if 0
#if defined __unix__ && !(defined __APPLE__)
vfprintf(stderr, a, argptr);
#else
FILE *fp = fopen("debuggy.txt", "at");
if (fp) {
vfprintf(fp, a, argptr);
fclose(fp);
}
#endif
#endif
}
void debugHeader() {
debugOut("*** Engine compiled " __DATE__ " at " __TIME__ ".\n");
}
} // End of namespace Sludge