scummvm/engines/sludge/sludge.cpp

93 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "engines/util.h"
#include "sludge/sludge.h"
#include "sludge/main_loop.h"
namespace Sludge {
SludgeEngine *g_sludge;
Graphics::PixelFormat SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; }
Graphics::PixelFormat SludgeEngine::getOrigPixelFormat() const {
return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
//return _origFormat;
// TODO: get segmentation fault when returning _origFormat
}
SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _console(nullptr) {
// register your random source
_rnd = new Common::RandomSource("sludge");
// Add debug channels
DebugMan.addDebugChannel(kSludgeDebugFatal, "Script", "Script debug level");
DebugMan.addDebugChannel(kSludgeDebugDataLoad, "Data Load", "Data loading debug level");
DebugMan.addDebugChannel(kSludgeDebugStackMachine, "Stack Machine", "Stack Machine debug level");
DebugMan.addDebugChannel(kSludgeDebugBuiltin, "Built-in", "Built-in debug level");
DebugMan.addDebugChannel(kSludgeDebugGraphics, "Graphics", "Graphics debug level");
// check init
debug("SludgeEngine::SludgeEngine");
}
SludgeEngine::~SludgeEngine() {
// Dispose resources
delete _rnd;
// Remove debug levels
DebugMan.clearAllDebugChannels();
// Dispose console
delete _console;
}
Common::Error SludgeEngine::run() {
// set global variable
g_sludge = this;
// init graphics
_origFormat = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
_pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
initGraphics(640, 480, false, &_pixelFormat);
// create console
_console = new SludgeConsole(this);
// debug log
main_loop(getGameFile());
return Common::kNoError;
}
} // End of namespace Sludge