mirror of
https://github.com/libretro/scummvm.git
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93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "engines/util.h"
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#include "sludge/sludge.h"
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#include "sludge/main_loop.h"
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namespace Sludge {
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SludgeEngine *g_sludge;
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Graphics::PixelFormat SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; }
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Graphics::PixelFormat SludgeEngine::getOrigPixelFormat() const {
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return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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//return _origFormat;
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// TODO: get segmentation fault when returning _origFormat
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}
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SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _console(nullptr) {
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// register your random source
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_rnd = new Common::RandomSource("sludge");
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// Add debug channels
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DebugMan.addDebugChannel(kSludgeDebugFatal, "Script", "Script debug level");
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DebugMan.addDebugChannel(kSludgeDebugDataLoad, "Data Load", "Data loading debug level");
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DebugMan.addDebugChannel(kSludgeDebugStackMachine, "Stack Machine", "Stack Machine debug level");
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DebugMan.addDebugChannel(kSludgeDebugBuiltin, "Built-in", "Built-in debug level");
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DebugMan.addDebugChannel(kSludgeDebugGraphics, "Graphics", "Graphics debug level");
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// check init
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debug("SludgeEngine::SludgeEngine");
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}
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SludgeEngine::~SludgeEngine() {
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// Dispose resources
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delete _rnd;
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// Remove debug levels
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DebugMan.clearAllDebugChannels();
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// Dispose console
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delete _console;
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}
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Common::Error SludgeEngine::run() {
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// set global variable
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g_sludge = this;
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// init graphics
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_origFormat = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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_pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
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initGraphics(640, 480, false, &_pixelFormat);
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// create console
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_console = new SludgeConsole(this);
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// debug log
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main_loop(getGameFile());
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return Common::kNoError;
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}
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} // End of namespace Sludge
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