scummvm/engines/scumm/player_towns.cpp
Florian Kagerer f7314a1e56 SCUMM/TOWNS: fix minor bugs
svn-id: r52234
2010-08-20 17:37:06 +00:00

557 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "scumm/sound.h"
#include "scumm/player_towns.h"
namespace Scumm {
Player_Towns::Player_Towns(ScummEngine *vm, Audio::Mixer *mixer) : _vm(vm) {
_cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0;
_cdaForceRestart = 0;
memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound));
_cdaVolLeft = _cdaVolRight = 0;
_eupVolLeft = _eupVolRight = 0;
memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
_soundOverride = 0;
if (_vm->_game.version == 3) {
_soundOverride = new SoundOvrParameters[200];
memset(_soundOverride, 0, 200 * sizeof(SoundOvrParameters));
}
_eupLooping = false;
_unkFlags = 0x33;
_driver = new TownsEuphonyDriver(mixer);
}
Player_Towns::~Player_Towns() {
delete[] _soundOverride;
delete _driver;
}
bool Player_Towns::init() {
if (!_driver)
return false;
if (!_driver->init())
return false;
_driver->reserveSoundEffectChannels(8);
// Treat all 6 fm channels and all 8 pcm channels as sound effect channels
// since music seems to exist as CD audio only in the games which use this
// MusicEngine implementation.
_driver->intf()->setSoundEffectChanMask(-1);
setVolumeCD(255, 255);
return true;
}
void Player_Towns::setMusicVolume(int vol) {
_driver->setMusicVolume(vol);
}
void Player_Towns::setSfxVolume(int vol) {
_driver->setSoundEffectVolume(vol);
}
void Player_Towns::startSound(int sound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
if (_vm->_game.version != 3) {
ptr += 2;
} else if (_soundOverride && sound > 0 && sound < 200) {
memcpy(&_ovrCur, &_soundOverride[sound], sizeof(SoundOvrParameters));
memset(&_soundOverride[sound], 0, sizeof(SoundOvrParameters));
}
int type = ptr[13];
if (type == 0) {
playPcmTrack(sound, ptr + 6);
} else if (type == 1) {
playEuphonyTrack(sound, ptr + 6);
} else if (type == 2) {
playCdaTrack(sound, ptr + 6);
}
memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
}
void Player_Towns::stopSound(int sound) {
if (sound == 0 || sound == _cdaCurrentSound) {
_cdaCurrentSound = 0;
_vm->_sound->stopCD();
_vm->_sound->stopCDTimer();
}
if (sound != 0 && sound == _eupCurrentSound) {
_eupCurrentSound = 0;
_eupLooping = false;
_driver->stopParser();
}
stopPcmTrack(sound);
}
void Player_Towns::stopAllSounds() {
_cdaCurrentSound = 0;
_vm->_sound->stopCD();
_vm->_sound->stopCDTimer();
_eupCurrentSound = 0;
_eupLooping = false;
_driver->stopParser();
stopPcmTrack(0);
}
int Player_Towns::getSoundStatus(int sound) const {
if (sound == _cdaCurrentSound)
return _vm->_sound->pollCD();
if (sound == _eupCurrentSound)
return _driver->parserIsPlaying() ? 1 : 0;
for (int i = 1; i < 9; i++) {
if (_pcmCurrentSound[i].index == sound)
return _driver->soundEffectIsPlaying(i + 0x3f) ? 1 : 0;
}
return 0;
}
int32 Player_Towns::doCommand(int numargs, int args[]) {
int32 res = 0;
switch (args[0]) {
case 2:
_driver->intf()->callback(73, 0);
break;
case 3:
restartLoopingSounds();
break;
case 8:
startSound(args[1]);
break;
case 9:
_vm->_sound->stopSound(args[1]);
break;
case 11:
stopPcmTrack(0);
break;
case 14:
startSoundEx(args[1], args[2], args[3], args[4]);
break;
case 15:
stopSoundSuspendLooping(args[1]);
break;
default:
warning("Player_Towns::doCommand: Unknown command %d", args[0]);
break;
}
return res;
}
void Player_Towns::setVolumeCD(int left, int right) {
_cdaVolLeft = left & 0xff;
_cdaVolRight = right & 0xff;
_driver->setOutputVolume(1, left >> 1, right >> 1);
}
void Player_Towns::setSoundVolume(int sound, int left, int right) {
if (_soundOverride && sound > 0 && sound < 200) {
_soundOverride[sound].vLeft = left;
_soundOverride[sound].vRight = right;
}
}
void Player_Towns::setSoundNote(int sound, int note) {
if (_soundOverride && sound > 0 && sound < 200)
_soundOverride[sound].note = note;
}
void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
_cdaCurrentSoundTemp = (_vm->_sound->pollCD() && _cdaNumLoops > 1) ? _cdaCurrentSound & 0xff : 0;
_cdaNumLoopsTemp = _cdaNumLoops & 0xff;
static const SaveLoadEntry cdEntries[] = {
MKLINE(Player_Towns, _cdaCurrentSoundTemp, sleUint8, VER(81)),
MKLINE(Player_Towns, _cdaNumLoopsTemp, sleUint8, VER(81)),
MKLINE(Player_Towns, _cdaVolLeft, sleUint8, VER(81)),
MKLINE(Player_Towns, _cdaVolRight, sleUint8, VER(81)),
MKEND()
};
ser->saveLoadEntries(this, cdEntries);
if (!_eupLooping && !_driver->parserIsPlaying())
_eupCurrentSound = 0;
static const SaveLoadEntry eupEntries[] = {
MKLINE(Player_Towns, _eupCurrentSound, sleUint8, VER(81)),
MKLINE(Player_Towns, _eupLooping, sleUint8, VER(81)),
MKLINE(Player_Towns, _eupVolLeft, sleUint8, VER(81)),
MKLINE(Player_Towns, _eupVolRight, sleUint8, VER(81)),
MKEND()
};
ser->saveLoadEntries(this, eupEntries);
static const SaveLoadEntry pcmEntries[] = {
MKLINE(PcmCurrentSound, index, sleInt16, VER(81)),
MKLINE(PcmCurrentSound, chan, sleInt16, VER(81)),
MKLINE(PcmCurrentSound, note, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, velo, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, pan, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, paused, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, looping, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, priority, sleUint32, VER(81)),
MKEND()
};
for (int i = 1; i < 9; i++) {
if (!_pcmCurrentSound[i].index)
continue;
if (_driver->soundEffectIsPlaying(i + 0x3f))
continue;
_driver->stopSoundEffect(i + 0x3f);
_pcmCurrentSound[i].index = 0;
}
ser->saveLoadArrayOf(_pcmCurrentSound, 9, sizeof(PcmCurrentSound), pcmEntries);
}
void Player_Towns::restoreAfterLoad() {
setVolumeCD(_cdaVolLeft, _cdaVolRight);
if (_cdaCurrentSoundTemp) {
uint8 *ptr = _vm->getResourceAddress(rtSound, _cdaCurrentSoundTemp) + 6;
if (_vm->_game.version != 3)
ptr += 2;
if (ptr[7] == 2) {
playCdaTrack(_cdaCurrentSoundTemp, ptr, true);
_cdaCurrentSound = _cdaCurrentSoundTemp;
_cdaNumLoops = _cdaNumLoopsTemp;
}
}
if (_eupCurrentSound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, _eupCurrentSound) + 6;
if (_vm->_game.version != 3)
ptr += 2;
if (ptr[7] == 1) {
setSoundVolume(_eupCurrentSound, _eupVolLeft, _eupVolRight);
playEuphonyTrack(_eupCurrentSound, ptr);
}
}
for (int i = 1; i < 9; i++) {
if (!_pcmCurrentSound[i].index)
continue;
uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
if (!ptr)
continue;
if (_vm->_game.version != 3)
ptr += 2;
if (ptr[13])
continue;
playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note);
}
}
int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex) {
int chan = 0;
for (int i = 8; i; i--) {
if (!_pcmCurrentSound[i].index) {
chan = i;
continue;
}
if (_driver->soundEffectIsPlaying(i + 0x3f))
continue;
chan = i;
_vm->_sound->stopSound(_pcmCurrentSound[chan].index);
}
if (!chan) {
uint16 l = 0xffff;
uint8 *ptr = 0;
for (int i = 8; i; i--) {
ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index) + 6;
uint16 a = READ_LE_UINT16(ptr + 10);
if (a <= l) {
chan = i;
l = a;
}
}
ptr = _vm->getResourceAddress(rtSound, sound) + 6;
if (l <= READ_LE_UINT16(ptr + 10))
_vm->_sound->stopSound(_pcmCurrentSound[chan].index);
else
chan = 0;
}
if (chan) {
_pcmCurrentSound[chan].index = sound;
_pcmCurrentSound[chan].chan = sfxChanRelIndex;
}
return chan;
}
void Player_Towns::restartLoopingSounds() {
if (_cdaNumLoops && !_cdaForceRestart)
_cdaForceRestart = 1;
for (int i = 1; i < 9; i++) {
if (!_pcmCurrentSound[i].paused)
continue;
_pcmCurrentSound[i].paused = 0;
uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
if (!ptr)
continue;
ptr += 24;
int c = 1;
while (_pcmCurrentSound[i].chan != c) {
ptr = ptr + READ_LE_UINT32(&ptr[12]) + 32;
c++;
}
_driver->playSoundEffect(i + 0x3f, _pcmCurrentSound[i].note, _pcmCurrentSound[i].velo, ptr);
}
_driver->intf()->callback(73, 1);
}
void Player_Towns::startSoundEx(int sound, int velo, int pan, int note) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound) + 2;
if (pan > 99)
pan = 99;
velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14];
velo = CLIP(velo, 1, 255);
if (ptr[13] == 0) {
velo >>= 1;
if (!velo)
velo = 1;
pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64;
playPcmTrack(sound, ptr + 6, velo, pan, note);
} else if (ptr[13] == 2) {
int volLeft = velo;
int volRight = velo;
if (pan < 50)
volRight = ((pan * 2 + 1) * velo + 50) / 100;
else if (pan > 50)
volLeft = (((99 - pan) * 2 + 1) * velo + 50) / 100;
setVolumeCD(volLeft, volRight);
if (!_cdaForceRestart && sound == _cdaCurrentSound)
return;
playCdaTrack(sound, ptr + 6, true);
}
}
void Player_Towns::stopSoundSuspendLooping(int sound) {
if (!sound) {
return;
} else if (sound == _cdaCurrentSound) {
if (_cdaNumLoops && _cdaForceRestart)
_cdaForceRestart = 1;
} else {
for (int i = 1; i < 9; i++) {
if (sound == _pcmCurrentSound[i].index) {
if (!_driver->soundEffectIsPlaying(i + 0x3f))
continue;
_driver->stopSoundEffect(i + 0x3f);
if (_pcmCurrentSound[i].looping)
_pcmCurrentSound[i].paused = 1;
else
_pcmCurrentSound[i].index = 0;
}
}
}
}
void Player_Towns::playEuphonyTrack(int sound, const uint8 *data) {
const uint8 *pos = data + 16;
const uint8 *src = pos + data[14] * 48;
const uint8 *trackData = src + 150;
for (int i = 0; i < 32; i++)
_driver->chanEnable(i, *src++);
for (int i = 0; i < 32; i++)
_driver->chanMode(i, 0xff);
for (int i = 0; i < 32; i++)
_driver->chanOrdr(i, *src++);
for (int i = 0; i < 32; i++)
_driver->chanVolumeShift(i, *src++);
for (int i = 0; i < 32; i++)
_driver->chanNoteShift(i, *src++);
src += 8;
for (int i = 0; i < 6; i++)
_driver->assignChannel(i, *src++);
for (int i = 0; i < data[14]; i++) {
_driver->loadInstrument(i, i, pos + i * 48);
_driver->intf()->callback(4, i, i);
}
_eupVolLeft = _ovrCur.vLeft;
_eupVolRight = _ovrCur.vRight;
int lvl = _ovrCur.vLeft + _ovrCur.vRight;
if (!lvl)
lvl = data[8] + data[9];
lvl >>= 2;
for (int i = 0; i < 6; i++)
_driver->chanVolume(i, lvl);
uint32 trackSize = READ_LE_UINT32(src);
src += 4;
uint8 startTick = *src++;
_driver->setMusicTempo(*src++);
_driver->startMusicTrack(trackData, trackSize, startTick);
_eupLooping = (*src != 1) ? 1 : 0;
_driver->setMusicLoop(_eupLooping != 0);
_driver->continueParsing();
_eupCurrentSound = sound;
}
void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note) {
const uint8 *ptr = data;
const uint8 *sfxData = ptr + 16;
int note2, velocity;
if (velo)
velocity = velo;
else if (_ovrCur.vLeft + _ovrCur.vRight)
velocity = (_ovrCur.vLeft + _ovrCur.vRight) >> 2;
else
velocity = ptr[8] >> 1;
int numChan = ptr[14];
for (int i = 0; i < numChan; i++) {
int chan = getNextFreePcmChannel(sound, i);
if (!chan)
return;
_driver->intf()->callback(70, _unkFlags);
_driver->chanPanPos(chan + 0x3f, pan);
if (note)
note2 = note;
else if (_ovrCur.note)
note2 = _ovrCur.note;
else
note2 = sfxData[28];
_driver->playSoundEffect(chan + 0x3f, note2, velocity, sfxData);
_pcmCurrentSound[chan].note = note2;
_pcmCurrentSound[chan].velo = velocity;
_pcmCurrentSound[chan].pan = pan;
_pcmCurrentSound[chan].paused = 0;
_pcmCurrentSound[chan].looping = READ_LE_UINT32(&sfxData[20]) ? 1 : 0;
sfxData += (READ_LE_UINT32(&sfxData[12]) + 32);
}
}
void Player_Towns::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo) {
const uint8 *ptr = data;
if (!sound)
return;
if (!skipTrackVelo) {
if (_ovrCur.vLeft + _ovrCur.vRight)
setVolumeCD(_ovrCur.vLeft, _ovrCur.vRight);
else
setVolumeCD(ptr[8], ptr[9]);
}
if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1)
return;
ptr += 16;
int track = ptr[0];
_cdaNumLoops = ptr[1];
int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
_vm->_sound->playCDTrack(track, _cdaNumLoops == 0xff ? -1 : _cdaNumLoops, start, end <= start ? 0 : end - start);
_cdaForceRestart = 0;
_cdaCurrentSound = sound;
}
void Player_Towns::stopPcmTrack(int sound) {
for (int i = 1; i < 9; i++) {
if (sound == _pcmCurrentSound[i].index || !sound) {
_driver->stopSoundEffect(i + 0x3f);
_pcmCurrentSound[i].index = 0;
}
}
}
} // End of namespace Scumm