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https://github.com/libretro/scummvm.git
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74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PLAYGROUND3D_H
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#define PLAYGROUND3D_H
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#include "common/array.h"
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#include "graphics/framelimiter.h"
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#include "engines/engine.h"
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#include "engines/playground3d/gfx.h"
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namespace Playground3d {
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class Playground3dEngine : public Engine {
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public:
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Playground3dEngine(OSystem *syst);
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~Playground3dEngine() override;
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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void processInput();
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void drawFrame(int testId);
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private:
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OSystem *_system;
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Renderer *_gfx;
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Graphics::FrameLimiter *_frameLimiter;
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Math::Vector4d _clearColor;
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float _fade;
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bool _fadeIn;
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Graphics::Surface *_rgbaTexture;
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Graphics::Surface *_rgbTexture;
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Graphics::Surface *_rgb565Texture;
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Graphics::Surface *_rgba5551Texture;
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Graphics::Surface *_rgba4444Texture;
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float _rotateAngleX, _rotateAngleY, _rotateAngleZ;
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Graphics::Surface *generateRgbaTexture(int width, int height, Graphics::PixelFormat format);
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void drawAndRotateCube();
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void drawPolyOffsetTest();
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void dimRegionInOut();
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void drawInViewport();
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void drawRgbaTexture();
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};
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} // End of namespace Playground3d
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#endif // PLAYGROUND3D_H
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