Filippos Karapetis 32fb690aae TRECISION: Add support for audio in Amiga video
The audio is in raw format, like the rest of the sounds in the Amiga
port.

Overall:
- A new class has been created, NightlongVideoDecoder, which
  encapsulates the PC and Amiga video playing functionality
- The AnimManager class has been moved into animmanager.*
- The AnimType class has been moved from anim.* to animtype.*
2022-01-24 00:24:28 +02:00

61 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TRECISION_ANIMTYPE_H
#define TRECISION_ANIMTYPE_H
#include "trecision/struct.h"
namespace Trecision {
class TrecisionEngine;
struct ATFHandle {
int16 _curFrame;
int16 _lastFrame;
uint16 _object;
uint16 _status;
SAnim *_curAnim;
};
class AnimTypeManager {
private:
TrecisionEngine *_vm;
void executeAtFrameDoit(ATFHandle *h, int doit, uint16 obj);
void processAtFrame(ATFHandle *h, int type, int atf);
ATFHandle _animType[3];
int _oneSpeakDialogCount;
public:
AnimTypeManager(TrecisionEngine *vm);
~AnimTypeManager();
void init(uint16 an, uint16 obj);
void next();
void end(int type);
void handler(int type);
};
} // End of namespace Trecision
#endif