mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
fa15952f09
svn-id: r29408
69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CRUISE_SCRIPT_H
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#define CRUISE_SCRIPT_H
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namespace Cruise {
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enum scriptTypeEnum {
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scriptType_MinusPROC = -20,
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scriptType_Minus30 = -30,
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scriptType_PROC = 20,
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scriptType_REL = 30
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};
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struct scriptInstanceStruct {
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struct scriptInstanceStruct *nextScriptPtr;
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int16 var4;
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uint8 *var6;
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int16 varA;
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int16 scriptNumber;
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int16 overlayNumber;
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int16 sysKey;
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int16 freeze;
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scriptTypeEnum type;
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int16 var16;
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int16 var18;
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int16 var1A;
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////// EXTRA ! not in original code. Needed for cross platform.
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int16 bitMask;
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};
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extern scriptInstanceStruct relHead;
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extern scriptInstanceStruct procHead;
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extern scriptInstanceStruct *currentScriptPtr;
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void setupFuncArray(void);
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int8 getByteFromScript(void);
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int removeScript(int overlay, int idx, scriptInstanceStruct * headPtr);
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uint8 *attacheNewScriptToTail(scriptInstanceStruct *scriptHandlePtr, int16 overlayNumber, int16 param, int16 arg0, int16 arg1, int16 arg2, scriptTypeEnum scriptType);
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void manageScripts(scriptInstanceStruct * scriptHandle);
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} // End of namespace Cruise
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#endif
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