scummvm/engines/cine/pal.h
2009-03-11 21:11:52 +00:00

91 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_PAL_H
#define CINE_PAL_H
#include "graphics/pixelformat.h"
namespace Cine {
struct PalEntry {
char name[10];
byte pal1[16];
byte pal2[16];
};
extern Common::Array<PalEntry> palArray;
void loadPal(const char *fileName);
void loadRelatedPalette(const char *fileName);
void palRotate(uint16 *pal, byte a, byte b, byte c);
void palRotate(byte *pal, byte a, byte b, byte c);
uint16 transformColor(uint16 baseColor, int r, int g, int b);
void transformPaletteRange(uint16 *srcPal, uint16 *dstPal, int startColor, int stopColor, int r, int g, int b);
void transformPaletteRange(byte *srcPal, byte *dstPal, int startColor, int stopColor, int r, int g, int b);
// This class might be used for handling Cine-engine's palettes in the future. WIP!
// TODO: Document
// TODO: Make use of
// TODO: Test
class Palette {
public:
Palette &loadCineLowPal(const byte *colors, const uint numColors = 16);
Palette &loadCineHighPal(const byte *colors, const uint numColors = 256);
Palette &load(const byte *colors, const Graphics::PixelFormat format, const uint numColors);
byte *saveCineLowPal(byte *colors, const uint numBytes) const;
byte *saveCineHighPal(byte *colors, const uint numBytes) const;
byte *saveOrigFormat(byte *colors, const uint numBytes) const;
byte *saveSystemFormat(byte *colors, const uint numBytes) const;
byte *save(byte *colors, const uint numBytes, const Graphics::PixelFormat format) const;
Palette &rotateRight(byte firstIndex, byte lastIndex);
Palette &saturatedAddColor(byte firstIndex, byte lastIndex, signed r, signed g, signed b);
uint colorCount() const;
Graphics::PixelFormat colorFormat() const;
private:
void setColorFormat(const Graphics::PixelFormat format);
void saturatedAddColor(byte index, signed r, signed g, signed b);
private:
struct Color {
uint8 r, g, b;
};
Graphics::PixelFormat _format;
uint _rBits, _gBits, _bBits;
uint _rMax, _gMax, _bMax;
Common::Array<Color> _colors;
};
} // End of namespace Cine
#endif