mirror of
https://github.com/libretro/scummvm.git
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7f1a9b385d
svn-id: r39290
314 lines
11 KiB
C++
314 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/* Song iterator declarations */
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#ifndef SCI_SFX_SFX_ITERATOR_H
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#define SCI_SFX_SFX_ITERATOR_H
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#include "sci/sfx/sfx_pcm.h"
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namespace Audio {
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class AudioStream;
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}
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namespace Sci {
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#define SI_FINISHED -1 /* Song finished playing */
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#define SI_LOOP -2 /* Song just looped */
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#define SI_ABSOLUTE_CUE -3 /* Found a song cue (absolute) */
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#define SI_RELATIVE_CUE -4 /* Found a song cue (relative) */
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#define SI_PCM -5 /* Found a PCM */
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#define SI_IGNORE -6 /* This event got edited out by the remapper */
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#define SI_MORPH -255 /* Song iterator requested self-morph. */
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#define FADE_ACTION_NONE 0
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#define FADE_ACTION_FADE_AND_STOP 1
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#define FADE_ACTION_FADE_AND_CONT 2
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struct fade_params_t {
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int ticks_per_step;
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int final_volume;
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int step_size;
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int action;
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};
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#define SONG_ITERATOR_MESSAGE_ARGUMENTS_NR 2
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/* Helper defs for messages */
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enum {
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_SIMSG_BASE, /* Any base decoder */
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_SIMSG_PLASTICWRAP /* Any "Plastic" (discardable) wrapper decoder */
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};
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/* Base messages */
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enum {
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_SIMSG_BASEMSG_SET_LOOPS, /* Set loops */
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_SIMSG_BASEMSG_SET_PLAYMASK, /* Set the current playmask for filtering */
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_SIMSG_BASEMSG_SET_RHYTHM, /* Activate/deactivate rhythm channel */
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_SIMSG_BASEMSG_ACK_MORPH, /* Acknowledge self-morph */
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_SIMSG_BASEMSG_STOP, /* Stop iterator */
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_SIMSG_BASEMSG_PRINT, /* Print self to stderr, after printing param1 tabs */
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_SIMSG_BASEMSG_SET_HOLD, /* Set value of hold parameter to expect */
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_SIMSG_BASEMSG_SET_FADE /* Set fade parameters */
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};
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/* "Plastic" (discardable) wrapper messages */
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enum {
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_SIMSG_PLASTICWRAP_ACK_MORPH = _SIMSG_BASEMSG_ACK_MORPH /* Acknowledge self-morph */
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};
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/* Messages */
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#define SIMSG_SET_LOOPS(x) _SIMSG_BASE,_SIMSG_BASEMSG_SET_LOOPS,(x)
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#define SIMSG_SET_PLAYMASK(x) _SIMSG_BASE,_SIMSG_BASEMSG_SET_PLAYMASK,(x)
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#define SIMSG_SET_RHYTHM(x) _SIMSG_BASE,_SIMSG_BASEMSG_SET_RHYTHM,(x)
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#define SIMSG_ACK_MORPH _SIMSG_PLASTICWRAP,_SIMSG_PLASTICWRAP_ACK_MORPH,0
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#define SIMSG_STOP _SIMSG_BASE,_SIMSG_BASEMSG_STOP,0
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#define SIMSG_PRINT(indentation) _SIMSG_BASE,_SIMSG_BASEMSG_PRINT,(indentation)
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#define SIMSG_SET_HOLD(x) _SIMSG_BASE,_SIMSG_BASEMSG_SET_HOLD,(x)
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/* Message transmission macro: Takes song reference, message reference */
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#define SIMSG_SEND(o, m) songit_handle_message(&(o), SongIterator::Message((o)->ID, m))
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#define SIMSG_SEND_FADE(o, m) songit_handle_message(&(o), SongIterator::Message((o)->ID, _SIMSG_BASE, _SIMSG_BASEMSG_SET_FADE, m))
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typedef unsigned long songit_id_t;
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#define SONGIT_MAX_LISTENERS 2
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class TeeSongIterator;
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class SongIterator {
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public:
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struct Message {
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songit_id_t ID;
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uint _class; /* Type of iterator supposed to receive this */
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uint _type;
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union {
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uint i;
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void *p;
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} _arg;
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Message() : ID(0), _class(0xFFFF), _type(0xFFFF) {}
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/**
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* Create a song iterator message.
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*
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* @param id: song ID the message is targeted to
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* @param recipient_class: Message recipient class
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* @param type message type
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* @param a argument
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*
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* @note You should only use this with the SIMSG_* macros
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*/
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Message(songit_id_t id, int recipient_class, int type, int a)
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: ID(id), _class(recipient_class), _type(type) {
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_arg.i = a;
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}
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/**
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* Create a song iterator message, wherein the first parameter is a pointer.
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*
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* @param id: song ID the message is targeted to
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* @param recipient_class: Message recipient class
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* @param type message type
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* @param a argument
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*
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* @note You should only use this with the SIMSG_* macros
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*/
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Message(songit_id_t id, int recipient_class, int type, void *a)
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: ID(id), _class(recipient_class), _type(type) {
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_arg.p = a;
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}
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};
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public:
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songit_id_t ID;
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uint16 channel_mask; /* Bitmask of all channels this iterator will use */
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fade_params_t fade;
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int priority;
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/* Death listeners */
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/* These are not reset during initialisation */
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TeeSongIterator *_deathListeners[SONGIT_MAX_LISTENERS];
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/* See songit_* for the constructor and non-virtual member functions */
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public:
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SongIterator();
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SongIterator(const SongIterator &);
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virtual ~SongIterator();
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/**
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* Resets/initializes the sound iterator.
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*/
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virtual void init() {}
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/**
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* Reads the next MIDI operation _or_ delta time.
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* @param buf The buffer to write to (needs to be able to store at least 4 bytes)
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* @param result Number of bytes written to the buffer
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* (equals the number of bytes that need to be passed
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* to the lower layers) for 0, the cue value for SI_CUE,
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* or the number of loops remaining for SI_LOOP.
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* @return zero if a MIDI operation was written, SI_FINISHED
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* if the song has finished playing, SI_LOOP if looping
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* (after updating the loop variable), SI_CUE if we found
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* a cue, SI_PCM if a PCM was found, or the number of ticks
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* to wait before this function should be called next.
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*
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* @note If SI_PCM is returned, get_pcm() may be used to retrieve the associated
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* PCM, but this must be done before any subsequent calls to next().
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*
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* @todo The actual buffer size should either be specified or passed in, so that
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* we can detect buffer overruns.
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*/
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virtual int nextCommand(byte *buf, int *result) = 0;
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/**
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Checks for the presence of a pcm sample.
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* @return NULL if no PCM data was found, an AudioStream otherwise.
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*/
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virtual Audio::AudioStream *getAudioStream() = 0;
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/**
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* Handles a message to the song iterator.
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* @param msg the message to handle
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* @return NULL if the message was not understood,
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* this if the message could be handled, or a new song iterator
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* if the current iterator had to be morphed (but the message could
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* still be handled)
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*
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* @note This function is not supposed to be called directly; use
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* songit_handle_message() instead. It should not recurse, since songit_handle_message()
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* takes care of that and makes sure that its delegate received the message (and
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* was morphed) before self.
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*/
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virtual SongIterator *handleMessage(Message msg) = 0;
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/**
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* Gets the song position to store in a savegame.
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*/
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virtual int getTimepos() = 0;
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/**
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* Clone this song iterator.
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* @param delta number of ticks that still need to elapse until the
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* next item should be read from the song iterator
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*/
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virtual SongIterator *clone(int delta) = 0;
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private:
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// Make the assignment operator unreachable, just in case...
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SongIterator& operator=(const SongIterator&);
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};
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/********************************/
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/*-- Song iterator operations --*/
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/********************************/
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#define SCI_SONG_ITERATOR_TYPE_SCI0 0
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#define SCI_SONG_ITERATOR_TYPE_SCI1 1
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#define IT_READER_MASK_MIDI (1 << 0)
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#define IT_READER_MASK_DELAY (1 << 1)
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#define IT_READER_MASK_LOOP (1 << 2)
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#define IT_READER_MASK_CUE (1 << 3)
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#define IT_READER_MASK_PCM (1 << 4)
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#define IT_READER_MAY_FREE (1 << 10) /* Free SI_FINISHED iterators */
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#define IT_READER_MAY_CLEAN (1 << 11)
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/* MAY_CLEAN: May instantiate cleanup iterators
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** (use for players; this closes open channels at the end of a song) */
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#define IT_READER_MASK_ALL ( IT_READER_MASK_MIDI \
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| IT_READER_MASK_DELAY \
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| IT_READER_MASK_LOOP \
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| IT_READER_MASK_CUE \
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| IT_READER_MASK_PCM )
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int songit_next(SongIterator **it, unsigned char *buf, int *result, int mask);
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/* Convenience wrapper around it->next
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** Parameters: (SongIterator **it) Reference to the iterator to access
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** (byte *) buf: The buffer to write to (needs to be able to
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** store at least 4 bytes)
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** (int) mask: IT_READER_MASK options specifying the events to
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** listen for
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** Returns : (int) zero if a MIDI operation was written, SI_FINISHED
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** if the song has finished playing, SI_LOOP if looping
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** (after updating the loop variable), SI_CUE if we found
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** a cue, SI_PCM if a PCM was found, or the number of ticks
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** to wait before this function should be called next.
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** (int) *result: Number of bytes written to the buffer
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** (equals the number of bytes that need to be passed
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** to the lower layers) for 0, the cue value for SI_CUE,
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** or the number of loops remaining for SI_LOOP.
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*/
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SongIterator *songit_new(unsigned char *data, uint size, int type, songit_id_t id);
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/* Constructs a new song iterator object
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** Parameters: (byte *) data: The song data to iterate over
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** (uint) size: Number of bytes in the song
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** (int) type: One of the SCI_SONG_ITERATOR_TYPEs
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** (songit_id_t) id: An ID for addressing the song iterator
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** Returns : (SongIterator *) A newly allocated but uninitialized song
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** iterator, or NULL if 'type' was invalid or unsupported
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*/
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int songit_handle_message(SongIterator **it_reg, SongIterator::Message msg);
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/* Handles a message to the song iterator
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** Parameters: (SongIterator **): A reference to the variable storing the song iterator
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** Returns : (int) Non-zero if the message was understood
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** The song iterator may polymorph as result of msg, so a writeable reference is required.
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*/
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int sfx_play_iterator_pcm(SongIterator *it, unsigned long handle);
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/* Plays a song iterator that found a PCM through a PCM device, if possible
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** Parameters: (SongIterator *) it: The iterator to play
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** (song_handle_t) handle: Debug handle
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** Returns : (int) 0 if the effect will not be played, nonzero if it will
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** This assumes that the last call to 'it->next()' returned SI_PCM.
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*/
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SongIterator *new_fast_forward_iterator(SongIterator *it, int delta);
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/* Creates a new song iterator which fast-forwards
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** Parameters: (SongIterator *) it: The iterator to wrap
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** (int) delta: The number of ticks to skip
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** Returns : (SongIterator) A newly created song iterator
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** which skips all delta times
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** until 'delta' has been used up
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*/
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} // End of namespace Sci
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#endif // SCI_SFX_SFX_ITERATOR_H
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