scummvm/engines/wintermute/base
Einar Johan Trøan Sømåen ff574579bb WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select languages properly.
Reversion 1.3 seems to have one language file in it’s main-folder, and
a full set in languages/ (not language/ like a few other games), the names
of the language-files are also different from what we’ve seen earlier.
2013-11-18 12:00:34 +01:00
..
file
font WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now). 2013-11-15 15:27:50 +01:00
gfx WINTERMUTE: Transfer Common::Strings explicitly when saving/loading. 2013-11-05 13:59:55 +01:00
particles WINTERMUTE: Transfer Const Char* explicitly when saving/loading. 2013-11-05 13:58:02 +01:00
scriptables WINTERMUTE: Transfer Const Char* explicitly when saving/loading. 2013-11-05 13:58:02 +01:00
sound WINTERMUTE: Transfer Common::Strings explicitly when saving/loading. 2013-11-05 13:59:55 +01:00
base_active_rect.cpp
base_active_rect.h
base_dynamic_buffer.cpp
base_dynamic_buffer.h
base_engine.cpp
base_engine.h
base_fader.cpp
base_fader.h
base_file_manager.cpp WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select languages properly. 2013-11-18 12:00:34 +01:00
base_file_manager.h
base_frame.cpp WINTERMUTE: Transfer Sint32s explicitly when saving/loading. 2013-11-05 13:48:11 +01:00
base_frame.h
base_game_music.cpp WINTERMUTE: Transfer Sint32s explicitly when saving/loading. 2013-11-05 13:48:11 +01:00
base_game_music.h
base_game_settings.cpp
base_game_settings.h
base_game.cpp WINTERMUTE: Transfer Sint32s explicitly when saving/loading. 2013-11-05 13:48:11 +01:00
base_game.h
base_keyboard_state.cpp WINTERMUTE: Add the keycode for the ESC key 2013-11-07 13:47:38 +02:00
base_keyboard_state.h
base_named_object.cpp
base_named_object.h
base_object.cpp WINTERMUTE: Transfer Char* explicitly when saving/loading. 2013-11-05 13:54:25 +01:00
base_object.h
base_parser.cpp
base_parser.h
base_persistence_manager.cpp WINTERMUTE: Remove unused transfer-function. (AnsiStringArray). 2013-11-05 14:02:54 +01:00
base_persistence_manager.h WINTERMUTE: Remove unused transfer-function. (AnsiStringArray). 2013-11-05 14:02:54 +01:00
base_point.cpp WINTERMUTE: Transfer Sint32s explicitly when saving/loading. 2013-11-05 13:48:11 +01:00
base_point.h
base_quick_msg.cpp
base_quick_msg.h
base_region.cpp WINTERMUTE: Transfer Sint32s explicitly when saving/loading. 2013-11-05 13:48:11 +01:00
base_region.h
base_script_holder.cpp WINTERMUTE: Transfer Const Char* explicitly when saving/loading. 2013-11-05 13:58:02 +01:00
base_script_holder.h
base_scriptable.cpp WINTERMUTE: Transfer Sint32s explicitly when saving/loading. 2013-11-05 13:48:11 +01:00
base_scriptable.h
base_sprite.cpp WINTERMUTE: Transfer Char* explicitly when saving/loading. 2013-11-05 13:54:25 +01:00
base_sprite.h
base_string_table.cpp
base_string_table.h
base_sub_frame.cpp WINTERMUTE: Transfer Char* explicitly when saving/loading. 2013-11-05 13:54:25 +01:00
base_sub_frame.h
base_surface_storage.cpp
base_surface_storage.h
base_transition_manager.cpp
base_transition_manager.h
base_viewport.cpp WINTERMUTE: Transfer Sint32s explicitly when saving/loading. 2013-11-05 13:48:11 +01:00
base_viewport.h
base.cpp
base.h
save_thumb_helper.cpp
save_thumb_helper.h
saveload.cpp
saveload.h
timer.cpp
timer.h