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Ludvig Strigeus 78413a1c43 fix in save game loader,
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it,
buffer out of bounds read fixed in Scumm::isMaskActiveAt

svn-id: r3466
2001-11-06 21:29:23 +00:00
PocketSCUMM Added missing missing/sys files. 2001-11-06 10:34:48 +00:00
actor.cpp full screen flag, 2001-11-06 20:00:47 +00:00
boxes.cpp full screen flag, 2001-11-06 20:00:47 +00:00
copying.txt Initial revision 2001-10-09 14:30:12 +00:00
costume.cpp full screen flag, 2001-11-06 20:00:47 +00:00
debug.cpp updated texts in debug.cpp as well as readme.txt 2001-11-06 20:07:42 +00:00
gfx.cpp fix in save game loader, 2001-11-06 21:29:23 +00:00
Makefile bug fixes, 2001-11-05 19:21:49 +00:00
object.cpp fix in save game loader, 2001-11-06 21:29:23 +00:00
readme.txt updated texts in debug.cpp as well as readme.txt 2001-11-06 20:07:42 +00:00
resource.cpp fix in save game loader, 2001-11-06 21:29:23 +00:00
saveload.cpp fix in save game loader, 2001-11-06 21:29:23 +00:00
script_v1.cpp full screen flag, 2001-11-06 20:00:47 +00:00
script_v2.cpp full screen flag, 2001-11-06 20:00:47 +00:00
script.cpp fix in save game loader, 2001-11-06 21:29:23 +00:00
scumm.h full screen flag, 2001-11-06 20:00:47 +00:00
scummsys.h full screen flag, 2001-11-06 20:00:47 +00:00
scummvm.cpp fix in save game loader, 2001-11-06 21:29:23 +00:00
scummvm.dsp full screen flag, 2001-11-06 20:00:47 +00:00
scummvm.dsw Initial revision 2001-10-09 14:30:12 +00:00
sdl.cpp full screen flag, 2001-11-06 20:00:47 +00:00
sound.cpp always open monster.sou if it exists, 2001-11-06 20:25:08 +00:00
stdafx.cpp Initial revision 2001-10-09 14:30:12 +00:00
stdafx.h bug fixes, 2001-11-05 19:21:49 +00:00
string.cpp full screen flag, 2001-11-06 20:00:47 +00:00
sys.cpp full screen flag, 2001-11-06 20:00:47 +00:00
verbs.cpp full screen flag, 2001-11-06 20:00:47 +00:00
whatsnew.txt 'make dist' supported 2001-10-12 08:22:12 +00:00
windows.cpp fix in save game loader, 2001-11-06 21:29:23 +00:00

2001-11-6

ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
such as Monkey Island and Day of the Tentacle.

At the moment the following games have been reported to work:
Monkey Island 1 (CD version)
Monkey Island 2
Indiana Jones And The Fate Of Atlantis
Day Of The Tentacle
Sam & Max (partially)

Please be aware that the engine contains bugs and non-implemented-features that
make it impossible to finish the game. Other stuff that's missing is music.

Compiling:
----------
You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
the moment only GCC and Microsoft Visual C++ are supported.

GCC:
----
* Type make (or gmake if that's what GNU make is called on your system) and
hopefully ScummVM will compile for you.

Microsoft Visual C++:
---------------------
* Open the workspace, scummwm.dsw
* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
  for the SDL version, remove windows.cpp from the project and add sdl.cpp.
* Enter the path to the SDL include files in Tools|Options|Directories
* Now it should compile successfully.


Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).

You can use Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits, and Ctrl-f runs in fast mode.
Ctrl-d starts the debugger.
Ctrl-s shows memory consumption.

Good Luck,
Ludvig Strigeus