..
anim.cpp
If I understand things correctly, cinE used to dump the entire animDataTable
2006-04-10 23:22:26 +00:00
anim.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
auto00.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
auto00.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
bg_list.cpp
Some more cine header cleanup
2006-02-25 01:18:01 +00:00
bg_list.h
Some more cine header cleanup
2006-02-25 01:18:01 +00:00
bg.cpp
Small cleanup.
2006-04-07 01:04:09 +00:00
bg.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
cine.cpp
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
cine.h
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
font.cpp
- avoid using typedef for structs (it is just not necessary in C++)
2006-02-25 00:46:56 +00:00
font.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
gfx.cpp
Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,
2006-04-13 09:53:51 +00:00
gfx.h
Fixed savegame saving/loading. I haven't done anything about the user
2006-04-09 09:08:45 +00:00
main_loop.cpp
Add F1-F10 keymappings like in original engine.
2006-04-11 23:31:03 +00:00
main_loop.h
Match game speed with original
2006-03-23 03:55:00 +00:00
module.mk
Eliminate flip_support.cpp file.
2006-03-03 19:38:17 +00:00
msg.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
msg.h
Moved cine engine into namespace Cine
2006-02-25 00:26:14 +00:00
object.cpp
Fixed serious bug in removeOverlayElement() that would cause it to fail. This
2006-04-12 11:27:45 +00:00
object.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
pal.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
pal.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
part.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
part.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
prc.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
prc.h
- avoid using typedef for structs (it is just not necessary in C++)
2006-02-25 00:46:56 +00:00
rel.cpp
Fix script dumping
2006-04-12 03:45:54 +00:00
rel.h
Fix script dumping
2006-04-12 03:45:54 +00:00
resource.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
resource.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
script.cpp
Fix script dumping
2006-04-12 03:45:54 +00:00
script.h
Some more Operation Stealth changes. Mostly stubs.
2006-04-08 19:26:15 +00:00
sfx_player.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
sfx_player.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
sound_driver.cpp
We don't need to convert mono data to stereo: Simply tell the mixer that we're
2006-04-06 18:55:39 +00:00
sound_driver.h
We don't need to convert mono data to stereo: Simply tell the mixer that we're
2006-04-06 18:55:39 +00:00
texte.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
texte.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
unpack.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
unpack.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
various.cpp
Fixed potential crash in drawDialogueMessage(): The function should terminate
2006-04-12 22:07:41 +00:00
various.h
Add F1-F10 keymappings like in original engine.
2006-04-11 23:31:03 +00:00