scummvm/engines/scumm/he
2009-01-23 04:45:44 +00:00
..
animation_he.cpp videoIsLoaded() -> isVideoLoaded() 2009-01-07 22:06:15 +00:00
animation_he.h Move all video players to separate directory 2008-12-21 21:08:17 +00:00
cup_player_he.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
cup_player_he.h
floodfill_he.cpp
floodfill_he.h
intern_he.h Add support for RIFF sound format in createSound(). 2009-01-05 06:45:42 +00:00
logic_he.cpp Add Moonbase Commander target again, for testing only. 2008-12-15 09:54:21 +00:00
logic_he.h Add Moonbase Commander target again, for testing only. 2008-12-15 09:54:21 +00:00
palette_he.cpp
resource_he.cpp Renamed Archive::openFile to createReadStreamForMember 2009-01-23 04:45:44 +00:00
resource_he.h SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' (didn't cover all instances, though) 2008-09-30 09:09:39 +00:00
script_v60he.cpp Renamed Archive::openFile to createReadStreamForMember 2009-01-23 04:45:44 +00:00
script_v70he.cpp SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE 2008-09-25 08:19:51 +00:00
script_v71he.cpp cleanup 2008-09-25 10:14:50 +00:00
script_v72he.cpp Add Moonbase Commander target again, for testing only. 2008-12-15 09:54:21 +00:00
script_v80he.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
script_v90he.cpp Fix no input, when playing cards in Blue's 123 Time Activies. 2009-01-04 06:15:01 +00:00
script_v100he.cpp Add more stubs for MBC. 2008-12-27 07:17:46 +00:00
sound_he.cpp setQuickStartFlag is different value in HE100 games. 2009-01-10 14:10:04 +00:00
sound_he.h
sprite_he.cpp
sprite_he.h
wiz_he.cpp Use cache when converting 16bit colors, for faster conversions. 2009-01-04 03:49:23 +00:00
wiz_he.h Use slow palette color match, for 16bit color HE games for now. 2009-01-04 00:58:45 +00:00