mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
696897b058
svn-id: r35648
223 lines
6.3 KiB
C++
223 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef M4_GRAPHICS_H
|
|
#define M4_GRAPHICS_H
|
|
|
|
#include "common/rect.h"
|
|
#include "common/system.h"
|
|
#include "common/stream.h"
|
|
#include "graphics/surface.h"
|
|
|
|
#include "m4/globals.h"
|
|
|
|
namespace M4 {
|
|
|
|
struct BGR8 {
|
|
uint8 b, g, r;
|
|
};
|
|
|
|
struct RGB8 {
|
|
uint8 r, g, b, u;
|
|
};
|
|
|
|
//later use ScummVM's Rect?
|
|
struct M4Rect {
|
|
int32 x1, y1, x2, y2;
|
|
};
|
|
|
|
class M4Surface;
|
|
|
|
// RGBList
|
|
// Implements a list of RGB entries
|
|
|
|
class RGBList {
|
|
private:
|
|
int _size;
|
|
RGB8 *_data;
|
|
byte *_palIndexes;
|
|
bool _freeData;
|
|
public:
|
|
RGBList(int numEntries = 256, RGB8 *srcData = NULL, bool freeData = true);
|
|
~RGBList();
|
|
|
|
RGB8 *data() { return _data; }
|
|
byte *palIndexes() { return _palIndexes; }
|
|
int size() { return _size; }
|
|
};
|
|
|
|
// M4Surface
|
|
// Class representing either a buffered surface or the physical screen.
|
|
|
|
class M4Sprite;
|
|
|
|
struct SpriteInfo {
|
|
M4Sprite *sprite;
|
|
int hotX, hotY;
|
|
int width, height;
|
|
int scaleX, scaleY;
|
|
uint8 encoding;
|
|
byte *inverseColorTable;
|
|
RGB8 *palette;
|
|
};
|
|
|
|
class M4Surface : public Graphics::Surface {
|
|
private:
|
|
byte _color;
|
|
bool _isScreen;
|
|
|
|
void rexLoadBackground(Common::SeekableReadStream *source, RGBList **palData = NULL);
|
|
void madsLoadBackground(int roomNumber, RGBList **palData = NULL);
|
|
void m4LoadBackground(Common::SeekableReadStream *source);
|
|
public:
|
|
M4Surface(bool isScreen = false) {
|
|
create(g_system->getWidth(), g_system->getHeight(), 1);
|
|
_isScreen = isScreen;
|
|
}
|
|
M4Surface(int Width, int Height) { create(Width, Height, 1); _isScreen = false; }
|
|
|
|
// loads a .COD file into the M4Surface
|
|
// TODO: maybe move this to the rail system? check where it makes sense
|
|
// The sprite drawing needs this, too, so should be more global.
|
|
void loadCodesM4(Common::SeekableReadStream *source);
|
|
void loadCodesMads(Common::SeekableReadStream *source);
|
|
|
|
// loads the specified background
|
|
void loadBackground(int sceneNumber, RGBList **palData = NULL);
|
|
void loadBackgroundRiddle(const char *sceneName);
|
|
void madsloadInterface(int index, RGBList **palData);
|
|
|
|
void setColor(byte value) { _color = value; }
|
|
byte getColor() { return _color; }
|
|
void vLine(int x, int y1, int y2);
|
|
void hLine(int x1, int x2, int y);
|
|
void vLineXor(int x, int y1, int y2);
|
|
void hLineXor(int x1, int x2, int y);
|
|
void line(int x1, int y1, int x2, int y2, byte color);
|
|
void frameRect(int x1, int y1, int x2, int y2);
|
|
void fillRect(int x1, int y1, int x2, int y2);
|
|
|
|
void drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &clipRect);
|
|
|
|
// Surface methods
|
|
int width() { return w; }
|
|
int height() { return h; }
|
|
void setSize(int sizeX, int sizeY) { create(sizeX, sizeY, 1); }
|
|
byte *getData();
|
|
byte *getBasePtr(int x, int y);
|
|
void freeData();
|
|
void clear();
|
|
void frameRect(const Common::Rect &r, uint8 color);
|
|
void fillRect(const Common::Rect &r, uint8 color);
|
|
void copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY,
|
|
int transparentColor = -1);
|
|
|
|
void update() {
|
|
if (_isScreen) {
|
|
g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
|
|
g_system->updateScreen();
|
|
}
|
|
}
|
|
|
|
// copyTo methods
|
|
void copyTo(M4Surface *dest, int transparentColor = -1) {
|
|
dest->copyFrom(this, Common::Rect(width(), height()), 0, 0, transparentColor);
|
|
}
|
|
void copyTo(M4Surface *dest, int x, int y, int transparentColor = -1) {
|
|
dest->copyFrom(this, Common::Rect(width(), height()), x, y, transparentColor);
|
|
}
|
|
void copyTo(M4Surface *dest, const Common::Rect &srcBounds, int destX, int destY,
|
|
int transparentColor = -1) {
|
|
dest->copyFrom(this, srcBounds, destX, destY, transparentColor);
|
|
}
|
|
|
|
void translate(RGBList *list, bool isTransparent = false);
|
|
};
|
|
|
|
enum FadeType {FT_TO_GREY, FT_TO_COLOR, FT_TO_BLOCK};
|
|
|
|
class Palette {
|
|
private:
|
|
M4Engine *_vm;
|
|
bool _colorsChanged;
|
|
bool _fading_in_progress;
|
|
byte _originalPalette[256 * 4];
|
|
byte _fadedPalette[256 * 4];
|
|
int _usageCount[256];
|
|
|
|
void reset();
|
|
public:
|
|
Palette(M4Engine *vm);
|
|
|
|
void setPalette(const byte *colors, uint start, uint num);
|
|
void setPalette(const RGB8 *colors, uint start, uint num);
|
|
void grabPalette(byte *colors, uint start, uint num);
|
|
void grabPalette(RGB8 *colors, uint start, uint num) {
|
|
grabPalette((byte *)colors, start, num);
|
|
}
|
|
uint8 palIndexFromRgb(byte r, byte g, byte b, RGB8 *paletteData = NULL);
|
|
|
|
void fadeToGreen(int numSteps, uint delayAmount);
|
|
void fadeFromGreen(int numSteps, uint delayAmount, bool fadeToBlack);
|
|
void fadeIn(int numSteps, uint delayAmount, RGB8 *destPalette, int numColors);
|
|
void fadeIn(int numSteps, uint delayAmount, RGBList *destPalette);
|
|
static RGB8 *decodeMadsPalette(Common::SeekableReadStream *palStream, int *numColors);
|
|
int setMadsPalette(Common::SeekableReadStream *palStream, int indexStart = 0);
|
|
void setMadsSystemPalette();
|
|
|
|
// Methods used for reference counting color usage
|
|
void resetColorCounts();
|
|
void blockRange(int startIndex, int size);
|
|
void addRange(RGBList *list);
|
|
void deleteRange(RGBList *list);
|
|
void deleteAllRanges();
|
|
|
|
// Color indexes
|
|
uint8 BLACK;
|
|
uint8 BLUE;
|
|
uint8 GREEN;
|
|
uint8 CYAN;
|
|
uint8 RED;
|
|
uint8 VIOLET;
|
|
uint8 BROWN;
|
|
uint8 LIGHT_GRAY;
|
|
uint8 DARK_GRAY;
|
|
uint8 LIGHT_BLUE;
|
|
uint8 LIGHT_GREEN;
|
|
uint8 LIGHT_CYAN;
|
|
uint8 LIGHT_RED;
|
|
uint8 PINK;
|
|
uint8 YELLOW;
|
|
uint8 WHITE;
|
|
};
|
|
|
|
void decompressRle(byte *rleData, int rleSize, byte *celData, int w, int h);
|
|
void decompressRle(Common::SeekableReadStream &rleData, byte *celData, int w, int h);
|
|
int scaleValue(int value, int scale, int err);
|
|
|
|
} // End of namespace M4
|
|
|
|
#endif
|