mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
696897b058
svn-id: r35648
437 lines
11 KiB
C++
437 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// TODO: Views have a _coords rect, so I'm not sure if x/y is needed in the onRefresh
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#include "m4/m4.h"
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#include "m4/viewmgr.h"
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#include "m4/mads_anim.h"
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namespace M4 {
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void returnToMainMenuFn(M4Engine *vm) {
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vm->_palette->resetColorCounts();
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vm->_palette->setMadsSystemPalette();
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vm->loadMenu(MAIN_MENU);
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}
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RectList::RectList() {
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}
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RectList::~RectList() {
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}
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void RectList::addRect(int x1, int y1, int x2, int y2) {
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addRect(Common::Rect(x1, y1, x2, y2));
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}
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void RectList::addRect(const Common::Rect &rect) {
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/* TODO:
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Implement the following:
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- Don't add the Rect if it's contained in any Rect in the list
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- Split up the Rect if it intersects any Rect in the list
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and add the resulting partial Rects instead
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*/
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push_back(rect);
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}
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//--------------------------------------------------------------------------
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HotkeyList::HotkeyList(View *owner) {
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_view = owner;
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}
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HotkeyList::~HotkeyList() {
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for (uint32 i = 0; i < _hotkeys.size(); i++)
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delete _hotkeys[i];
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}
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void HotkeyList::add(uint32 key, Hotkey::Callback callback) {
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_hotkeys.push_back(new Hotkey(key, callback));
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}
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void HotkeyList::remove(uint32 key) {
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for (uint32 i = 0; i < _hotkeys.size(); i++) {
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if (_hotkeys[i]->key == key) {
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delete _hotkeys[i];
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_hotkeys.remove_at(i);
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break;
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}
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}
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}
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bool HotkeyList::call(uint32 key) {
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for (uint32 i = 0; i < _hotkeys.size(); i++) {
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if (_hotkeys[i]->key == key) {
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if (_hotkeys[i]->callback)
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(_hotkeys[i]->callback)(_vm, _view, key);
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return true;
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}
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}
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return false;
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}
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//--------------------------------------------------------------------------
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// View constructor
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View::View(M4Engine *vm, const Common::Rect &viewBounds, bool transparent):
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_hotkeys(HotkeyList(this)), M4Surface(viewBounds.width(), viewBounds.height()), _vm(vm) {
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SCREEN_FLAGS_DEFAULT;
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_coords = viewBounds;
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_transparent = transparent;
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}
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View::View(M4Engine *vm, int x, int y, bool transparent): _hotkeys(HotkeyList(this)), M4Surface(), _vm(vm) {
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SCREEN_FLAGS_DEFAULT;
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_coords.left = x;
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_coords.top = y;
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_coords.right = _vm->_screen->width();
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_coords.bottom = _vm->_screen->height();
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_transparent = transparent;
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}
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void View::getCoordinates(Common::Rect &rect) {
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rect = _coords;
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}
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void View::extract(int *status) {
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}
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void View::show() {
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_screenFlags.visible = true;
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_vm->_viewManager->moveToFront(this);
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_vm->_viewManager->restore(_coords);
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}
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void View::hide() {
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_screenFlags.visible = false;
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_vm->_viewManager->restore(_coords);
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}
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void View::moveToBack() {
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_vm->_viewManager->moveToBack(this);
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}
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void View::moveAbsolute(int x, int y) {
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// TODO: Handle clipping and offscreen
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Common::Rect oldCoords = _coords;
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_coords.moveTo(x, y);
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_vm->_viewManager->restore(oldCoords);
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_vm->_viewManager->restore(_coords);
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}
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void View::moveRelative(int x, int y) {
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// TODO: Handle clipping and offscreen
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Common::Rect oldCoords = _coords;
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_coords.translate(x, y);
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_vm->_viewManager->restore(oldCoords);
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_vm->_viewManager->restore(_coords);
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}
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void View::resize(int newWidth, int newHeight) {
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Common::Rect oldCoords = _coords;
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if (newWidth >= 0)
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_coords.setWidth(newWidth);
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if (newHeight >= 0)
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_coords.setHeight(newHeight);
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_vm->_viewManager->restore(oldCoords);
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_vm->_viewManager->restore(_coords);
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}
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void View::restore(int x1, int y1, int x2, int y2) {
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_vm->_viewManager->restore(_coords.left + x1, _coords.top + y1, _coords.left + x2, _coords.top + y2);
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}
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void View::onRefresh(RectList *rects, M4Surface *destSurface) {
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assert(destSurface);
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if (rects == NULL)
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// No rect list specified, so copy entire surface
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copyTo(destSurface, _coords.left, _coords.top, _transparent ? 0 : -1);
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else {
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// Loop through the set of specified rectangles
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RectList::iterator i;
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for (i = rects->begin(); i != rects->end(); ++i) {
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Common::Rect &destRect = *i;
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Common::Rect srcBounds(destRect.left - _coords.left, destRect.top - _coords.top,
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destRect.right - _coords.left, destRect.bottom - _coords.top);
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copyTo(destSurface, srcBounds, destRect.left, destRect.top, _transparent ? 0 : -1);
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}
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}
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}
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//--------------------------------------------------------------------------
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ViewManager::ViewManager(M4Engine *vm): _systemHotkeys(HotkeyList(NULL)), _vm(vm) {
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_captureScreen = NULL;
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_captureEvents = false;
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}
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ViewManager::~ViewManager() {
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// Delete any remaining active views
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ListIterator i;
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for (i = _views.begin(); i != _views.end(); ++i)
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delete (*i);
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}
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void ViewManager::addView(View *view) {
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_views.push_back(view);
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moveToFront(view);
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}
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// Warning: After calling this method, the passed view object will no longer be valid
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void ViewManager::deleteView(View *view) {
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_views.remove(view);
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delete view;
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}
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void ViewManager::handleEvents(const Common::Event &event) {
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}
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void ViewManager::handleKeyboardEvents(uint32 keycode) {
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Common::Point mousePos = _vm->_mouse->currentPos();
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View *view;
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bool blockedFlag;
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bool foundFlag;
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bool handledFlag;
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// Scan view list for one which accepts or blocks keyboard events. If one is found,
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// then the event is passed to it
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view = NULL;
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handledFlag = false;
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foundFlag = false;
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blockedFlag = false;
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// Loop from the front to back view
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ListIterator i;
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for (i = _views.reverse_begin(); (i != _views.end()) && !foundFlag; --i) {
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view = *i;
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if (!view->isVisible()) continue;
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if (view->screenFlags().blocks & SCREVENT_KEY)
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blockedFlag = true;
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if (view->screenFlags().get & SCREVENT_KEY) {
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foundFlag = true;
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handledFlag = (view->onEvent)(KEVENT_KEY, keycode, mousePos.x, mousePos.y, _captureEvents);
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}
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}
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// Scan view list for one with a hotkey list, aborting if a view is found that either
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// blocks keyboard events, or has a hotkey list that includes the keycode
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blockedFlag = false;
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for (i = _views.reverse_begin(); (i != _views.end()) && !foundFlag && !blockedFlag; --i) {
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view = *i;
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if (!view->isVisible()) continue;
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if (view->screenFlags().blocks & SCREVENT_KEY)
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blockedFlag = true;
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if (view->screenFlags().get & SCREVENT_KEY) {
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if (view->hotkeys().call(keycode)) {
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handledFlag = true;
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_captureEvents = false;
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//_vm->_dialogs->keyMouseCollision(); // TODO
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}
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}
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}
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// Final check: if no view handled or blocked the key, check against the system hotkey list
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if (!handledFlag && !blockedFlag) {
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handledFlag = _systemHotkeys.call(keycode);
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if (handledFlag) {
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_captureEvents = false;
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//_vm->_dialogs->keyMouseCollision(); // TODO
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}
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}
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}
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void ViewManager::handleMouseEvents(M4EventType event) {
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Common::Point mousePos = _vm->_mouse->currentPos();
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ListIterator i;
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View *view;
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bool blockedFlag;
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bool foundFlag;
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// If a window sets the _captureEvents flag to true, it will receive all events until
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// it sets it to false, even if it's not the top window
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if (_captureEvents) {
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if (_captureScreen->screenFlags().get & SCREVENT_MOUSE)
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(_captureScreen->onEvent)(event, 0, mousePos.x, mousePos.y, _captureEvents);
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} else {
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blockedFlag = false;
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foundFlag = false;
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view = NULL;
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// Loop from the front to back view
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for (i = _views.reverse_begin(); (i != _views.end()) && !foundFlag && !blockedFlag; --i) {
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view = *i;
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if (!view->isVisible()) continue;
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if (view->screenFlags().blocks & SCREVENT_MOUSE)
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blockedFlag = true;
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if ((view->screenFlags().get & SCREVENT_MOUSE) && view->isInside(mousePos.x, mousePos.y))
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foundFlag = true;
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}
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if (foundFlag)
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view->onEvent(event, 0, mousePos.x, mousePos.y, _captureEvents);
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else
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_captureEvents = false;
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if (_captureEvents)
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_captureScreen = view;
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}
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}
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void ViewManager::restore(int x1, int y1, int x2, int y2) {
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RectList *rl = new RectList();
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Common::Rect redrawBounds(x1, y1, x2, y2);
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rl->addRect(x1, y1, x2, y2);
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for (ListIterator i = _views.begin(); i != _views.end(); ++i) {
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View *v = *i;
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if (v->isVisible() && v->bounds().intersects(redrawBounds))
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v->onRefresh(rl, _vm->_screen);
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}
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_vm->_screen->update();
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}
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void ViewManager::restore(const Common::Rect &rect) {
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restore(rect.left, rect.top, rect.right, rect.bottom);
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}
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void ViewManager::moveToFront(View *view) {
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if (_views.size() < 2)
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return;
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_views.remove(view);
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ListIterator i = _views.begin();
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while ((i != _views.end()) && ((*i)->layer() <= view->layer()))
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++i;
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_views.insert(i, view);
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}
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void ViewManager::moveToBack(View *view) {
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if (_views.size() < 2)
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return;
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_views.remove(view);
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ListIterator i = _views.begin();
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while ((i != _views.end()) && ((*i)->layer() < view->layer()))
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++i;
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_views.insert(i, view);
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}
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View *ViewManager::getView(int screenType) {
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ListIterator i = _views.begin();
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while (i != _views.end()) {
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if ((*i)->screenType() == screenType)
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return *i;
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++i;
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}
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return NULL;
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}
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void ViewManager::updateState() {
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Common::List<View *> viewList = _views;
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for (ListIterator i = viewList.begin(); i != viewList.end(); ++i) {
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if (_vm->_events->quitFlag)
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return;
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View *v = *i;
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v->updateState();
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}
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}
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void ViewManager::refreshAll() {
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_vm->_screen->clear();
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for (ListIterator i = _views.begin(); i != _views.end(); ++i) {
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View *v = *i;
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if (v->isVisible())
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v->onRefresh(NULL, _vm->_screen);
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}
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_vm->_screen->update();
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}
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void ViewManager::showTextView(const char *textViewName, bool returnToMainMenu) {
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// Deactivate the scene if it's currently active
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View *view = _vm->_viewManager->getView(VIEWID_SCENE);
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if (view != NULL)
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_vm->_viewManager->deleteView(view);
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// Deactivate the main menu if it's currently active
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view = _vm->_viewManager->getView(VIEWID_MAINMENU);
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if (view != NULL)
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_vm->_viewManager->deleteView(view);
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// Activate the textview view
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_vm->_font->setFont(FONT_CONVERSATION_MADS);
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TextviewView *textView = new TextviewView(_vm);
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_vm->_viewManager->addView(textView);
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if (returnToMainMenu)
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textView->setScript(textViewName, returnToMainMenuFn);
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else
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textView->setScript(textViewName, NULL);
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}
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void ViewManager::showAnimView(const char *animViewName, bool returnToMainMenu) {
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// Deactivate the scene if it's currently active
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View *view = _vm->_viewManager->getView(VIEWID_SCENE);
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if (view != NULL)
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_vm->_viewManager->deleteView(view);
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// Deactivate the main menu if it's currently active
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view = _vm->_viewManager->getView(VIEWID_MAINMENU);
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if (view != NULL)
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_vm->_viewManager->deleteView(view);
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// Activate the animview view
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AnimviewView *animView = new AnimviewView(_vm);
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_vm->_viewManager->addView(animView);
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if (returnToMainMenu)
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animView->setScript(animViewName, returnToMainMenuFn);
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else
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animView->setScript(animViewName, NULL);
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}
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} // End of namespace M4
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