mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 03:37:53 +00:00
907bd7128d
svn-id: r21017
395 lines
11 KiB
C++
395 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "backends/fs/fs.h"
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#include "common/config-manager.h"
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#include "common/md5.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/sound.h"
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#include "gob/init.h"
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#include "gob/inter.h"
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#include "gob/draw.h"
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#include "gob/anim.h"
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#include "gob/cdrom.h"
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#include "gob/goblin.h"
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#include "gob/map.h"
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#include "gob/mult.h"
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#include "gob/pack.h"
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#include "gob/palanim.h"
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#include "gob/parse.h"
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#include "gob/scenery.h"
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#include "gob/timer.h"
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#include "gob/util.h"
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#include "gob/music.h"
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namespace Gob {
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enum {
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// We only compute MD5 of the first megabyte of our data files.
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kMD5FileSizeLimit = 1024 * 1024
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};
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struct GobGameSettings {
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const char *gameid;
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const char *description;
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uint32 features;
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const char *md5sum;
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GameSettings toGameSettings() const {
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GameSettings dummy = { gameid, description };
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return dummy;
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}
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};
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static const GobGameSettings gob_games[] = {
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// Supplied by Florian Zeitz on scummvm-devel
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{"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"},
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{"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "1f499458837008058b8ba6ae07057214"},
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{"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"},
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// Supplied by Theruler76 in bug report #1201233
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{"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"},
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// CD 1.000 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "037db48ebce94bdfe42e2c9510da9211"},
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// CD 1.02 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "45f9c1162dd7040fd05fd013ccc176e2"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "baf88a95928edb3f51067983f2dffa93"},
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{"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"},
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{"gob1", "Gobliiins (Mac)", GF_GOB1 | GF_MAC, "4c0e8ce4a2f66ee8226952ad3c6c1155"},
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{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"},
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{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"},
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{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"},
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{"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"},
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// CD 1.000.
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{"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"},
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// CD 1.01
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{"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"},
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{"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"},
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#if 0
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{"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"},
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{"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"},
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{"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
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// CD 1.000
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{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
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// CD 1.02. Spanish "Computer Gaming World"* distribution in Spain
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{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "7d7ab9a987be7208b9b685846fbd3e82"},
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{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"},
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{"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"},
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{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"},
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// CD 1.0
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"},
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// CD 1.00, German release (INTRO.STRK seems to be multilingual, though?)
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "751ba028d215e0db1e0254853de6a7e4"},
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#endif
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{0, 0, 0, 0}
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};
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// Keep list of different supported games
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static const GameSettings gob_list[] = {
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{"gob1", "Gobliiins"},
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{"gob2", "Gobliins 2"},
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{0, 0}
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};
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#define MAX_TIME_DELTA 100
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GobEngine::GobEngine(GameDetector *detector, OSystem * syst, uint32 features)
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: Engine(syst) {
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_features = features;
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_copyProtection = ConfMan.getBool("copy_protection");
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Common::addSpecialDebugLevel(DEBUG_FUNCOP, "FuncOpcodes", "Script FuncOpcodes debug level");
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Common::addSpecialDebugLevel(DEBUG_DRAWOP, "DrawOpcodes", "Script DrawOpcodes debug level");
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Common::addSpecialDebugLevel(DEBUG_GOBOP, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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Common::addSpecialDebugLevel(DEBUG_MUSIC, "Music", "CD and adlib music debug level");
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Common::addSpecialDebugLevel(DEBUG_PARSER, "Parser", "Parser debug level");
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Common::addSpecialDebugLevel(DEBUG_GAMEFLOW, "Gameflow", "Gameflow debug level");
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Common::addSpecialDebugLevel(DEBUG_FILEIO, "FileIO", "File Input/Output debug level");
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Common::addSpecialDebugLevel(DEBUG_GRAPHICS, "Graphics", "Graphics debug level");
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Common::addSpecialDebugLevel(DEBUG_COLLISIONS, "Collisions", "Collisions debug level");
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}
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GobEngine::~GobEngine() {
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delete _game;
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delete _snd;
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delete _video;
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delete _global;
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delete _draw;
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delete _anim;
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delete _cdrom;
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delete _dataio;
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delete _goblin;
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delete _init;
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delete _inter;
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delete _map;
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delete _mult;
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delete _pack;
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delete _palanim;
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delete _parse;
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delete _scenery;
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delete _gtimer;
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delete _util;
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delete _inter;
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delete _music;
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}
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void GobEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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int GobEngine::go() {
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_init->initGame(0);
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return 0;
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}
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void GobEngine::shutdown() {
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_system->quit();
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}
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int GobEngine::init(GameDetector &detector) {
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_game = new Game(this);
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_snd = new Snd(this);
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_video = new Video(this);
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_global = new Global(this);
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_draw = new Draw(this);
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_anim = new Anim();
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_cdrom = new CDROM(this);
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_dataio = new DataIO(this);
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_goblin = new Goblin(this);
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_init = new Init(this);
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_map = new Map(this);
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_pack = new Pack();
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_palanim = new PalAnim(this);
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_scenery = new Scenery(this);
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_gtimer = new GTimer();
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_util = new Util(this);
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if (_features & Gob::GF_GOB1) {
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_inter = new Inter_v1(this);
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_parse = new Parse_v1(this);
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_mult = new Mult_v1(this);
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}
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else if (_features & Gob::GF_GOB2) {
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_inter = new Inter_v2(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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}
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else
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error("GobEngine::init(): Unknown version of game engine");
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if ((_features & Gob::GF_MAC) || (_features & Gob::GF_GOB1))
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_music = new Music(this);
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_system->beginGFXTransaction();
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initCommonGFX(detector, false);
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_system->initSize(320, 200);
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_system->endGFXTransaction();
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// On some systems it's not safe to run CD audio games from the CD.
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if (_features & GF_CD)
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checkCD();
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->openCD(cd_num);
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_global->_debugFlag = 1;
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_global->_doRangeClamp = 1;
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_global->_videoMode = 0x13;
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_global->_useMouse = 1;
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_global->_soundFlags = 0;
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switch (Common::parseLanguage(ConfMan.get("language"))) {
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case Common::FR_FRA:
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_global->_language = 0;
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break;
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case Common::DE_DEU:
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_global->_language = 1;
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break;
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case Common::ES_ESP:
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_global->_language = 3;
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break;
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case Common::IT_ITA:
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_global->_language = 4;
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break;
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default:
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// Default to English
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_global->_language = 2;
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break;
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}
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// FIXME: This is the ugly way of reducing redraw overhead. It works
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// well for 320x200 but it's unclear how well it will work for
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// 640x480.
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g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
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return 0;
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}
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} // End of namespace Gob
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using namespace Gob;
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GameList Engine_GOB_gameIDList() {
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GameList games;
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const GameSettings *g = gob_list;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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GameSettings Engine_GOB_findGameID(const char *gameid) {
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const GameSettings *g = gob_list;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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return *g;
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}
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DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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const GobGameSettings *g;
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FSList::const_iterator file;
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// Iterate over all files in the given directory
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for (file = fslist.begin(); file != fslist.end(); file++) {
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if (file->isDirectory())
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continue;
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// All the supported games have an intro.stk file.
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if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0)
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break;
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}
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if (file == fslist.end())
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return detectedGames;
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uint8 md5sum[16];
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char md5str[32 + 1];
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if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) {
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for (int i = 0; i < 16; i++) {
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sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
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}
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for (g = gob_games; g->gameid; g++) {
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if (strcmp(g->md5sum, (char *)md5str) == 0) {
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detectedGames.push_back(g->toGameSettings());
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}
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}
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if (detectedGames.isEmpty()) {
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printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
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const GameSettings *g1 = gob_list;
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while (g1->gameid) {
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detectedGames.push_back(*g1);
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g1++;
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}
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}
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}
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return detectedGames;
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}
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Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
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// Detect game features based on MD5
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uint8 md5sum[16];
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char md5str[32 + 1];
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if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
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for (int j = 0; j < 16; j++) {
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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}
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} else {
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error("Engine_GOB_create(): Cannot find intro.stk");
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}
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const GobGameSettings *g;
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bool found = false;
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// TODO
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// Fallback. Maybe we will be able to determine game type from game
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// data contents
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Common::String realGame;
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uint32 features;
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if (ConfMan.hasKey("gameid"))
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realGame = ConfMan.get("gameid");
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else
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realGame = detector->_targetName;
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if (!scumm_stricmp(realGame.c_str(), "gob2"))
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features = GF_GOB2;
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else
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features = GF_GOB1;
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for (g = gob_games; g->gameid; g++) {
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if (strcmp(g->md5sum, (char *)md5str) == 0) {
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features = g->features;
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if (g->description)
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g_system->setWindowCaption(g->description);
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found = true;
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break;
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}
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}
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if (!found) {
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printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
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}
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return new GobEngine(detector, syst, features);
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}
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REGISTER_PLUGIN(GOB, "Gob Engine")
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