mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 15:40:57 +00:00
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_ADRESPONSECONTEXT_H
|
|
#define WINTERMUTE_ADRESPONSECONTEXT_H
|
|
|
|
#include "engines/wintermute/persistent.h"
|
|
#include "engines/wintermute/base/base.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
class AdResponseContext : public BaseClass {
|
|
public:
|
|
void setContext(const char *context);
|
|
const char *getContext() const { return _context; }
|
|
int32 _id;
|
|
|
|
DECLARE_PERSISTENT(AdResponseContext, BaseClass)
|
|
AdResponseContext(BaseGame *inGame);
|
|
~AdResponseContext() override;
|
|
private:
|
|
char *_context;
|
|
};
|
|
|
|
} // End of namespace Wintermute
|
|
|
|
#endif
|