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123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1988-1989 Lankhor
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*/
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#ifndef MORTEVIELLE_MOR_H
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#define MORTEVIELLE_MOR_H
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#include "common/str.h"
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namespace Mortevielle {
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/* Niveau 14 suite */
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extern void testfi();
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extern int readclock();
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extern void modif(int &nu);
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extern void dessine(int ad, int x, int y);
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extern void dessine_rouleau();
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extern void text_color(int c);
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/* NIVEAU 13 */
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extern void text1(int x, int y, int nb, int m);
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extern void initouv();
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extern void ecrf1();
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extern void clsf1();
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extern void clearScreenType2();
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extern void ecrf2();
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extern void ecr2(Common::String str_);
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extern void clsf3();
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extern void ecr3(Common::String text);
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extern void ecrf6();
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extern void ecrf7();
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extern void clsf10();
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extern void stop();
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extern void paint_rect(int x, int y, int dx, int dy);
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extern void updateHour(int &day, int &hour, int &minute);
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extern int convertCharacterIndexToBitIndex(int characterIndex);
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/* NIVEAU 12 */
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extern void modobj(int m);
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extern void repon(int f, int m);
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extern void t5(int cx);
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extern void showPeoplePresent(int per);
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extern int selectCharacters(int min, int max);
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extern int getPresenceStatsGreenRoom();
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extern int getPresenceStatsPurpleRoom();
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extern int getPresenceStatsToilets();
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extern int getPresenceStatsBlueRoom();
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extern int getPresenceStatsRedRoom();
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extern void displayAloneText();
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extern int chlm();
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extern void drawClock();
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/*************
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* NIVEAU 11 *
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*************/
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extern void debloc(int l);
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extern int getPresenceStatsDiningRoom(int &hour);
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extern int getPresenceStatsBureau(int &hour);
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extern int getPresenceStatsKitchen();
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extern int getPresenceStatsAttic();
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extern int getPresenceStatsLanding();
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extern int getPresenceStatsChapel(int &hour);
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extern void setPresenceGreenRoom(int roomId);
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extern void setPresencePurpleRoom();
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extern void setPresenceBlueRoom();
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extern void setPresenceRedRoom(int l);
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extern int setPresenceDiningRoom(int hour);
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extern int setPresenceBureau(int hour);
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extern int setPresenceKitchen();
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extern int setPresenceLanding();
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extern int setPresenceChapel(int hour);
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extern void getKnockAnswer();
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extern int nouvp(int l);
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extern int convertBitIndexToCharacterIndex(int bitIndex);
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extern void ecfren(int &p, int &rand, int cf, int l);
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extern void becfren(int l);
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/* NIVEAU 10 */
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extern void init_nbrepm();
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extern void phaz(int &rand, int &p, int cf);
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extern void resetVariables();
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extern void dprog();
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extern void pl1(int cf);
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extern void pl2(int cf);
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extern void pl5(int cf);
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extern void pl6(int cf);
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extern void pl9(int cf);
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extern void pl10(int cf);
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extern void pl11(int cf);
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extern void pl12(int cf);
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extern void pl13(int cf);
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extern void pl15(int cf);
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extern void pl20(int cf);
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extern int t11(int l11);
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extern void cavegre();
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extern void writetp(Common::String s, int t);
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extern void aniof(int ouf, int num);
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extern void musique(int so);
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/* NIVEAU 9 */
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extern void dessin(int ad);
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} // End of namespace Mortevielle
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#endif
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