mirror of
https://github.com/libretro/scummvm.git
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256 lines
6.5 KiB
C++
256 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/floaters.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/objectnames.h"
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namespace Fullpipe {
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Floaters::~Floaters() {
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delete _hRgn;
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}
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void Floaters::init(GameVar *var) {
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_array1.clear();
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_array2.clear();
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GameVar *varFliers = var->getSubVarByName(sO_Fliers);
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if (!varFliers)
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return;
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GameVar *sub = varFliers->getSubVarByName("flyIdleRegion");
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if (sub) {
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_hRgn = new ReactPolygonal();
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_hRgn->_pointCount = sub->getSubVarsCount();
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_hRgn->_points = (Common::Point **)malloc(sizeof(Common::Point *) * _hRgn->_pointCount);
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sub = sub->_subVars;
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int idx = 0;
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while (sub) {
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_hRgn->_points[idx] = new Common::Point;
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_hRgn->_points[idx]->x = sub->_subVars->_value.intValue;
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_hRgn->_points[idx]->y = sub->_subVars->_nextVarObj->_value.intValue;
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idx++;
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sub = sub->_nextVarObj;
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}
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}
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sub = varFliers->getSubVarByName("flyIdlePath");
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if (sub) {
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_array1.reserve(sub->getSubVarsCount());
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sub = sub->_subVars;
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int idx = 0;
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while (sub) {
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FloaterArray1 *f = new FloaterArray1;
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f->val1 = sub->_subVars->_value.intValue;
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f->val2 = sub->_subVars->_nextVarObj->_value.intValue;
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_array1.push_back(f);
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idx++;
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sub = sub->_nextVarObj;
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}
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}
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}
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void Floaters::genFlies(Scene *sc, int x, int y, int priority, int flags) {
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StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_FLY, -1));
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ani->_statics = ani->getStaticsById(ST_FLY_FLY);
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ani->_movement = 0;
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ani->setOXY(x, y);
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ani->_flags |= 4;
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ani->_priority = priority;
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sc->addStaticANIObject(ani, 1);
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ani->startAnim(MV_FLY_FLY, 0, -1);
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int nummoves;
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if (ani->_movement->_currMovement)
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nummoves = ani->_movement->_currMovement->_dynamicPhases.size();
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else
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nummoves = ani->_movement->_dynamicPhases.size();
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ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(nummoves - 1));
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FloaterArray2 *arr2 = new FloaterArray2;
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arr2->ani = ani;
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arr2->val11 = 15.0;
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arr2->val3 = y;
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arr2->val5 = y;
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arr2->val2 = x;
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arr2->val4 = x;
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arr2->fflags = flags;
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_array2.push_back(arr2);
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}
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void Floaters::update() {
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for (uint i = 0; i < _array2.size(); ++i) {
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if (_array2[i]->val13 <= 0) {
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if (_array2[i]->val4 != _array2[i]->val2 || _array2[i]->val5 != _array2[i]->val3) {
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if (_array2[i]->val9 < 2.0)
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_array2[i]->val9 = 2.0;
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int dy = _array2[i]->val3 - _array2[i]->val5;
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int dx = _array2[i]->val2 - _array2[i]->val4;
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double dst = sqrt((double)(dy * dy + dx * dx));
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double at = atan2((double)dx, (double)dy);
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int newX = (int)(cos(at) * _array2[i]->val9);
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int newY = (int)(sin(at) * _array2[i]->val9);
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if (dst < _array2[i]->val9) {
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newX = _array2[i]->val2 - _array2[i]->val4;
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newY = _array2[i]->val3 - _array2[i]->val5;
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}
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if (dst <= 30.0) {
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if (dst < 30.0) {
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_array2[i]->val9 = _array2[i]->val9 - _array2[i]->val9 * 0.5;
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if (_array2[i]->val9 < 2.0)
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_array2[i]->val9 = 2.0;
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}
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} else {
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_array2[i]->val9 = _array2[i]->val9 * 0.5 + _array2[i]->val9;
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if (_array2[i]->val9 > _array2[i]->val11)
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_array2[i]->val9 = _array2[i]->val11;
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}
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_array2[i]->val4 += newX;
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_array2[i]->val5 += newY;
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_array2[i]->ani->setOXY(newX + _array2[i]->ani->_ox, newY + _array2[i]->ani->_oy);
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if (_array2[i]->val4 == _array2[i]->val2 && _array2[i]->val5 == _array2[i]->val3) {
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_array2[i]->val9 = 0.0;
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_array2[i]->val13 = g_fp->_rnd->getRandomNumber(200) + 20;
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if (_array2[i]->fflags & 1) {
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g_fp->_currentScene->deleteStaticANIObject(_array2[i]->ani);
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if (_array2[i]->ani)
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delete _array2[i]->ani;
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_array2.remove_at(i);
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i--;
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if (!_array2.size())
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g_fp->stopAllSoundInstances(SND_CMN_060);
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continue;
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}
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}
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} else {
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if ((_array2[i]->fflags & 4) && _array2[i]->countdown < 1) {
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_array2[i]->fflags |= 1;
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_array2[i]->val2 = _array2[i]->val6;
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_array2[i]->val3 = _array2[i]->val7;
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} else {
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if (_array2[i]->fflags & 2) {
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int idx1 = g_fp->_rnd->getRandomNumber(_array1.size() - 1);
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_array2[i]->val2 = _array1[idx1]->val1;
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_array2[i]->val3 = _array1[idx1]->val2;
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} else {
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Common::Rect rect;
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if (!_hRgn)
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error("Floaters::update(): empty fliers region");
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_hRgn->getBBox(&rect);
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int x2 = rect.left + g_fp->_rnd->getRandomNumber(rect.right - rect.left);
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int y2 = rect.top + g_fp->_rnd->getRandomNumber(rect.bottom - rect.top);
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if (_hRgn->pointInRegion(x2, y2)) {
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int dx = _array2[i]->val2 - x2;
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int dy = _array2[i]->val3 - y2;
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double dst = sqrt((double)(dy * dy + dx * dx));
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if (dst < 300.0 || !_hRgn->pointInRegion(_array2[i]->val4, _array2[i]->val5)) {
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_array2[i]->val2 = x2;
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_array2[i]->val3 = y2;
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}
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}
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}
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g_fp->playSound(SND_CMN_061, 0);
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if (_array2[i]->fflags & 4)
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_array2[i]->countdown--;
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}
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}
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} else {
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_array2[i]->val13--;
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}
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if (!_array2[i]->ani->_movement && _array2[i]->ani->_statics->_staticsId == ST_FLY_FLY) {
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if (!_array2[i]->val15) {
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g_fp->playSound(SND_CMN_060, 1);
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_array2[i]->val15 = 1;
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}
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_array2[i]->ani->startAnim(MV_FLY_FLY, 0, -1);
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}
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}
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}
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void Floaters::stopAll() {
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for (uint i = 0; i < _array2.size(); i++) {
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g_fp->_currentScene->deleteStaticANIObject(_array2[i]->ani);
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delete _array2[i]->ani;
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}
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_array2.clear();
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g_fp->stopAllSoundInstances(SND_CMN_060);
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}
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} // End of namespace Fullpipe
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