mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
286 lines
8.5 KiB
C++
286 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/floaters.h"
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namespace Fullpipe {
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void scene17_initScene(Scene *sc) {
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g_vars->scene17_flyState = 1;
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g_vars->scene17_sugarIsShown = false;
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g_vars->scene17_sceneOldEdgeX = 0;
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g_vars->scene17_flyCountdown = 0;
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g_vars->scene17_hand = sc->getStaticANIObject1ById(ANI_HAND17, -1);
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}
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void scene17_restoreState() {
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if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0);
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g_vars->scene17_handPhase = false;
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} else {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1);
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g_vars->scene17_handPhase = true;
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}
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g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_17"));
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g_vars->scene17_flyState = g_fp->getObjectState(sO_Fly_17);
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if (g_vars->scene17_flyState <= 0 ) {
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g_vars->scene17_flyCountdown = g_fp->_rnd->getRandomNumber(600) + 600;
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g_vars->scene17_flyState = g_fp->_rnd->getRandomNumber(4) + 1;
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}
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g_fp->setObjectState(sO_Fly_17, g_vars->scene17_flyState - 1);
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}
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int scene17_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA2 && g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA)
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return g_fp->_cursorId;
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if (!g_vars->scene17_handPhase)
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return g_fp->_cursorId;
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int item = g_fp->_inventory->getSelectedItemId();
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if ((g_fp->_cursorId != PIC_CSR_DEFAULT_INV || item != ANI_INV_COIN) && item != ANI_INV_BOOT && item != ANI_INV_HAMMER)
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; // empty
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else
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g_fp->_cursorId = PIC_CSR_ITN_INV;
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return g_fp->_cursorId;
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}
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void sceneHandler17_drop() {
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StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1);
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StaticANIObject *jet = g_fp->_currentScene->getStaticANIObject1ById(ANI_JET_17, -1);
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if (mug && mug->_flags & 4) {
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mug->changeStatics2(ST_MUG17_EMPTY);
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chainQueue(QU_SC17_FILLMUG_DROP, 0);
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} else if (jet) {
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jet->queueMessageQueue(0);
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chainQueue(QU_JET17_DROP, 0);
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}
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}
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void sceneHandler17_fillBottle() {
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StaticANIObject *bottle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_BOTTLE, -1);
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StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1);
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StaticANIObject *boot = g_fp->_currentScene->getStaticANIObject1ById(ANI_BOOT_17, -1);
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if (bottle && (bottle->_flags & 4))
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chainQueue(QU_SC17_FILLBOTTLE, 1);
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else if (mug && (mug->_flags & 4) && mug->_statics->_staticsId == ST_MUG17_EMPTY)
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chainQueue(QU_SC17_FILLMUG, 1);
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else if (boot && (boot->_flags & 4))
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chainQueue(QU_SC17_FILLBOOT, 1);
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else
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chainQueue(QU_JET17_FLOW, 1);
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}
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void sceneHandler17_testTruba() {
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if (g_vars->scene17_hand->isIdle()) {
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if (!g_vars->scene17_hand->_movement || g_vars->scene17_hand->_movement->_id != MV_HND17_FIGA) {
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g_vars->scene17_hand->changeStatics2(ST_HND17_EMPTY);
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g_vars->scene17_hand->startAnim(MV_HND17_FIGA, 0, -1);
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}
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}
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}
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void sceneHandler17_showBottle() {
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chainQueue(QU_SC17_SHOWBOTTLE, 0);
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}
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void sceneHandler17_hideSugar() {
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StaticANIObject *sugar = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_SUGAR, -1);
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if (sugar)
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sugar->hide();
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}
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void sceneHandler17_showSugar() {
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chainQueue(QU_SC17_SHOWSUGAR, 0);
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g_vars->scene17_sugarIsShown = true;
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}
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void sceneHandler17_moonshineFill() {
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StaticANIObject *moonshiner = g_fp->_currentScene->getStaticANIObject1ById(ANI_SAMOGONSHCHIK, -1);
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if (!(moonshiner->_flags & 0x80)) {
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moonshiner->changeStatics2(ST_SMG_SIT);
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chainObjQueue(moonshiner, QU_SMG_FILLBOTTLE, 1);
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g_vars->scene17_sugarIsShown = false;
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}
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}
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void sceneHandler17_updateFlies() {
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g_fp->_floaters->genFlies(g_fp->_currentScene, 239, -50, 20, 4);
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g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd->getRandomNumber(5) + 6;
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g_fp->_floaters->_array2[0]->val6 = 239;
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g_fp->_floaters->_array2[0]->val7 = -50;
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}
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int sceneHandler17(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch (cmd->_messageNum) {
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case MSG_SC17_DROP:
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sceneHandler17_drop();
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break;
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case MSG_SC17_UPDATEHAND:
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if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0);
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g_vars->scene17_handPhase = false;
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} else {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1);
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g_vars->scene17_handPhase = true;
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}
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break;
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case MSG_SC17_FILLBOTTLE:
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sceneHandler17_fillBottle();
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break;
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case MSG_SC17_TESTTRUBA:
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sceneHandler17_testTruba();
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break;
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case MSG_SC17_SHOWBOTTLE:
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sceneHandler17_showBottle();
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break;
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case MSG_SC17_HIDESUGAR:
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sceneHandler17_hideSugar();
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break;
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case MSG_SC17_SHOWSUGAR:
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sceneHandler17_showSugar();
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break;
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case 29:
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{
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int pic = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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if (pic == PIC_SC17_RTRUBA2 || pic == PIC_SC17_RTRUBA) {
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if (cmd->_keyCode == ANI_INV_COIN || cmd->_keyCode == ANI_INV_BOOT || cmd->_keyCode == ANI_INV_HAMMER) {
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if (g_vars->scene17_handPhase) {
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if (g_fp->_aniMan->isIdle()) {
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if (!(g_fp->_aniMan->_flags & 0x100)) {
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handleObjectInteraction(g_fp->_aniMan, g_vars->scene17_hand, cmd->_keyCode);
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break;
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}
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}
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}
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}
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}
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}
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break;
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case 33:
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{
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int x = g_vars->scene17_sceneEdgeX;
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g_vars->scene17_sceneOldEdgeX = g_vars->scene17_sceneEdgeX;
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if (g_fp->_aniMan2) {
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x = g_fp->_aniMan2->_ox;
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g_vars->scene17_sceneEdgeX = x;
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if (x < g_fp->_sceneRect.left + 200) {
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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x = g_vars->scene17_sceneEdgeX;
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}
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if (x > g_fp->_sceneRect.right - 200) {
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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x = g_vars->scene17_sceneEdgeX;
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}
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}
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if (g_vars->scene17_sugarIsShown) {
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sceneHandler17_moonshineFill();
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x = g_vars->scene17_sceneEdgeX;
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}
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if (g_vars->scene17_handPhase) {
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if (g_vars->scene17_sceneOldEdgeX < 410 && x >= 410) {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 1);
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} else if (g_vars->scene17_sceneOldEdgeX > 410 && x <= 410) {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 1);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
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}
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}
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--g_vars->scene17_flyCountdown;
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if (!g_vars->scene17_flyCountdown)
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sceneHandler17_updateFlies();
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g_fp->_floaters->update();
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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break;
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}
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}
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return 0;
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}
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} // End of namespace Fullpipe
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