scummvm/engines/fullpipe/scenes/scene17.cpp
2014-02-18 02:39:34 +01:00

286 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
void scene17_initScene(Scene *sc) {
g_vars->scene17_flyState = 1;
g_vars->scene17_sugarIsShown = false;
g_vars->scene17_sceneOldEdgeX = 0;
g_vars->scene17_flyCountdown = 0;
g_vars->scene17_hand = sc->getStaticANIObject1ById(ANI_HAND17, -1);
}
void scene17_restoreState() {
if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0);
g_vars->scene17_handPhase = false;
} else {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1);
g_vars->scene17_handPhase = true;
}
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_17"));
g_vars->scene17_flyState = g_fp->getObjectState(sO_Fly_17);
if (g_vars->scene17_flyState <= 0 ) {
g_vars->scene17_flyCountdown = g_fp->_rnd->getRandomNumber(600) + 600;
g_vars->scene17_flyState = g_fp->_rnd->getRandomNumber(4) + 1;
}
g_fp->setObjectState(sO_Fly_17, g_vars->scene17_flyState - 1);
}
int scene17_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA2 && g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA)
return g_fp->_cursorId;
if (!g_vars->scene17_handPhase)
return g_fp->_cursorId;
int item = g_fp->_inventory->getSelectedItemId();
if ((g_fp->_cursorId != PIC_CSR_DEFAULT_INV || item != ANI_INV_COIN) && item != ANI_INV_BOOT && item != ANI_INV_HAMMER)
; // empty
else
g_fp->_cursorId = PIC_CSR_ITN_INV;
return g_fp->_cursorId;
}
void sceneHandler17_drop() {
StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1);
StaticANIObject *jet = g_fp->_currentScene->getStaticANIObject1ById(ANI_JET_17, -1);
if (mug && mug->_flags & 4) {
mug->changeStatics2(ST_MUG17_EMPTY);
chainQueue(QU_SC17_FILLMUG_DROP, 0);
} else if (jet) {
jet->queueMessageQueue(0);
chainQueue(QU_JET17_DROP, 0);
}
}
void sceneHandler17_fillBottle() {
StaticANIObject *bottle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_BOTTLE, -1);
StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1);
StaticANIObject *boot = g_fp->_currentScene->getStaticANIObject1ById(ANI_BOOT_17, -1);
if (bottle && (bottle->_flags & 4))
chainQueue(QU_SC17_FILLBOTTLE, 1);
else if (mug && (mug->_flags & 4) && mug->_statics->_staticsId == ST_MUG17_EMPTY)
chainQueue(QU_SC17_FILLMUG, 1);
else if (boot && (boot->_flags & 4))
chainQueue(QU_SC17_FILLBOOT, 1);
else
chainQueue(QU_JET17_FLOW, 1);
}
void sceneHandler17_testTruba() {
if (g_vars->scene17_hand->isIdle()) {
if (!g_vars->scene17_hand->_movement || g_vars->scene17_hand->_movement->_id != MV_HND17_FIGA) {
g_vars->scene17_hand->changeStatics2(ST_HND17_EMPTY);
g_vars->scene17_hand->startAnim(MV_HND17_FIGA, 0, -1);
}
}
}
void sceneHandler17_showBottle() {
chainQueue(QU_SC17_SHOWBOTTLE, 0);
}
void sceneHandler17_hideSugar() {
StaticANIObject *sugar = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_SUGAR, -1);
if (sugar)
sugar->hide();
}
void sceneHandler17_showSugar() {
chainQueue(QU_SC17_SHOWSUGAR, 0);
g_vars->scene17_sugarIsShown = true;
}
void sceneHandler17_moonshineFill() {
StaticANIObject *moonshiner = g_fp->_currentScene->getStaticANIObject1ById(ANI_SAMOGONSHCHIK, -1);
if (!(moonshiner->_flags & 0x80)) {
moonshiner->changeStatics2(ST_SMG_SIT);
chainObjQueue(moonshiner, QU_SMG_FILLBOTTLE, 1);
g_vars->scene17_sugarIsShown = false;
}
}
void sceneHandler17_updateFlies() {
g_fp->_floaters->genFlies(g_fp->_currentScene, 239, -50, 20, 4);
g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd->getRandomNumber(5) + 6;
g_fp->_floaters->_array2[0]->val6 = 239;
g_fp->_floaters->_array2[0]->val7 = -50;
}
int sceneHandler17(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC17_DROP:
sceneHandler17_drop();
break;
case MSG_SC17_UPDATEHAND:
if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0);
g_vars->scene17_handPhase = false;
} else {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1);
g_vars->scene17_handPhase = true;
}
break;
case MSG_SC17_FILLBOTTLE:
sceneHandler17_fillBottle();
break;
case MSG_SC17_TESTTRUBA:
sceneHandler17_testTruba();
break;
case MSG_SC17_SHOWBOTTLE:
sceneHandler17_showBottle();
break;
case MSG_SC17_HIDESUGAR:
sceneHandler17_hideSugar();
break;
case MSG_SC17_SHOWSUGAR:
sceneHandler17_showSugar();
break;
case 29:
{
int pic = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (pic == PIC_SC17_RTRUBA2 || pic == PIC_SC17_RTRUBA) {
if (cmd->_keyCode == ANI_INV_COIN || cmd->_keyCode == ANI_INV_BOOT || cmd->_keyCode == ANI_INV_HAMMER) {
if (g_vars->scene17_handPhase) {
if (g_fp->_aniMan->isIdle()) {
if (!(g_fp->_aniMan->_flags & 0x100)) {
handleObjectInteraction(g_fp->_aniMan, g_vars->scene17_hand, cmd->_keyCode);
break;
}
}
}
}
}
}
break;
case 33:
{
int x = g_vars->scene17_sceneEdgeX;
g_vars->scene17_sceneOldEdgeX = g_vars->scene17_sceneEdgeX;
if (g_fp->_aniMan2) {
x = g_fp->_aniMan2->_ox;
g_vars->scene17_sceneEdgeX = x;
if (x < g_fp->_sceneRect.left + 200) {
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
x = g_vars->scene17_sceneEdgeX;
}
if (x > g_fp->_sceneRect.right - 200) {
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
x = g_vars->scene17_sceneEdgeX;
}
}
if (g_vars->scene17_sugarIsShown) {
sceneHandler17_moonshineFill();
x = g_vars->scene17_sceneEdgeX;
}
if (g_vars->scene17_handPhase) {
if (g_vars->scene17_sceneOldEdgeX < 410 && x >= 410) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 1);
} else if (g_vars->scene17_sceneOldEdgeX > 410 && x <= 410) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 1);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0);
}
}
--g_vars->scene17_flyCountdown;
if (!g_vars->scene17_flyCountdown)
sceneHandler17_updateFlies();
g_fp->_floaters->update();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
break;
}
}
return 0;
}
} // End of namespace Fullpipe