scummvm/engines/m4/hotspot.cpp
2011-05-12 01:16:22 +02:00

284 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "m4/m4.h"
#include "m4/events.h"
#include "m4/hotspot.h"
#include "gui/debugger.h"
namespace M4 {
/*
HotSpot
*/
HotSpot::HotSpot(int x1, int y1, int x2, int y2) :
_vocab(NULL), _verb(NULL), _prep(NULL), _sprite(NULL) {
_rect.left = x1;
_rect.top = y1;
_rect.right = x2 + 1;
_rect.bottom = y2 + 1;
_active = true;
_syntax = 0;
_cursor = 0;
_facing = 5;
_feetX = 32767;
_feetY = 32767;
}
HotSpot::~HotSpot() {
free(_vocab);
}
void HotSpot::setRect(int x1, int y1, int x2, int y2) {
_rect.left = x1;
_rect.top = y1;
_rect.right = x2 + 1;
_rect.bottom = y2 + 1;
}
void HotSpot::setFeet(int x, int y) {
_feetX = x;
_feetY = y;
}
void HotSpot::setVocab(const char *value) {
free(_vocab);
_vocab = strdup(value);
}
void HotSpot::setVerb(const char *value) {
free(_verb);
_verb = strdup(value);
}
void HotSpot::setPrep(const char *value) {
free(_prep);
_prep = strdup(value);
}
void HotSpot::setSprite(const char *value) {
free(_sprite);
_sprite = strdup(value);
}
Common::Rect HotSpot::getRect() const {
Common::Rect tempRect;
tempRect.left = _rect.left;
tempRect.top = _rect.top;
tempRect.right = _rect.right - 1;
tempRect.bottom = _rect.bottom - 1;
return tempRect;
}
/*
HotSpotList
*/
HotSpotList::HotSpotList() {
}
HotSpotList::~HotSpotList() {
clear();
}
int HotSpotList::add(HotSpot *hotspot, bool head) {
if (head || _hotspots.size() == 0) {
_hotspots.insert_at(0, hotspot);
return 0;
} else {
int32 area = hotspot->area();
int index = _hotspots.size();
for (uint i = 0; i < _hotspots.size(); i++) {
if (area < _hotspots[i]->area()) {
index = i;
break;
}
}
_hotspots.insert_at(index, hotspot);
return index;
}
}
void HotSpotList::remove(HotSpot *hotspot) {
unlinkItem(hotspot);
delete hotspot; //TODO: check this?
}
void HotSpotList::unlinkItem(HotSpot *hotspot) {
uint index = 0;
while (index < _hotspots.size()) {
if (_hotspots[index] == hotspot) {
_hotspots.remove_at(index);
} else {
index++;
}
}
}
void HotSpotList::clear() {
for (uint i = 0; i < _hotspots.size(); i++)
delete _hotspots[i];
_hotspots.clear();
}
HotSpot *HotSpotList::findByXY(int x, int y) {
for (uint i = 0; i < _hotspots.size(); i++) {
if (_hotspots[i]->getActive() && _hotspots[i]->pointInside(x, y)) {
return _hotspots[i];
}
}
return NULL;
}
void HotSpotList::setActive(const char *name, bool active) {
for (uint i = 0; i < _hotspots.size(); i++) {
if (!scumm_stricmp(_hotspots[i]->_vocab, name)) {
_hotspots[i]->setActive(active);
}
}
}
void HotSpotList::setActiveXY(const char *name, int x, int y, bool active) {
for (uint i = 0; i < _hotspots.size(); i++) {
if (_hotspots[i]->pointInside(x, y) && !scumm_stricmp(_hotspots[i]->_vocab, name)) {
_hotspots[i]->setActive(active);
}
}
}
void HotSpotList::dump() {
_vm->_events->getConsole()->DebugPrintf("%d hotspots in the list\n", _hotspots.size());
for (uint index = 0; index < _hotspots.size(); index++) {
_vm->_events->getConsole()->DebugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n",
index, (void *)_hotspots[index],
_hotspots[index]->_rect.left, _hotspots[index]->_rect.top,
_hotspots[index]->_rect.right - 1, _hotspots[index]->_rect.bottom - 1);
}
}
uint32 HotSpotList::readHotSpotInteger(Common::SeekableReadStream* hotspotStream) {
if (_vm->isM4())
return hotspotStream->readSint32LE();
else
return hotspotStream->readSint16LE();
}
void HotSpotList::loadHotSpots(Common::SeekableReadStream* hotspotStream, int hotspotCount) {
HotSpot *currentHotSpot;
uint32 x1, y1, x2, y2;
char buffer[256];
uint32 strLength = 0;
uint32 index = 0;
int feetX, feetY;
int cursorOffset = (_vm ->isM4()) ? 0 : 1;
for (int i = 0; i < hotspotCount; i++) {
x1 = readHotSpotInteger(hotspotStream);
y1 = readHotSpotInteger(hotspotStream);
x2 = readHotSpotInteger(hotspotStream);
y2 = readHotSpotInteger(hotspotStream);
index = add(new HotSpot(x1, y1, x2, y2), i == 0);
currentHotSpot = get(index);
currentHotSpot->setIndex(index);
feetX = readHotSpotInteger(hotspotStream);
feetY = readHotSpotInteger(hotspotStream);
currentHotSpot->setFeet(feetX, feetY);
currentHotSpot->setFacing((uint8)hotspotStream->readByte());
currentHotSpot->setActive(hotspotStream->readByte() != 0);
if (!_vm->isM4())
hotspotStream->readByte(); // unused (always 255)
index = hotspotStream->readByte(); // cursor
if (index == 0)
currentHotSpot->setCursor(0);
else
currentHotSpot->setCursor(index - cursorOffset);
// Rex Nebular doesn't have this field
if (!_vm->isM4() && _vm->getGameType() != GType_RexNebular) {
// This looks to be some sort of bitmask. Perhaps it signifies
// the valid verbs for this hotspot
index = hotspotStream->readUint16LE(); // unknown
//debugC(kDebugCore, "%i ", index);
}
if (_vm->isM4())
hotspotStream->readByte(); // syntax (unused)
currentHotSpot->setVocabID(readHotSpotInteger(hotspotStream));
currentHotSpot->setVerbID(readHotSpotInteger(hotspotStream));
// Load hotspot related strings (verb, vocab/noun etc)
// These are loaded inside the hotspot data in M4 games,
// and inside the global vocab data (vocab.dat) in MADS games
if (_vm->isM4()) {
strLength = hotspotStream->readUint32LE(); // vocabLength
hotspotStream->read(buffer, strLength); // vocab (the hotspot's name)
// Capitalize the hotspot's name here
str_upper(buffer);
currentHotSpot->setVocab(buffer);
// Verbs are used internally by the game scripts in Orion Burger
strLength = hotspotStream->readUint32LE(); // verbLength
hotspotStream->read(buffer, strLength); // verb
// Capitalize the hotspot's verb here
str_upper(buffer);
currentHotSpot->setVerb(buffer);
/* Hotspot names for non-English versions are stored in prep.
Prep can be set two ways: For English versions, copy the
text from vocab. For non-English versions, use the prep text
from the room file.
*/
strLength = hotspotStream->readUint32LE(); // prepLength
hotspotStream->read(buffer, strLength); // prep
str_upper(buffer);
if (strlen(buffer) > 0 && strcmp(buffer, "--") != 0 && strcmp(buffer, "ON") != 0)
currentHotSpot->setPrep(buffer);
else
currentHotSpot->setPrep(currentHotSpot->getVocab());
// The following values are not used at all by Orion Burger
strLength = hotspotStream->readUint32LE(); // spriteLength
hotspotStream->read(buffer, strLength); // sprite
hotspotStream->readUint16LE(); // sprite hash
} else {
currentHotSpot->setVocab("");
currentHotSpot->setVerb("");
if (currentHotSpot->getVocabID() > 0)
currentHotSpot->setVocab(_madsVm->globals()->getVocab(currentHotSpot->getVocabID()));
if (currentHotSpot->getVerbID() > 0)
currentHotSpot->setVerb(_madsVm->globals()->getVocab(currentHotSpot->getVerbID()));
}
}
}
} // End of namespace M4