scummvm/common/EventDispatcher.cpp
Bastien Bouclet df4bf6556c KEYMAPPER: Introduce custom engine actions
Custom engine actions are a new type of event the Keymapper can produce.
When an engine declares its keymap, it can declare it wants to receive
custom action events when the corresponding key is pressed, instead of
the originating hardware input events.

This system allows:
* Key bindings to be specified only once when declaring the keymap,
  instead of twice (when handling the events).
* To truly rebind keys in the keymaps dialog. When using traditional
  event mapping, the keymapper remaps the user keypress to the keypress
  expected by the game engine to perform the action. However, the engine
  still accepts the original keys.

The new concept of 'standard actions' defines a set of engine actions
that are commonly available in the games supported by ScummVM. Backends
can define default bindings for the standard actions to hardware
specific input devices.
2020-01-29 08:51:29 +01:00

164 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
namespace Common {
EventDispatcher::EventDispatcher() : _autoFreeMapper(false), _mapper(nullptr) {
}
EventDispatcher::~EventDispatcher() {
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
if (i->autoFree)
delete i->source;
}
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->autoFree)
delete i->observer;
}
if (_autoFreeMapper) {
delete _mapper;
}
_mapper = nullptr;
}
void EventDispatcher::dispatch() {
Event event;
dispatchPoll();
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
while (i->source->pollEvent(event)) {
// We only try to process the events via the setup event mapper, when
// we have a setup mapper and when the event source allows mapping.
if (i->source->allowMapping()) {
assert(_mapper);
// Backends may not produce directly action event types, those are meant
// to be the output of the event mapper.
assert(event.type != EVENT_CUSTOM_BACKEND_ACTION_START);
assert(event.type != EVENT_CUSTOM_BACKEND_ACTION_END);
assert(event.type != EVENT_CUSTOM_ENGINE_ACTION_START);
assert(event.type != EVENT_CUSTOM_ENGINE_ACTION_END);
List<Event> mappedEvents = _mapper->mapEvent(event);
for (List<Event>::iterator j = mappedEvents.begin(); j != mappedEvents.end(); ++j) {
const Event mappedEvent = *j;
dispatchEvent(mappedEvent);
}
} else {
dispatchEvent(event);
}
}
}
}
void EventDispatcher::clearEvents() {
Event event;
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
while (i->source->pollEvent(event)) {}
}
}
void EventDispatcher::registerMapper(EventMapper *mapper, bool autoFree) {
if (_autoFreeMapper) {
delete _mapper;
}
_mapper = mapper;
_autoFreeMapper = autoFree;
}
void EventDispatcher::registerSource(EventSource *source, bool autoFree) {
SourceEntry newEntry;
newEntry.source = source;
newEntry.autoFree = autoFree;
_sources.push_back(newEntry);
}
void EventDispatcher::unregisterSource(EventSource *source) {
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
if (i->source == source) {
if (i->autoFree)
delete source;
_sources.erase(i);
return;
}
}
}
void EventDispatcher::registerObserver(EventObserver *obs, uint priority, bool autoFree, bool notifyPoll) {
ObserverEntry newEntry;
newEntry.observer = obs;
newEntry.priority = priority;
newEntry.autoFree = autoFree;
newEntry.poll = notifyPoll;
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->priority < priority) {
_observers.insert(i, newEntry);
return;
}
}
_observers.push_back(newEntry);
}
void EventDispatcher::unregisterObserver(EventObserver *obs) {
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->observer == obs) {
if (i->autoFree)
delete obs;
_observers.erase(i);
return;
}
}
}
void EventDispatcher::dispatchEvent(const Event &event) {
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->observer->notifyEvent(event))
break;
}
}
void EventDispatcher::dispatchPoll() {
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->poll)
i->observer->notifyPoll();
}
}
} // End of namespace Common