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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_MESH_COMPONENT_H
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#define GRIM_MESH_COMPONENT_H
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#include "engines/grim/costume/component.h"
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namespace Grim {
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class CMap;
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class Model;
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class ModelNode;
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class MeshComponent : public Component {
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public:
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MeshComponent(Component *parent, int parentID, const char *name, tag32 tag);
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void init() override;
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CMap *cmap();
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void setKey(int val) override;
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int update(uint time) override;
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void reset() override;
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void saveState(SaveGame *state) override;
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void restoreState(SaveGame *state) override;
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void setMatrix(const Math::Matrix4 &matrix) override { _matrix = matrix; };
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ModelNode *getNode() { return _node; }
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Model *getModel() { return _model; }
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private:
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int _num;
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Model *_model;
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ModelNode *_node;
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Math::Matrix4 _matrix;
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};
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} // end of namespace Grim
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#endif
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