scummvm/engines/grim/object.cpp
2021-12-26 21:19:38 +01:00

68 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/grim/object.h"
namespace Grim {
int32 Object::s_id = 0;
Object::Object() :
_refCount(0) {
++s_id;
_id = s_id;
}
Object::~Object() {
for (Common::List<Pointer *>::iterator i = _pointers.begin(); i != _pointers.end(); ++i) {
(*i)->resetPointer();
}
}
void Object::reference() {
++_refCount;
}
void Object::dereference() {
if (_refCount > 0) {
--_refCount;
}
if (_refCount == 0) {
_refCount = -1;
delete this;
}
}
int32 Object::getId() const {
return _id;
}
void Object::setId(int32 id) {
if (id > s_id) {
s_id = id;
}
_id = id;
}
}