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71c4329d86
A new base class has been introduced (aptly named "Archive"), which is much cleaner than inheriting from MohawkArchive. In addition, the underlying resource retrieving code has been merged to reduce dupliplication.
132 lines
3.3 KiB
C++
132 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOHAWK_H
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#define MOHAWK_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "engines/engine.h"
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#include "mohawk/video.h"
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class OSystem;
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namespace Common {
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class SeekableReadStream;
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}
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/**
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* This is the namespace of the Mohawk engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Myst
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* - Riven: The Sequel to Myst
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*/
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namespace Mohawk {
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enum MohawkGameType {
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GType_MYST,
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GType_MAKINGOF,
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GType_RIVEN,
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GType_ZOOMBINI,
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GType_CSTIME,
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GType_CSWORLD,
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GType_CSAMTRAK,
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GType_JAMESMATH,
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GType_TREEHOUSE,
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GType_1STDEGREE,
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GType_CSUSA,
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GType_LIVINGBOOKSV1,
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GType_LIVINGBOOKSV2,
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GType_LIVINGBOOKSV3,
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GType_LIVINGBOOKSV4,
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GType_LIVINGBOOKSV5
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};
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enum MohawkGameFeatures {
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GF_ME = (1 << 0), // Myst Masterpiece Edition
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GF_DVD = (1 << 1),
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GF_DEMO = (1 << 2),
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GF_HASMIDI = (1 << 3),
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GF_LB_10 = (1 << 4) // very early Living Books 1.0 games
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};
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struct MohawkGameDescription;
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class Sound;
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class PauseDialog;
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class Archive;
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class CursorManager;
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class MohawkEngine : public ::Engine {
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protected:
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virtual Common::Error run();
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public:
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MohawkEngine(OSystem *syst, const MohawkGameDescription *gamedesc);
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virtual ~MohawkEngine();
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// Detection related functions
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const MohawkGameDescription *_gameDescription;
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const char *getGameId() const;
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uint32 getFeatures() const;
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const char *getAppName() const;
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uint16 getVersion() const;
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Common::Platform getPlatform() const;
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uint8 getGameType() const;
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Common::Language getLanguage() const;
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bool hasFeature(EngineFeature f) const;
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Sound *_sound;
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VideoManager *_video;
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CursorManager *_cursor;
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virtual Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
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bool hasResource(uint32 tag, uint16 id);
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bool hasResource(uint32 tag, const Common::String &resName);
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uint32 getResourceOffset(uint32 tag, uint16 id);
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uint16 findResourceID(uint32 type, const Common::String &resName);
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Common::String getResourceName(uint32 tag, uint16 id);
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void pauseGame();
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// Check if events should be done based on a video's current time
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// (currently only used for Riven's storeMovieOpcode function)
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virtual void doVideoTimer(VideoHandle handle, bool force) {}
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private:
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PauseDialog *_pauseDialog;
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void pauseEngineIntern(bool);
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protected:
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// An array holding the main Mohawk archives require by the games
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Common::Array<Archive *> _mhk;
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};
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} // End of namespace Mohawk
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#endif
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