mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
498 lines
12 KiB
C++
498 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/entities/entity.h"
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#include "lastexpress/entities/entity_intern.h"
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#include "lastexpress/data/sequence.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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//////////////////////////////////////////////////////////////////////////
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// EntityData
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//////////////////////////////////////////////////////////////////////////
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EntityData::EntityCallData::~EntityCallData() {
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SAFE_DELETE(frame);
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SAFE_DELETE(frame1);
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SAFE_DELETE(sequence);
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SAFE_DELETE(sequence2);
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SAFE_DELETE(sequence3);
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}
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void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
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for (uint i = 0; i < ARRAYSIZE(callbacks); i++)
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s.syncAsByte(callbacks[i]);
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s.syncAsByte(currentCall);
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s.syncAsUint16LE(entityPosition);
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s.syncAsUint16LE(location);
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s.syncAsUint16LE(car);
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s.syncAsByte(field_497);
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s.syncAsByte(entity);
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s.syncAsByte(inventoryItem);
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s.syncAsByte(direction);
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s.syncAsUint16LE(field_49B);
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s.syncAsUint16LE(currentFrame);
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s.syncAsUint16LE(currentFrame2);
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s.syncAsUint16LE(field_4A1);
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s.syncAsUint16LE(field_4A3);
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s.syncAsByte(clothes);
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s.syncAsByte(position);
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s.syncAsByte(car2);
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s.syncAsByte(doProcessEntity);
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s.syncAsByte(field_4A9);
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s.syncAsByte(field_4AA);
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s.syncAsByte(directionSwitch);
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// Sync strings
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#define SYNC_STRING(varName, count) { \
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char seqName[13]; \
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memset(&seqName, 0, count); \
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if (s.isSaving()) strcpy((char *)&seqName, varName.c_str()); \
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s.syncBytes((byte *)&seqName, count); \
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if (s.isLoading()) varName = seqName; \
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}
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SYNC_STRING(sequenceName, 13);
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SYNC_STRING(sequenceName2, 13);
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SYNC_STRING(sequenceNamePrefix, 7);
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SYNC_STRING(sequenceNameCopy, 13);
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#undef SYNC_STRING
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// Skip pointers to frame & sequences
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s.skip(5 * 4);
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}
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//////////////////////////////////////////////////////////////////////////
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// EntityData
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//////////////////////////////////////////////////////////////////////////
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EntityData::EntityParameters *EntityData::getParameters(uint callback, byte index) const {
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if (callback >= 9)
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error("[EntityData::getParameters] Invalid callback value (was: %d, max: 9)", callback);
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if (index >= 4)
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error("[EntityData::getParameters] Invalid index value (was: %d, max: 4)", index);
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return _parameters[callback].parameters[index];
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}
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int EntityData::getCallback(uint callback) const {
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if (callback >= 16)
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error("[EntityData::getCallback] Invalid callback value (was: %d, max: 16)", callback);
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return _data.callbacks[callback];
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}
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void EntityData::setCallback(uint callback, byte index) {
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if (callback >= 16)
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error("[EntityData::setCallback] Invalid callback value (was: %d, max: 16)", callback);
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_data.callbacks[callback] = index;
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}
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void EntityData::updateParameters(uint32 index) const {
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if (index < 8)
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getParameters(8, 0)->update(index);
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else if (index < 16)
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getParameters(8, 1)->update(index - 8);
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else if (index < 24)
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getParameters(8, 2)->update(index - 16);
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else if (index < 32)
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getParameters(8, 3)->update(index - 24);
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else
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error("[EntityData::updateParameters] Invalid param index to update (was:%d, max:32)", index);
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}
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void EntityData::saveLoadWithSerializer(Common::Serializer &s) {
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for (uint i = 0; i < ARRAYSIZE(_parameters); i++)
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_parameters[i].saveLoadWithSerializer(s);
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_data.saveLoadWithSerializer(s);
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}
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//////////////////////////////////////////////////////////////////////////
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// Entity
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//////////////////////////////////////////////////////////////////////////
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Entity::Entity(LastExpressEngine *engine, EntityIndex index) : _engine(engine), _entityIndex(index) {
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_data = new EntityData();
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// Add first empty entry to callbacks array
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_callbacks.push_back(NULL);
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}
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Entity::~Entity() {
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for (uint i = 0; i < _callbacks.size(); i++)
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SAFE_DELETE(_callbacks[i]);
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_callbacks.clear();
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SAFE_DELETE(_data);
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// Zero-out passed pointers
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_engine = NULL;
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}
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void Entity::setup(ChapterIndex index) {
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switch(index) {
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case kChapterAll:
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getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]);
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break;
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case kChapter1:
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setup_chapter1();
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break;
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case kChapter2:
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setup_chapter2();
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break;
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case kChapter3:
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setup_chapter3();
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break;
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case kChapter4:
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setup_chapter4();
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break;
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case kChapter5:
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setup_chapter5();
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break;
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default:
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break;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Shared functions
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//////////////////////////////////////////////////////////////////////////
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void Entity::reset(const SavePoint &savepoint, bool resetClothes, bool resetItem) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kAction1:
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if (resetClothes) {
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// Select next available clothes
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getData()->clothes = (ClothesIndex)(getData()->clothes + 1);
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if (getData()->clothes > kClothes3)
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getData()->clothes = kClothesDefault;
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}
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break;
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case kActionNone:
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if (getEntities()->updateEntity(_entityIndex, kCarGreenSleeping, (EntityPosition)params->param1))
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params->param1 = (params->param1 == 10000) ? 0 : 10000;
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break;
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case kActionDefault:
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getData()->entityPosition = kPositionNone;
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getData()->location = kLocationOutsideCompartment;
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getData()->car = kCarGreenSleeping;
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if (resetItem)
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getData()->inventoryItem = kItemInvalid;
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params->param1 = 10000;
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break;
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}
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}
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void Entity::savegame(const SavePoint &savepoint) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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CALLBACK_ACTION();
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break;
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case kActionDefault:
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getSaveLoad()->saveGame((SavegameType)params->param1, _entityIndex, (EventIndex)params->param2);
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CALLBACK_ACTION();
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break;
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}
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}
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void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag flag) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
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switch (savepoint.action) {
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default:
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break;
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case kActionEndSound:
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CALLBACK_ACTION();
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break;
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case kActionDefault:
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if (resetItem)
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getData()->inventoryItem = kItemNone;
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getSound()->playSound(_entityIndex, (char *)¶ms->seq1, flag);
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break;
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}
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}
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void Entity::draw(const SavePoint &savepoint, bool handleExcuseMe) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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CALLBACK_ACTION();
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break;
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case kActionExcuseMeCath:
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if (handleExcuseMe && !params->param4) {
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getSound()->excuseMe(_entityIndex);
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params->param4 = 1;
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}
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1);
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break;
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}
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}
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void Entity::draw2(const SavePoint &savepoint) {
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EXPOSE_PARAMS(EntityData::EntityParametersSSII)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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CALLBACK_ACTION();
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1);
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getEntities()->drawSequenceRight((EntityIndex)params->param7, (char *)¶ms->seq2);
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break;
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}
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}
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void Entity::updateFromTicks(const SavePoint &savepoint) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1)
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CALLBACK_ACTION();
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break;
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}
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}
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void Entity::updateFromTime(const SavePoint &savepoint) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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UPDATE_PARAM(params->param2, getState()->time, params->param1)
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CALLBACK_ACTION();
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break;
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}
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}
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void Entity::callbackActionOnDirection(const SavePoint &savepoint) {
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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CALLBACK_ACTION();
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break;
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case kActionDefault:
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if (getData()->direction != kDirectionRight)
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CALLBACK_ACTION();
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break;
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}
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}
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void Entity::callbackActionRestaurantOrSalon(const SavePoint &savepoint) {
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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case kActionDefault:
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if (getEntities()->isSomebodyInsideRestaurantOrSalon())
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CALLBACK_ACTION();
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break;
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}
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}
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void Entity::updateEntity(const SavePoint &savepoint, bool handleExcuseMe) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionExcuseMeCath:
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if (handleExcuseMe)
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getSound()->excuseMeCath();
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break;
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case kActionExcuseMe:
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if (handleExcuseMe)
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getSound()->excuseMe(_entityIndex);
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break;
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case kActionNone:
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case kActionDefault:
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if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
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CALLBACK_ACTION();
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break;
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}
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}
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void Entity::callSavepoint(const SavePoint &savepoint, bool handleExcuseMe) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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if (!CURRENT_PARAM(1, 1))
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getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)¶ms->seq2);
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CALLBACK_ACTION();
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break;
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case kActionExcuseMeCath:
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if (handleExcuseMe && !CURRENT_PARAM(1, 2)) {
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getSound()->excuseMe(_entityIndex);
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CURRENT_PARAM(1, 2) = 1;
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}
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break;
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case kAction10:
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if (!CURRENT_PARAM(1, 1)) {
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getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)¶ms->seq2);
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CURRENT_PARAM(1, 1) = 1;
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}
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1);
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break;
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}
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}
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void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition position1, EntityPosition position2, CarIndex car, ObjectIndex compartment, bool alternate, bool updateLocation) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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getEntities()->exitCompartment(_entityIndex, (ObjectIndex)params->param4);
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if (position1)
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getData()->entityPosition = position1;
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if (updateLocation)
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getData()->location = kLocationInsideCompartment;
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CALLBACK_ACTION();
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1);
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getEntities()->enterCompartment(_entityIndex, (ObjectIndex)params->param4);
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if (position1) {
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getData()->location = kLocationInsideCompartment;
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if (getEntities()->isInsideCompartment(kEntityPlayer, car, position1) || getEntities()->isInsideCompartment(kEntityPlayer, car, position2)) {
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getAction()->playAnimation(isNight() ? kEventCathTurningNight : kEventCathTurningDay);
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getSound()->playSound(kEntityPlayer, "BUMP");
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getScenes()->loadSceneFromObject(compartment, alternate);
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}
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}
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break;
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}
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}
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void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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getEntities()->updatePositionExit(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
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CALLBACK_ACTION();
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break;
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case kActionExcuseMeCath:
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if (handleExcuseMe && !params->param6) {
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getSound()->excuseMe(_entityIndex);
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params->param6 = 1;
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}
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq);
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getEntities()->updatePositionEnter(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
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break;
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}
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}
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} // End of namespace LastExpress
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