scummvm/engines/lastexpress/entities/entity.cpp
2011-06-28 22:54:51 -04:00

498 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/entities/entity.h"
#include "lastexpress/entities/entity_intern.h"
#include "lastexpress/data/sequence.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
#include "lastexpress/sound/sound.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
//////////////////////////////////////////////////////////////////////////
// EntityData
//////////////////////////////////////////////////////////////////////////
EntityData::EntityCallData::~EntityCallData() {
SAFE_DELETE(frame);
SAFE_DELETE(frame1);
SAFE_DELETE(sequence);
SAFE_DELETE(sequence2);
SAFE_DELETE(sequence3);
}
void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
for (uint i = 0; i < ARRAYSIZE(callbacks); i++)
s.syncAsByte(callbacks[i]);
s.syncAsByte(currentCall);
s.syncAsUint16LE(entityPosition);
s.syncAsUint16LE(location);
s.syncAsUint16LE(car);
s.syncAsByte(field_497);
s.syncAsByte(entity);
s.syncAsByte(inventoryItem);
s.syncAsByte(direction);
s.syncAsUint16LE(field_49B);
s.syncAsUint16LE(currentFrame);
s.syncAsUint16LE(currentFrame2);
s.syncAsUint16LE(field_4A1);
s.syncAsUint16LE(field_4A3);
s.syncAsByte(clothes);
s.syncAsByte(position);
s.syncAsByte(car2);
s.syncAsByte(doProcessEntity);
s.syncAsByte(field_4A9);
s.syncAsByte(field_4AA);
s.syncAsByte(directionSwitch);
// Sync strings
#define SYNC_STRING(varName, count) { \
char seqName[13]; \
memset(&seqName, 0, count); \
if (s.isSaving()) strcpy((char *)&seqName, varName.c_str()); \
s.syncBytes((byte *)&seqName, count); \
if (s.isLoading()) varName = seqName; \
}
SYNC_STRING(sequenceName, 13);
SYNC_STRING(sequenceName2, 13);
SYNC_STRING(sequenceNamePrefix, 7);
SYNC_STRING(sequenceNameCopy, 13);
#undef SYNC_STRING
// Skip pointers to frame & sequences
s.skip(5 * 4);
}
//////////////////////////////////////////////////////////////////////////
// EntityData
//////////////////////////////////////////////////////////////////////////
EntityData::EntityParameters *EntityData::getParameters(uint callback, byte index) const {
if (callback >= 9)
error("[EntityData::getParameters] Invalid callback value (was: %d, max: 9)", callback);
if (index >= 4)
error("[EntityData::getParameters] Invalid index value (was: %d, max: 4)", index);
return _parameters[callback].parameters[index];
}
int EntityData::getCallback(uint callback) const {
if (callback >= 16)
error("[EntityData::getCallback] Invalid callback value (was: %d, max: 16)", callback);
return _data.callbacks[callback];
}
void EntityData::setCallback(uint callback, byte index) {
if (callback >= 16)
error("[EntityData::setCallback] Invalid callback value (was: %d, max: 16)", callback);
_data.callbacks[callback] = index;
}
void EntityData::updateParameters(uint32 index) const {
if (index < 8)
getParameters(8, 0)->update(index);
else if (index < 16)
getParameters(8, 1)->update(index - 8);
else if (index < 24)
getParameters(8, 2)->update(index - 16);
else if (index < 32)
getParameters(8, 3)->update(index - 24);
else
error("[EntityData::updateParameters] Invalid param index to update (was:%d, max:32)", index);
}
void EntityData::saveLoadWithSerializer(Common::Serializer &s) {
for (uint i = 0; i < ARRAYSIZE(_parameters); i++)
_parameters[i].saveLoadWithSerializer(s);
_data.saveLoadWithSerializer(s);
}
//////////////////////////////////////////////////////////////////////////
// Entity
//////////////////////////////////////////////////////////////////////////
Entity::Entity(LastExpressEngine *engine, EntityIndex index) : _engine(engine), _entityIndex(index) {
_data = new EntityData();
// Add first empty entry to callbacks array
_callbacks.push_back(NULL);
}
Entity::~Entity() {
for (uint i = 0; i < _callbacks.size(); i++)
SAFE_DELETE(_callbacks[i]);
_callbacks.clear();
SAFE_DELETE(_data);
// Zero-out passed pointers
_engine = NULL;
}
void Entity::setup(ChapterIndex index) {
switch(index) {
case kChapterAll:
getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]);
break;
case kChapter1:
setup_chapter1();
break;
case kChapter2:
setup_chapter2();
break;
case kChapter3:
setup_chapter3();
break;
case kChapter4:
setup_chapter4();
break;
case kChapter5:
setup_chapter5();
break;
default:
break;
}
}
//////////////////////////////////////////////////////////////////////////
// Shared functions
//////////////////////////////////////////////////////////////////////////
void Entity::reset(const SavePoint &savepoint, bool resetClothes, bool resetItem) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kAction1:
if (resetClothes) {
// Select next available clothes
getData()->clothes = (ClothesIndex)(getData()->clothes + 1);
if (getData()->clothes > kClothes3)
getData()->clothes = kClothesDefault;
}
break;
case kActionNone:
if (getEntities()->updateEntity(_entityIndex, kCarGreenSleeping, (EntityPosition)params->param1))
params->param1 = (params->param1 == 10000) ? 0 : 10000;
break;
case kActionDefault:
getData()->entityPosition = kPositionNone;
getData()->location = kLocationOutsideCompartment;
getData()->car = kCarGreenSleeping;
if (resetItem)
getData()->inventoryItem = kItemInvalid;
params->param1 = 10000;
break;
}
}
void Entity::savegame(const SavePoint &savepoint) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kActionNone:
CALLBACK_ACTION();
break;
case kActionDefault:
getSaveLoad()->saveGame((SavegameType)params->param1, _entityIndex, (EventIndex)params->param2);
CALLBACK_ACTION();
break;
}
}
void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag flag) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
default:
break;
case kActionEndSound:
CALLBACK_ACTION();
break;
case kActionDefault:
if (resetItem)
getData()->inventoryItem = kItemNone;
getSound()->playSound(_entityIndex, (char *)&params->seq1, flag);
break;
}
}
void Entity::draw(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
CALLBACK_ACTION();
break;
case kActionExcuseMeCath:
if (handleExcuseMe && !params->param4) {
getSound()->excuseMe(_entityIndex);
params->param4 = 1;
}
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq1);
break;
}
}
void Entity::draw2(const SavePoint &savepoint) {
EXPOSE_PARAMS(EntityData::EntityParametersSSII)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
CALLBACK_ACTION();
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq1);
getEntities()->drawSequenceRight((EntityIndex)params->param7, (char *)&params->seq2);
break;
}
}
void Entity::updateFromTicks(const SavePoint &savepoint) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kActionNone:
UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1)
CALLBACK_ACTION();
break;
}
}
void Entity::updateFromTime(const SavePoint &savepoint) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kActionNone:
UPDATE_PARAM(params->param2, getState()->time, params->param1)
CALLBACK_ACTION();
break;
}
}
void Entity::callbackActionOnDirection(const SavePoint &savepoint) {
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
CALLBACK_ACTION();
break;
case kActionDefault:
if (getData()->direction != kDirectionRight)
CALLBACK_ACTION();
break;
}
}
void Entity::callbackActionRestaurantOrSalon(const SavePoint &savepoint) {
switch (savepoint.action) {
default:
break;
case kActionNone:
case kActionDefault:
if (getEntities()->isSomebodyInsideRestaurantOrSalon())
CALLBACK_ACTION();
break;
}
}
void Entity::updateEntity(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kActionExcuseMeCath:
if (handleExcuseMe)
getSound()->excuseMeCath();
break;
case kActionExcuseMe:
if (handleExcuseMe)
getSound()->excuseMe(_entityIndex);
break;
case kActionNone:
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
CALLBACK_ACTION();
break;
}
}
void Entity::callSavepoint(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
if (!CURRENT_PARAM(1, 1))
getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)&params->seq2);
CALLBACK_ACTION();
break;
case kActionExcuseMeCath:
if (handleExcuseMe && !CURRENT_PARAM(1, 2)) {
getSound()->excuseMe(_entityIndex);
CURRENT_PARAM(1, 2) = 1;
}
break;
case kAction10:
if (!CURRENT_PARAM(1, 1)) {
getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)&params->seq2);
CURRENT_PARAM(1, 1) = 1;
}
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq1);
break;
}
}
void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition position1, EntityPosition position2, CarIndex car, ObjectIndex compartment, bool alternate, bool updateLocation) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
getEntities()->exitCompartment(_entityIndex, (ObjectIndex)params->param4);
if (position1)
getData()->entityPosition = position1;
if (updateLocation)
getData()->location = kLocationInsideCompartment;
CALLBACK_ACTION();
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq1);
getEntities()->enterCompartment(_entityIndex, (ObjectIndex)params->param4);
if (position1) {
getData()->location = kLocationInsideCompartment;
if (getEntities()->isInsideCompartment(kEntityPlayer, car, position1) || getEntities()->isInsideCompartment(kEntityPlayer, car, position2)) {
getAction()->playAnimation(isNight() ? kEventCathTurningNight : kEventCathTurningDay);
getSound()->playSound(kEntityPlayer, "BUMP");
getScenes()->loadSceneFromObject(compartment, alternate);
}
}
break;
}
}
void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersSIII)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
getEntities()->updatePositionExit(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
CALLBACK_ACTION();
break;
case kActionExcuseMeCath:
if (handleExcuseMe && !params->param6) {
getSound()->excuseMe(_entityIndex);
params->param6 = 1;
}
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq);
getEntities()->updatePositionEnter(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
break;
}
}
} // End of namespace LastExpress