scummvm/engines/private/detection.cpp

61 lines
1.5 KiB
C++

#include "base/plugins.h"
#include "engines/advancedDetector.h"
namespace Private {
static const PlainGameDescriptor privateGames[] = {
{ "private-eye", "Private Eye" },
{ 0, 0 }
};
static const ADGameDescription gameDescriptions[] = {
{
"private-eye",
0,
AD_ENTRY1s("ASSETS.Z", "3a7532349cda8126e96dd5e49884af3a", 40232),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOMIDI)
},
{
"private-eye",
0,
AD_ENTRY1s("ASSETS.Z", "854e141bb67535359620a1833fcc1566", 5955),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO1(GUIO_NOMIDI)
},
AD_TABLE_END_MARKER
};
} // End of namespace Private
static const char *const directoryGlobs[] = {
"SUPPORT",
0
};
class PrivateMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
PrivateMetaEngineDetection() : AdvancedMetaEngineDetection(Private::gameDescriptions, sizeof(ADGameDescription), Private::privateGames) {
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
const char *getEngineId() const override {
return "private";
}
const char *getName() const override {
return "Private Eye";
}
const char *getOriginalCopyright() const override {
return "Copyright (C) Brooklyn Multimedia";
}
};
REGISTER_PLUGIN_STATIC(PRIVATE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, PrivateMetaEngineDetection);