.. |
imuse_digi
|
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
|
2005-04-20 23:33:35 +00:00 |
insane
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
smush
|
cleanup
|
2005-04-20 19:59:18 +00:00 |
.cvsignore
|
|
|
actor.cpp
|
HE98+ includes extra VAR checks at this point.
|
2005-04-21 03:29:31 +00:00 |
actor.h
|
Work in progress on opcodeE0 for HE games.
|
2005-04-12 02:29:50 +00:00 |
akos.cpp
|
Replace all GF_HUMONGOUS use with _heversion.
|
2005-04-20 01:33:44 +00:00 |
akos.h
|
|
|
base-costume.cpp
|
|
|
base-costume.h
|
|
|
bomp.cpp
|
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
|
2005-04-10 12:59:17 +00:00 |
bomp.h
|
|
|
boxes.cpp
|
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
|
2005-04-10 12:59:17 +00:00 |
boxes.h
|
|
|
camera.cpp
|
|
|
charset.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
charset.h
|
|
|
costume.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
costume.h
|
|
|
cursor.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
debugger.cpp
|
Only modify gDebugLevel, not the transient config
|
2005-04-22 20:04:25 +00:00 |
debugger.h
|
|
|
dialogs.cpp
|
|
|
dialogs.h
|
|
|
gfx.cpp
|
cleanup
|
2005-04-20 19:59:18 +00:00 |
gfx.h
|
|
|
help.cpp
|
|
|
help.h
|
|
|
imuse_internal.h
|
Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
|
2005-04-13 00:11:49 +00:00 |
imuse_player.cpp
|
|
|
imuse.cpp
|
Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
|
2005-04-13 00:11:49 +00:00 |
imuse.h
|
Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
|
2005-04-13 00:11:49 +00:00 |
input.cpp
|
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
|
2005-04-20 23:33:35 +00:00 |
instrument.cpp
|
Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
|
2005-04-14 19:23:21 +00:00 |
instrument.h
|
Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
|
2005-04-14 19:23:21 +00:00 |
intern.h
|
Add support for reading/writing to external config file in HE games.
|
2005-04-22 07:12:29 +00:00 |
midiparser_eup.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
|
|
music.h
|
|
|
nut_renderer.cpp
|
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
|
2005-04-10 12:59:17 +00:00 |
nut_renderer.h
|
|
|
object.cpp
|
Moved v2 verb code into class ScummEngine_v2
|
2005-04-20 23:53:29 +00:00 |
object.h
|
New virtual method getObjectIdFromOBIM
|
2005-04-17 23:19:16 +00:00 |
palette_he.cpp
|
cleanup
|
2005-04-21 19:27:17 +00:00 |
palette.cpp
|
safer and consistent with remapPaletteColor
|
2005-04-19 20:18:28 +00:00 |
player_mod.cpp
|
|
|
player_mod.h
|
|
|
player_nes.cpp
|
|
|
player_nes.h
|
|
|
player_v1.cpp
|
|
|
player_v1.h
|
|
|
player_v2.cpp
|
|
|
player_v2.h
|
|
|
player_v2a.cpp
|
|
|
player_v2a.h
|
|
|
player_v3a.cpp
|
|
|
player_v3a.h
|
|
|
resource_v2.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
resource_v3.cpp
|
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
|
2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
resource_v7he.cpp
|
Add RIFF sound type.
|
2005-04-19 10:35:25 +00:00 |
resource_v7he.h
|
|
|
resource.cpp
|
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
|
2005-04-20 23:33:35 +00:00 |
resource.h
|
|
|
room.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
saveload.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
saveload.h
|
Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
|
2005-04-15 08:34:18 +00:00 |
script_v2.cpp
|
Moved v2 verb code into class ScummEngine_v2
|
2005-04-20 23:53:29 +00:00 |
script_v5.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
script_v6.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
script_v6he.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
script_v7he.cpp
|
Debug no longer needed.
|
2005-04-17 14:27:17 +00:00 |
script_v8.cpp
|
Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
|
2005-04-17 22:40:45 +00:00 |
script_v72he.cpp
|
Add support for reading/writing to external config file in HE games.
|
2005-04-22 07:12:29 +00:00 |
script_v80he.cpp
|
Add support for reading/writing to external config file in HE games.
|
2005-04-22 07:12:29 +00:00 |
script_v90he.cpp
|
cleanup
|
2005-04-21 19:27:17 +00:00 |
script_v100he.cpp
|
cleanup
|
2005-04-21 19:27:17 +00:00 |
script.cpp
|
Moved v2 verb code into class ScummEngine_v2
|
2005-04-20 23:53:29 +00:00 |
script.h
|
|
|
scumm-md5.h
|
Move HE activity on its place
|
2005-04-22 00:14:56 +00:00 |
scumm.cpp
|
Add HE activity pack
|
2005-04-22 00:03:25 +00:00 |
scumm.h
|
HE98+ includes extra VAR checks at this point.
|
2005-04-21 03:29:31 +00:00 |
sound.cpp
|
Replaced the platform specific GF_FOO switches (using _platform instead now)
|
2005-04-20 18:21:30 +00:00 |
sound.h
|
Use correct music offsets for HE games, only a few demos use wrong tunes now.
|
2005-04-18 07:18:33 +00:00 |
sprite_he.cpp
|
Update debug message.
|
2005-04-20 10:38:13 +00:00 |
sprite_he.h
|
Add some additional details for sprite fields.
|
2005-04-20 10:33:20 +00:00 |
string.cpp
|
Added FIXME for the _haveMsg hack
|
2005-04-20 20:20:31 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
util.cpp
|
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
|
2005-04-10 12:59:17 +00:00 |
util.h
|
* Added new virtual base class 'Stream', ReadStream and
|
2005-04-22 17:40:09 +00:00 |
vars.cpp
|
HE98+ includes extra VAR checks at this point.
|
2005-04-21 03:29:31 +00:00 |
verbs.cpp
|
Moved v2 verb code into class ScummEngine_v2
|
2005-04-20 23:53:29 +00:00 |
verbs.h
|
|
|
wiz_he.cpp
|
Fix header check when using external wizImage files.
|
2005-04-22 03:30:58 +00:00 |
wiz_he.h
|
Rename wizImage process flag for HE games.
|
2005-04-20 06:55:30 +00:00 |