scummvm/scumm
2005-04-22 20:04:25 +00:00
..
imuse_digi Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital 2005-04-20 23:33:35 +00:00
insane Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
smush cleanup 2005-04-20 19:59:18 +00:00
.cvsignore
actor.cpp HE98+ includes extra VAR checks at this point. 2005-04-21 03:29:31 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
bomp.h
boxes.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
boxes.h
camera.cpp
charset.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
charset.h
costume.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
costume.h
cursor.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
debugger.cpp Only modify gDebugLevel, not the transient config 2005-04-22 20:04:25 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp cleanup 2005-04-20 19:59:18 +00:00
gfx.h
help.cpp
help.h
imuse_internal.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse_player.cpp
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital 2005-04-20 23:33:35 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Add support for reading/writing to external config file in HE games. 2005-04-22 07:12:29 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
nut_renderer.h
object.cpp Moved v2 verb code into class ScummEngine_v2 2005-04-20 23:53:29 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp cleanup 2005-04-21 19:27:17 +00:00
palette.cpp safer and consistent with remapPaletteColor 2005-04-19 20:18:28 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v3.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v4.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v7he.cpp Add RIFF sound type. 2005-04-19 10:35:25 +00:00
resource_v7he.h
resource.cpp Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital 2005-04-20 23:33:35 +00:00
resource.h
room.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
saveload.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
saveload.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
script_v2.cpp Moved v2 verb code into class ScummEngine_v2 2005-04-20 23:53:29 +00:00
script_v5.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v6.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v6he.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v7he.cpp Debug no longer needed. 2005-04-17 14:27:17 +00:00
script_v8.cpp Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines 2005-04-17 22:40:45 +00:00
script_v72he.cpp Add support for reading/writing to external config file in HE games. 2005-04-22 07:12:29 +00:00
script_v80he.cpp Add support for reading/writing to external config file in HE games. 2005-04-22 07:12:29 +00:00
script_v90he.cpp cleanup 2005-04-21 19:27:17 +00:00
script_v100he.cpp cleanup 2005-04-21 19:27:17 +00:00
script.cpp Moved v2 verb code into class ScummEngine_v2 2005-04-20 23:53:29 +00:00
script.h
scumm-md5.h Move HE activity on its place 2005-04-22 00:14:56 +00:00
scumm.cpp Add HE activity pack 2005-04-22 00:03:25 +00:00
scumm.h HE98+ includes extra VAR checks at this point. 2005-04-21 03:29:31 +00:00
sound.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
sound.h Use correct music offsets for HE games, only a few demos use wrong tunes now. 2005-04-18 07:18:33 +00:00
sprite_he.cpp Update debug message. 2005-04-20 10:38:13 +00:00
sprite_he.h Add some additional details for sprite fields. 2005-04-20 10:33:20 +00:00
string.cpp Added FIXME for the _haveMsg hack 2005-04-20 20:20:31 +00:00
usage_bits.cpp
usage_bits.h
util.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
util.h * Added new virtual base class 'Stream', ReadStream and 2005-04-22 17:40:09 +00:00
vars.cpp HE98+ includes extra VAR checks at this point. 2005-04-21 03:29:31 +00:00
verbs.cpp Moved v2 verb code into class ScummEngine_v2 2005-04-20 23:53:29 +00:00
verbs.h
wiz_he.cpp Fix header check when using external wizImage files. 2005-04-22 03:30:58 +00:00
wiz_he.h Rename wizImage process flag for HE games. 2005-04-20 06:55:30 +00:00