scummvm/saga/module.mk
Torbjörn Andersson c64c7eb4d4 First pass at migrating from the old Reinherit console to the ScummVM
console.

Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.

Some things I've stubbed out. Basically any code that registers a variable.

Most of the debugging commands are untested.

Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)

Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.

svn-id: r15976
2004-12-03 19:15:44 +00:00

50 lines
815 B
Makefile

MODULE := saga
MODULE_OBJS := \
saga/actionmap.o \
saga/actor.o \
saga/actordata.o \
saga/animation.o \
saga/console.o \
saga/events.o \
saga/font.o \
saga/font_map.o \
saga/game.o \
saga/gfx.o \
saga/ihnm_introproc.o \
saga/image.o \
saga/interface.o \
saga/isomap.o \
saga/ite_introproc.o \
saga/objectdata.o \
saga/objectmap.o \
saga/palanim.o \
saga/render.o \
saga/rscfile.o \
saga/saga.o \
saga/scene.o \
saga/script.o \
saga/sdata.o \
saga/sdebug.o \
saga/sfuncs.o \
saga/sndres.o \
saga/sprite.o \
saga/sthread.o \
saga/text.o \
saga/transitions.o \
saga/ys_dl_list.o \
saga/input.o \
saga/music.o \
saga/sound.o
MODULE_DIRS += \
saga
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/common.rules