scummvm/script_v2.cpp
Ludvig Strigeus 794163c1a3 preliminary DOTT support
svn-id: r3433
2001-10-16 10:01:48 +00:00

2124 lines
38 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Change Log:
* $Log$
* Revision 1.1 2001/10/16 10:01:47 strigeus
* preliminary DOTT support
*
*/
#include "stdafx.h"
#include "scumm.h"
#if defined(DOTT)
void Scumm::setupOpcodes2() {
static const OpcodeProc opcode_list[256] = {
/* 00 */
&Scumm::o2_pushByte,
&Scumm::o2_pushWord,
&Scumm::o2_pushByteVar,
&Scumm::o2_pushWordVar,
/* 04 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_byteArrayRead,
&Scumm::o2_wordArrayRead,
/* 08 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_byteArrayIndexedRead,
&Scumm::o2_wordArrayIndexedRead,
/* 0C */
&Scumm::o2_dup,
&Scumm::o2_zero,
&Scumm::o2_eq,
&Scumm::o2_neq,
/* 10 */
&Scumm::o2_gt,
&Scumm::o2_lt,
&Scumm::o2_le,
&Scumm::o2_ge,
/* 14 */
&Scumm::o2_add,
&Scumm::o2_sub,
&Scumm::o2_mul,
&Scumm::o2_div,
/* 18 */
&Scumm::o2_land,
&Scumm::o2_lor,
&Scumm::o2_kill,
&Scumm::o2_invalid,
/* 1C */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 20 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 24 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 28 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 2C */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 30 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 34 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 38 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 3C */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* 40 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_writeByteVar,
&Scumm::o2_writeWordVar,
/* 44 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_byteArrayWrite,
&Scumm::o2_wordArrayWrite,
/* 48 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_byteArrayIndexedWrite,
&Scumm::o2_wordArrayIndexedWrite,
/* 4C */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_byteVarInc,
&Scumm::o2_wordVarInc,
/* 50 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_byteArrayInc,
&Scumm::o2_wordArrayInc,
/* 54 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_byteVarDec,
&Scumm::o2_wordVarDec,
/* 58 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_byteArrayDec,
&Scumm::o2_wordArrayDec,
/* 5C */
&Scumm::o2_jumpTrue,
&Scumm::o2_jumpFalse,
&Scumm::o2_startScriptEx,
&Scumm::o2_startScript,
/* 60 */
&Scumm::o2_startObject,
&Scumm::o2_setObjectState,
&Scumm::o2_setObjectXY,
&Scumm::o2_invalid,
/* 64 */
&Scumm::o2_invalid,
&Scumm::o2_stopObjectCode,
&Scumm::o2_stopObjectCode,
&Scumm::o2_endCutscene,
/* 68 */
&Scumm::o2_cutScene,
&Scumm::o2_stopMusic,
&Scumm::o2_freezeUnfreeze,
&Scumm::o2_cursorCommand,
/* 6C */
&Scumm::o2_breakHere,
&Scumm::o2_ifClassOfIs,
&Scumm::o2_setClass,
&Scumm::o2_getState,
/* 70 */
&Scumm::o2_setState,
&Scumm::o2_setOwner,
&Scumm::o2_getOwner,
&Scumm::o2_jump,
/* 74 */
&Scumm::o2_startSound,
&Scumm::o2_stopSound,
&Scumm::o2_startMusic,
&Scumm::o2_stopObjectScript,
/* 78 */
&Scumm::o2_panCameraTo,
&Scumm::o2_actorFollowCamera,
&Scumm::o2_setCameraAt,
&Scumm::o2_loadRoom,
/* 7C */
&Scumm::o2_stopScript,
&Scumm::o2_walkActorToObj,
&Scumm::o2_walkActorTo,
&Scumm::o2_putActorInRoom,
/* 80 */
&Scumm::o2_putActorAtObject,
&Scumm::o2_faceActor,
&Scumm::o2_animateActor,
&Scumm::o2_doSentence,
/* 84 */
&Scumm::o2_pickupObject,
&Scumm::o2_loadRoomWithEgo,
&Scumm::o2_invalid,
&Scumm::o2_getRandomNumber,
/* 88 */
&Scumm::o2_getRandomNumberRange,
&Scumm::o2_invalid,
&Scumm::o2_getActorMoving,
&Scumm::o2_getScriptRunning,
/* 8C */
&Scumm::o2_getActorRoom,
&Scumm::o2_getObjectX,
&Scumm::o2_getObjectY,
&Scumm::o2_getObjectDir,
/* 90 */
&Scumm::o2_getActorWalkBox,
&Scumm::o2_getActorCostume,
&Scumm::o2_findInventory,
&Scumm::o2_getInventoryCount,
/* 94 */
&Scumm::o2_getVerbFromXY,
&Scumm::o2_beginOverride,
&Scumm::o2_endOverride,
&Scumm::o2_setObjectName,
/* 98 */
&Scumm::o2_isSoundRunning,
&Scumm::o2_setBoxFlags,
&Scumm::o2_createBoxMatrix,
&Scumm::o2_resourceRoutines,
/* 9C */
&Scumm::o2_roomOps,
&Scumm::o2_actorSet,
&Scumm::o2_verbOps,
&Scumm::o2_getActorFromXY,
/* A0 */
&Scumm::o2_findObject,
&Scumm::o2_pseudoRoom,
&Scumm::o2_getActorElevation,
&Scumm::o2_getVerbEntrypoint,
/* A4 */
&Scumm::o2_arrayOps,
&Scumm::o2_saveRestoreVerbs,
&Scumm::o2_drawBox,
&Scumm::o2_invalid,
/* A8 */
&Scumm::o2_getActorWidth,
&Scumm::o2_wait,
&Scumm::o2_getActorScaleX,
&Scumm::o2_getActorAnimCounter1,
/* AC */
&Scumm::o2_soundKludge,
&Scumm::o2_isAnyOf,
&Scumm::o2_quitPauseRestart,
&Scumm::o2_isActorInBox,
/* B0 */
&Scumm::o2_delay,
&Scumm::o2_delayLonger,
&Scumm::o2_delayVeryLong,
&Scumm::o2_stopSentence,
/* B4 */
&Scumm::o2_print_0,
&Scumm::o2_print_1,
&Scumm::o2_print_2,
&Scumm::o2_print_3,
/* B8 */
&Scumm::o2_printActor,
&Scumm::o2_printEgo,
&Scumm::o2_talkActor,
&Scumm::o2_talkEgo,
/* BC */
&Scumm::o2_dim,
&Scumm::o2_invalid,
&Scumm::o2_runVerbCodeQuick,
&Scumm::o2_runScriptQuick,
/* C0 */
&Scumm::o2_dim2,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* C4 */
&Scumm::o2_abs,
&Scumm::o2_distObjectObject,
&Scumm::o2_distObjectPt,
&Scumm::o2_distPtPt,
/* C8 */
&Scumm::o2_invalid,
&Scumm::o2_miscOps,
&Scumm::o2_breakMaybe,
&Scumm::o2_pickOneOf,
/* CC */
&Scumm::o2_pickOneOfDefault,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* D0 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* D4 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* D8 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* DC */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* E0 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* E4 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* E8 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* EC */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* F0 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* F4 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* F8 */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
/* FC */
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
&Scumm::o2_invalid,
};
_opcodes = opcode_list;
}
int Scumm::readArray(int array, int index, int base) {
ArrayHeader *ah = (ArrayHeader*)getResourceAddress(7, readVar(array));
assert(ah);
base += index*ah->dim1_size;
assert(base>=0 && base < ah->dim1_size*ah->dim2_size);
if (ah->type==4) {
return ah->data[base];
} else {
return (int16)READ_LE_UINT16(ah->data + base*2);
}
}
void Scumm::writeArray(int array, int index, int base, int value) {
ArrayHeader *ah = (ArrayHeader*)getResourceAddress(7, readVar(array));
assert(ah);
base += index*ah->dim1_size;
assert(base>=0 && base < ah->dim1_size*ah->dim2_size);
if (ah->type==4) {
ah->data[base] = value;
} else {
((uint16*)ah->data)[base] = TO_LE_16(value);
}
}
int Scumm::getStackList(int16 *args, uint maxnum) {
uint num, i;
for (i=0; i<maxnum; i++)
args[i] = 0;
num = pop();
if (num > maxnum)
error("Too many items %d in stack list, max %d", num, maxnum);
i = num;
while (((int)--i)>=0) {
args[i] = pop();
}
return num;
}
void Scumm::o2_pushByte() {
push(fetchScriptByte());
}
void Scumm::o2_pushWord() {
push((int16)fetchScriptWord());
}
void Scumm::o2_pushByteVar() {
push(readVar(fetchScriptByte()));
}
void Scumm::o2_pushWordVar() {
push(readVar(fetchScriptWord()));
}
void Scumm::o2_invalid() {
error("Invalid opcode '%x' at %x", _opcode, _scriptPointer - _scriptOrgPointer);
}
void Scumm::o2_byteArrayRead() {
int base = pop();
push(readArray(fetchScriptByte(), 0, base));
}
void Scumm::o2_wordArrayRead() {
int base = pop();
push(readArray(fetchScriptWord(), 0, base));
}
void Scumm::o2_byteArrayIndexedRead() {
int base = pop();
int index = pop();
push(readArray(fetchScriptByte(), index, base));
}
void Scumm::o2_wordArrayIndexedRead() {
int base = pop();
int index = pop();
push(readArray(fetchScriptWord(), index, base));
}
void Scumm::o2_dup() {
int a = pop();
push(a);
push(a);
}
void Scumm::o2_zero() {
push( pop() == 0 );
}
void Scumm::o2_eq() {
push( pop() == pop() );
}
void Scumm::o2_neq() {
push( pop() != pop() );
}
void Scumm::o2_gt() {
int a = pop();
push( pop() > a );
}
void Scumm::o2_lt() {
int a = pop();
push( pop() < a );
}
void Scumm::o2_le() {
int a = pop();
push( pop() <= a );
}
void Scumm::o2_ge() {
int a = pop();
push( pop() >= a );
}
void Scumm::o2_add() {
int a = pop();
push( pop() + a );
}
void Scumm::o2_sub() {
int a = pop();
push( pop() - a );
}
void Scumm::o2_mul() {
int a = pop();
push( pop() * a );
}
void Scumm::o2_div() {
int a = pop();
if (a==0) error("division by zero");
push( pop() / a );
}
void Scumm::o2_land() {
int a = pop();
push( pop() && a );
}
void Scumm::o2_lor() {
int a = pop();
push( pop() || a );
}
void Scumm::o2_kill() {
pop();
}
void Scumm::o2_writeByteVar() {
writeVar(fetchScriptByte(), pop());
}
void Scumm::o2_writeWordVar() {
writeVar(fetchScriptWord(), pop());
}
void Scumm::o2_byteArrayWrite() {
int a = pop();
writeArray(fetchScriptByte(), 0, pop(), a);
}
void Scumm::o2_wordArrayWrite() {
int a = pop();
writeArray(fetchScriptWord(), 0, pop(), a);
}
void Scumm::o2_byteArrayIndexedWrite() {
int val = pop();
int base = pop();
writeArray(fetchScriptByte(), pop(), base, val);
}
void Scumm::o2_wordArrayIndexedWrite() {
int val = pop();
int base = pop();
writeArray(fetchScriptWord(), pop(), base, val);
}
void Scumm::o2_byteVarInc() {
int var = fetchScriptByte();
writeVar(var,readVar(var)+1);
}
void Scumm::o2_wordVarInc() {
int var = fetchScriptWord();
writeVar(var,readVar(var)+1);
}
void Scumm::o2_byteArrayInc() {
int var = fetchScriptByte();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) + 1);
}
void Scumm::o2_wordArrayInc() {
int var = fetchScriptWord();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) + 1);
}
void Scumm::o2_byteVarDec() {
int var = fetchScriptByte();
writeVar(var,readVar(var)-1);
}
void Scumm::o2_wordVarDec() {
int var = fetchScriptWord();
writeVar(var,readVar(var)-1);
}
void Scumm::o2_byteArrayDec() {
int var = fetchScriptByte();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) - 1);
}
void Scumm::o2_wordArrayDec() {
int var = fetchScriptWord();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) - 1);
}
void Scumm::o2_jumpTrue() {
if (pop())
o2_jump();
else
fetchScriptWord();
}
void Scumm::o2_jumpFalse() {
if (!pop())
o2_jump();
else
fetchScriptWord();
}
void Scumm::o2_jump() {
_scriptPointer += (int16)fetchScriptWord();
}
void Scumm::o2_startScriptEx() {
int16 args[16];
int script,flags;
getStackList(args,sizeof(args)/sizeof(args[0]));
script = pop();
flags = pop();
runScript(script, flags&1, flags&2, args);
}
void Scumm::o2_startScript() {
int16 args[16];
int script;
getStackList(args,sizeof(args)/sizeof(args[0]));
script = pop();
runScript(script, 0, 0, args);
}
void Scumm::o2_startObject() {
int16 args[16];
int script,entryp;
int flags;
getStackList(args,sizeof(args)/sizeof(args[0]));
entryp = pop();
script = pop();
flags = pop();
runVerbCode(script, entryp, flags&1, flags&2, args);
}
void Scumm::o2_setObjectState() {
int a = pop();
if (a==0) a=1;
setObjectState(pop(), a, -1, -1);
}
void Scumm::o2_setObjectXY() {
int y = pop();
int x = pop();
setObjectState(pop(), 1, x, y);
}
void Scumm::o2_stopObjectCode() {
stopObjectCode();
}
void Scumm::o2_endCutscene() {
endCutscene();
}
void Scumm::o2_cutScene() {
int16 args[16];
getStackList(args,sizeof(args)/sizeof(args[0]));
cutscene(args);
}
void Scumm::o2_stopMusic() {
warning("o2_stopMusic: not implemented");
}
void Scumm::o2_freezeUnfreeze() {
int a = pop();
if (a)
freezeScripts(a);
else
unfreezeScripts();
}
void Scumm::o2_cursorCommand() {
int a,num,i;
int16 args[16];
switch(fetchScriptByte()) {
case 0x90:
_cursorState = 1;
verbMouseOver(0);
break;
case 0x91:
_cursorState = 0;
verbMouseOver(0);
break;
case 0x92:
_userPut = 1;
break;
case 0x93:
_userPut = 0;
break;
case 0x94:
_cursorState++;
if (_cursorState > 1)
error("Cursor state greater than 1 in script");
verbMouseOver(0);
break;
case 0x95:
_cursorState--;
verbMouseOver(0);
break;
case 0x96:
_userPut++;
break;
case 0x97:
_userPut--;
break;
case 0x99:
a = pop();
setCursorImg(a, pop());
break;
case 0x9A:
a = pop();
setCursorHotspot2(pop(),a);
break;
case 0x9C: /* init charset */
initCharset(pop());
break;
case 0x9D: /* set charset colors */
getStackList(args,sizeof(args)/sizeof(args[0]));
for (i=0; i<16; i++)
charset._colorMap[i] = _charsetData[string[1].t_charset][i] = args[i];
break;
case 0xD6:
new_unk_1(pop());
break;
}
_vars[VAR_CURSORSTATE] = _cursorState;
_vars[VAR_USERPUT] = _userPut;
}
void Scumm::o2_breakHere() {
updateScriptPtr();
_currentScript = 0xFF;
}
void Scumm::o2_ifClassOfIs() {
int16 args[16];
int num,obj,cls;
bool b;
int cond = 1;
num = getStackList(args,sizeof(args)/sizeof(args[0]));
obj = pop();
while (--num>=0) {
cls = args[num];
b = getClass(obj, cls);
if (cls&0x80 && !b || !(cls&0x80) && b)
cond = 0;
}
push(cond);
}
void Scumm::o2_setClass() {
int16 args[16];
int num,obj,cls;
num = getStackList(args,sizeof(args)/sizeof(args[0]));
obj = pop();
while (--num>=0) {
cls = args[num];
if (cls==0)
_classData[num] = 0;
else if (cls&0x80)
putClass(obj, cls, 1);
else
putClass(obj, cls, 0);
}
}
void Scumm::o2_getState() {
push(getState(pop()));
}
void Scumm::o2_setState() {
int state = pop();
int obj = pop();
putState(obj, state);
removeObjectFromRoom(obj);
if (_BgNeedsRedraw)
clearDrawObjectQueue();
}
void Scumm::o2_setOwner() {
int owner = pop();
int obj = pop();
setOwnerOf(obj, owner);
}
void Scumm::o2_getOwner() {
push(getOwner(pop()));
}
void Scumm::o2_startSound() {
addSoundToQueue(pop());
}
void Scumm::o2_stopSound() {
unkSoundProc1(pop());
}
void Scumm::o2_startMusic() {
addSoundToQueue(pop());
}
void Scumm::o2_stopObjectScript() {
stopObjectScript(pop());
}
void Scumm::o2_panCameraTo() {
panCameraTo(pop());
}
void Scumm::o2_actorFollowCamera() {
actorFollowCamera(pop());
}
void Scumm::o2_setCameraAt() {
setCameraAtEx(pop());
}
void Scumm::o2_loadRoom() {
int room = pop();
debug(1,"Loading room %d", room);
startScene(room, 0, 0);
_fullRedraw = 1;
}
void Scumm::o2_stopScript() {
int script = pop();
if (script==0)
stopObjectCode();
else
stopScriptNr(script);
}
void Scumm::o2_walkActorToObj() {
int obj,dist;
Actor *a, *a2;
int x;
dist = pop();
obj = pop();
a = derefActorSafe(pop(), "o2_walkActorToObj");
if (obj >= 17) {
if (whereIsObject(obj)==-1)
return;
getObjectXYPos(obj);
startWalkActor(a, _xPos, _yPos, _dir);
} else {
a2 = derefActorSafe(obj, "o2_walkActorToObj(2)");
if (a2->room != _currentRoom ||
a->room != _currentRoom)
return;
if (dist==0) {
dist = a2->scalex * a2->width / 0xFF;
dist += dist>>1;
}
x = a2->x;
if (x < a->x)
x += dist;
else
x -= dist;
startWalkActor(a, x, a2->y, 0xFF);
}
}
void Scumm::o2_walkActorTo() {
int x,y;
y = pop();
x = pop();
startWalkActor(derefActorSafe(pop(), "o2_walkActorTo"), x, y, 0xFF);
}
void Scumm::o2_putActorInRoom() {
int room, x, y;
Actor *a;
room = pop();
y = pop();
x = pop();
a = derefActorSafe(pop(), "o2_putActorInRoom");
if (room==0xFF) {
room = a->room;
} else {
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR]==a->number) {
clearMsgQueue();
}
if (room != 0)
a->room = room;
}
putActor(a, x, y, room);
}
void Scumm::o2_putActorAtObject() {
int room,obj,x,y;
Actor *a;
room = pop();
obj = pop();
a = derefActorSafe(pop(), "o2_putActorAtObject");
if (whereIsObject(obj)!=-1) {
getObjectXYPos(obj);
x = _xPos;
y = _yPos;
} else {
x = 160;
y = 120;
}
if (room == 0xFF)
room = a->room;
putActor(a, x, y, room);
}
void Scumm::o2_faceActor() {
int act,obj;
obj = pop();
act = pop();
faceActorToObj(act, obj);
}
void Scumm::o2_animateActor() {
int anim = pop();
int act = pop();
animateActor(act, anim);
}
void Scumm::o2_doSentence() {
int a,b,c;
SentenceTab *st;
a = pop();
pop(); //dummy pop
b = pop();
c = pop();
st = &sentence[++_sentenceIndex];
st->unk5 = c;
st->unk4 = b;
st->unk3 = a;
if (!(st->unk3&0xFF00))
st->unk2 = 0;
else
st->unk2 = 1;
st->unk = 0;
}
void Scumm::o2_pickupObject() {
int obj, room;
room = pop();
obj = pop();
if (room==0)
room = _roomResource;
addObjectToInventory(obj, room);
putOwner(obj, _vars[VAR_UNK_ACTOR]);
putClass(obj, 32, 1);
putState(obj, 1);
removeObjectFromRoom(obj);
clearDrawObjectQueue();
runHook(obj); /* Difference */
}
void Scumm::o2_loadRoomWithEgo() {
Actor *a;
int room,obj,x,y;
y = pop();
x = pop();
room = pop();
obj = pop();
a = derefActorSafe(_vars[VAR_UNK_ACTOR], "o_loadRoomWithEgo");
putActor(a, 0, 0, room);
dseg_3A76 = 0;
_vars[VAR_WALKTO_OBJ] = obj;
startScene(a->room, a, obj);
_vars[VAR_WALKTO_OBJ] = 0;
/* startScene maybe modifies VAR_UNK_ACTOR, i hope not */
camera._destPos = camera._curPos = a->x;
setCameraFollows(a);
_fullRedraw=1;
if (x != -1) {
startWalkActor(a, x, y, 0xFF);
}
}
void Scumm::o2_getRandomNumber() {
int rnd;
rnd = getRandomNumber(pop()+1);
_vars[VAR_RANDOM_NR] = rnd;
push(rnd);
}
void Scumm::o2_getRandomNumberRange() {
int max = pop();
int min = pop();
int rnd = getRandomNumber(max-min+1) + min;
_vars[VAR_RANDOM_NR] = rnd;
push(rnd);
}
void Scumm::o2_getActorMoving() {
push(derefActorSafe(pop(),"o2_getActorMoving")->moving);
}
void Scumm::o2_getScriptRunning() {
push(getScriptRunning(pop()));
}
void Scumm::o2_getActorRoom() {
push(derefActorSafe(pop(),"o2_getActorRoom")->room);
}
void Scumm::o2_getObjectX() {
push(getObjX(pop()));
}
void Scumm::o2_getObjectY() {
push(getObjY(pop()));
}
void Scumm::o2_getObjectDir() {
push(getObjDir(pop()));
}
void Scumm::o2_getActorWalkBox() {
push(derefActorSafe(pop(),"o2_getActorWalkBox")->walkbox);
}
void Scumm::o2_getActorCostume() {
push(derefActorSafe(pop(),"o2_getActorCostume")->costume);
}
void Scumm::o2_findInventory() {
int index = pop();
int owner = pop();
push(findInventory(owner,index));
}
void Scumm::o2_getInventoryCount() {
push(getInventoryCount(pop()));
}
void Scumm::o2_getVerbFromXY() {
int y = pop();
int x = pop();
int over = checkMouseOver(x,y);
if (over)
over = _verbs[over].verbid;
push(over);
}
void Scumm::o2_beginOverride() {
beginOverride();
}
void Scumm::o2_endOverride() {
endOverride();
}
void Scumm::o2_setObjectName() {
int obj = pop();
int i;
if (obj <= _vars[VAR_NUM_ACTOR])
error("Can't set actor %d name with new-name-of", obj);
if (!getObjectAddress(obj))
error("Can't set name of object %d", obj);
for (i=1; i<50; i++) {
if (_newNames[i] == obj) {
nukeResource(16, i);
_newNames[i] = 0;
break;
}
}
for (i=1; i<50; i++) {
if (_newNames[i] == 0) {
loadPtrToResource(16, i, NULL);
_newNames[i] = obj;
runHook(0);
return;
}
}
error("New name of %d overflows name table (max = %d)", obj, 50);
}
void Scumm::o2_isSoundRunning() {
int snd = pop();
if (snd)
snd = unkSoundProc23(snd);
push(snd);
}
void Scumm::o2_setBoxFlags() {
int16 table[65];
int num,value;
value = pop();
num = getStackList(table,sizeof(table)/sizeof(table[0]));
while (--num>=0) {
setBoxFlags(table[num], value);
}
}
void Scumm::o2_createBoxMatrix() {
createBoxMatrix();
}
void Scumm::o2_resourceRoutines() {
int res;
switch(fetchScriptByte()) {
case 100: /* load script */
res = pop();
ensureResourceLoaded(2, res);
break;
case 101: /* load sound */
res = pop();
ensureResourceLoaded(4, res);
break;
case 102: /* load costume */
res = pop();
ensureResourceLoaded(3, res);
break;
case 103: /* load room */
res = pop();
ensureResourceLoaded(1, res);
break;
case 104: /* nuke script */
res = pop();
setResourceFlags(2, res, 0x7F);
break;
case 105: /* nuke sound */
res = pop();
setResourceFlags(4, res, 0x7F);
break;
case 106: /* nuke costume */
res = pop();
setResourceFlags(3, res, 0x7F);
break;
case 107: /* nuke room */
res = pop();
setResourceFlags(1, res, 0x7F);
break;
case 108: /* lock script */
res = pop();
if (res >= _numGlobalScripts)
break;
lock(2,res);
break;
case 109:/* lock sound */
res = pop();
lock(4,res);
break;
case 110:/* lock costume */
res = pop();
lock(3,res);
break;
case 111:/* lock room */
res = pop();
if (res > 0x7F)
res = _resourceMapper[res&0x7F];
lock(1,res);
break;
case 112:/* unlock script */
res = pop();
if (res >= _numGlobalScripts)
break;
unlock(2,res);
break;
case 113:/* unlock sound */
res = pop();
unlock(4,res);
break;
case 114:/* unlock costume */
res = pop();
unlock(3,res);
break;
case 115:/* unlock room */
res = pop();
if (res > 0x7F)
res = _resourceMapper[res&0x7F];
unlock(1,res);
break;
case 116:/* clear heap */
/* this is actually a scumm message */
error("clear heap not working yet");
break;
case 117:/* load charset */
res = pop();
loadCharset(res);
break;
case 118:/* nuke charset */
warning("popping extra argument in nukeCharset");
res = pop();
nukeCharset(res);
break;
case 119:/* ? */
res = pop();
unkResProc(pop(), res);
break;
default:
error("o2_resourceRoutines: default case");
}
}
void Scumm::o2_roomOps() {
int a,b,c,d,e;
switch(fetchScriptByte()) {
case 172: /* room scroll */
b = pop();
a = pop();
if (a < 160) a=160;
if (a > ((_scrWidthIn8Unit-20)<<3)) a=((_scrWidthIn8Unit-20)<<3);
if (b < 160) b=160;
if (b > ((_scrWidthIn8Unit-20)<<3)) b=((_scrWidthIn8Unit-20)<<3);
_vars[VAR_CAMERA_MIN] = a;
_vars[VAR_CAMERA_MAX] = b;
break;
case 174: /* set screen */
b = pop();
a = pop();
initScreens(0,a,320,b);
break;
case 175: /* set palette color */
d = pop();
c = pop();
b = pop();
a = pop();
setPalColor(d, a, b, c);
break;
case 176: /* shake on */
setShake(1);
break;
case 177: /* shake off */
setShake(0);
break;
case 179:
c = pop();
b = pop();
a = pop();
unkRoomFunc2(b,c,a,a,a);
break;
case 180:
_saveLoadData = pop();
_saveLoadFlag = pop();
warning("o2_roomops:180: partially unimplemented");
break;
case 181:
a = pop();
if (a) {
_switchRoomEffect = (byte)(a);
_switchRoomEffect2 = (byte)(a>>8);
} else {
screenEffect(_newEffect);
}
break;
case 182:
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
unkRoomFunc2(d, e, a, b, c);
break;
case 183:
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
unkRoomFunc3(d, e, a, b, c);
break;
case 184:
error("save string not implemented");
break;
case 185:
error("load string not implemented");
break;
case 186: /* palmanip? */
d = pop();
c = pop();
b = pop();
a = pop();
unkRoomFunc4(a, b, c, d, 1);
break;
case 187: /* color cycle delay */
b = pop();
a = pop();
if (b!=0)
_colorCycleDelays[a] = 0x4000 / (b*0x4C);
else
_colorCycleDelays[a] = 0;
break;
case 213: /* set palette */
setPalette(pop());
break;
default:
error("o2_roomOps: default case");
}
}
void Scumm::o2_actorSet() {
Actor *a;
int i,j,k;
int16 args[8];
byte b;
b = fetchScriptByte();
if (b==197) {
_curActor = pop();
return;
}
a = derefActorSafe(_curActor, "o2_actorSet");
switch(b) {
case 76: /* actor-costume */
setActorCostume(a, pop());
break;
case 77: /* actor-speed */
j = pop();
i = pop();
setActorWalkSpeed(a, i, j);
break;
case 78: /* actor-sound */
k = getStackList(args, sizeof(args)/sizeof(args[0]));
for (i=0; i<k; i++)
a->sound[i] = args[i];
break;
case 79: /* actor-walkframe */
a->walkFrame = pop();
break;
case 80: /* actor-talkframe */
a->talkFrame2 = pop();
a->talkFrame1 = pop();
break;
case 81: /* actor-standframe */
a->standFrame = pop();
break;
case 82:
pop();
pop();
pop();
break;
case 83:
initActor(a, 0);
break;
case 84: /* actor-elevation */
a->elevation = pop();
a->needRedraw = true;
a->needBgReset = true;
break;
case 85: /* actor-defaultanims */
a->initFrame = 1;
a->walkFrame = 2;
a->standFrame = 3;
a->talkFrame1 = 4;
a->talkFrame2 = 5;
break;
case 86: /* actor-palette */
j = pop();
i = pop();
checkRange(31, 0, i, "Illegal palet slot %d");
a->palette[i] = j;
a->needRedraw = true;
break;
case 87: /* actor-talkcolor */
a->talkColor = pop();
break;
case 88: /* actor-name */
loadPtrToResource(9, a->number, NULL);
break;
case 89: /* actor-initframe */
a->initFrame = pop();
break;
case 91:
a->width = pop();
break;
case 92:
a->scalex = a->scaley = pop();
a->needRedraw = true;
a->needBgReset = true;
break;
case 93:
a->neverZClip = 0;
break;
case 94:
a->neverZClip = pop();
break;
case 95:
a->ignoreBoxes = 1;
a->neverZClip = 0;
FixRooms:;
if (a->room==_currentRoom)
putActor(a, a->x, a->y, a->room);
break;
case 96:
a->ignoreBoxes = 0;
a->neverZClip = 0;
goto FixRooms;
case 97:
a->animSpeed = pop();
a->animProgress = 0;
break;
case 98:
a->data8 = pop();
break;
case 99:
a->new_1 = pop();
a->new_2 = pop();
break;
case 215:
a->new_3 = 1;
break;
case 216:
a->new_3 = 0;
break;
case 217:
initActor(a, 2);
break;
default:
error("o2_actorset: default case");
}
}
void Scumm::o2_verbOps() {
int slot,a,b;
VerbSlot *vs;
byte *ptr, op;
op = fetchScriptByte();
if(op==196) {
_curVerb = pop();
_curVerbSlot = getVerbSlot(_curVerb, 0);
checkRange(_maxVerbs-1,0,_curVerbSlot,"Illegal new verb slot %d");
return;
}
vs = &_verbs[_curVerbSlot];
slot = _curVerbSlot;
switch(op) {
case 124: /* load img */
a = pop();
if (_curVerbSlot) {
setVerbObject(_roomResource,a,slot);
vs->type=1;
}
break;
case 125:
loadPtrToResource(8, slot, NULL);
vs->type = 0;
vs->imgindex = 0;
break;
case 126:
vs->color = pop();
break;
case 127:
vs->hicolor = pop();
break;
case 128:
vs->y = pop();
vs->x = pop();
break;
case 129:
vs->curmode = 1;
break;
case 130:
vs->curmode = 0;
break;
case 131:
killVerb(slot);
break;
case 132:
slot = getVerbSlot(_curVerb, 0);
if (slot==0) {
for (slot=1; slot<_maxVerbs; slot++) {
if(_verbs[slot].verbid==0)
break;
}
if (slot==_maxVerbs)
error("Too many verbs");
_curVerbSlot = slot;
}
vs = &_verbs[slot];
vs->verbid = _curVerb;
vs->color = 2;
vs->hicolor = 0;
vs->dimcolor = 8;
vs->type = 0;
vs->charset_nr = string[0].t_charset;
vs->curmode = 0;
vs->saveid = 0;
vs->key = 0;
vs->center = 0;
vs->imgindex = 0;
break;
case 133:
vs->dimcolor = pop();
break;
case 134:
vs->curmode = 2;
break;
case 135:
vs->key = pop();
break;
case 136:
vs->center = 1;
break;
case 137:
a = pop();
if (a==0) {
ptr = (byte*)"";
} else {
ptr = getResourceAddress(7, a);
}
loadPtrToResource(8, slot, ptr);
vs->type = 0;
vs->imgindex = 0;
break;
case 139:
b = pop();
a = pop();
if (slot && a != vs->imgindex) {
setVerbObject(b, a, slot);
vs->type = 1;
vs->imgindex = a;
}
break;
case 140:
vs->bkcolor = pop();
break;
case 255:
drawVerb(slot, 0);
verbMouseOver(0);
break;
default:
error("o2_verbops: default case");
}
}
void Scumm::o2_getActorFromXY() {
int y = pop();
int x = pop();
push(getActorFromPos(x,y));
}
void Scumm::o2_findObject() {
int y = pop();
int x = pop();
int r = findObject(x,y);
push(r);
}
void Scumm::o2_pseudoRoom() {
int16 list[100];
int num,a,value;
num = getStackList(list,sizeof(list)/sizeof(list[0]));
value = pop();
while (--num>=0) {
a = list[num];
if (a > 0x7F)
_resourceMapper[a&0x7F] = value;
}
}
void Scumm::o2_getActorElevation() {
push(derefActorSafe(pop(),"o2_getActorElevation")->elevation);
}
void Scumm::o2_getVerbEntrypoint() {
int e = pop();
int v = pop();
push(getVerbEntrypoint(v,e));
}
void Scumm::o2_arrayOps() {
int a,b,c,d,num;
int16 list[128];
switch(fetchScriptByte()) {
case 205:
a = fetchScriptWord();
pop();
arrayop_1(a, NULL);
break;
case 208:
a = fetchScriptWord();
b = pop();
c = pop();
d = readVar(a);
if (d==0) {
defineArray(a, 5, 0, b+c);
}
while (c--) {
writeArray(a, 0, b+c, pop());
}
break;
case 212:
a = fetchScriptWord();
b = pop();
num = getStackList(list,sizeof(list)/sizeof(list[0]));
d = readVar(a);
if (d==0)
error("Must DIM a two dimensional array before assigning");
c = pop();
while (--num>=0) {
writeArray(a, c, b+num, list[num]);
}
break;
default:
error("o2_arrayOps: default case");
}
}
void Scumm::o2_saveRestoreVerbs() {
int a,b,c;
int slot,slot2;
c = pop();
b = pop();
a = pop();
switch(fetchScriptByte()) {
case 141:
while (a<=b) {
slot = getVerbSlot(a,0);
if (slot && _verbs[slot].saveid==0) {
_verbs[slot].saveid = c;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 142:
while (a<=b) {
slot = getVerbSlot(a, c);
if (slot) {
slot2 = getVerbSlot(a,0);
if (slot2)
killVerb(slot2);
slot = getVerbSlot(a,c);
_verbs[slot].saveid = 0;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 143:
while (a<=b) {
slot = getVerbSlot(a,c);
if (slot)
killVerb(slot);
a++;
}
break;
default:
error("o2_saveRestoreVerbs: default case");
}
}
void Scumm::o2_drawBox() {
int x,y,x2,y2,color;
color = pop();
y2 = pop();
x2 = pop();
y = pop();
x = pop();
drawBox(x, y, x2, y2, color);
}
void Scumm::o2_getActorWidth() {
push(derefActorSafe(pop(),"o2_getActorWidth")->width);
}
void Scumm::o2_wait() {
byte oldaddr;
switch(fetchScriptByte()) {
case 168:
if (derefActorSafe(pop(), "o2_wait")->moving) {
_scriptPointer += (int16)fetchScriptWord();
o2_breakHere();
} else {
fetchScriptWord();
}
return;
case 169:
if (_vars[VAR_HAVE_MSG])
break;
return;
case 170:
if (camera._curPos>>3 != camera._destPos>>3)
break;
return;
case 171:
if (_sentenceIndex!=0xFF) {
if (sentence[_sentenceIndex].unk &&
!isScriptLoaded(_vars[VAR_SENTENCE_SCRIPT]) )
return;
break;
}
if (!isScriptLoaded(_vars[VAR_SENTENCE_SCRIPT]))
return;
break;
default:
error("o2_wait: default case");
}
_scriptPointer -= 2;
o2_breakHere();
}
void Scumm::o2_getActorScaleX() {
push(derefActorSafe(pop(),"o2_getActorScale")->scalex);
}
void Scumm::o2_getActorAnimCounter1() {
push(derefActorSafe(pop(),"o2_getActorAnimCounter")->cost.animCounter1);
}
void Scumm::o2_soundKludge() {
int16 list[8];
getStackList(list,sizeof(list)/sizeof(list[0]));
soundKludge(list);
}
void Scumm::o2_isAnyOf() {
int16 list[100];
int num;
int16 val;
num = getStackList(list,sizeof(list)/sizeof(list[0]));
val = pop();
while (--num>=0) {
if (list[num] == val) {
push(1);
return;
}
}
push(0);
return;
}
void Scumm::o2_quitPauseRestart() {
switch(fetchScriptByte()) {
case 158:
pauseGame(0);
break;
case 160:
shutDown(0);
break;
default:
error("o2_quitPauseRestart: invalid case");
}
}
void Scumm::o2_isActorInBox() {
int box = pop();
Actor *a = derefActorSafe(pop(), "o2_isActorInBox");
push(checkXYInBoxBounds(box, a->x, a->y));
}
void Scumm::o2_delay() {
uint32 delay = (uint16)pop();
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o2_breakHere();
}
void Scumm::o2_delayLonger() {
uint32 delay = (uint16)pop() * 60;
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o2_breakHere();
}
void Scumm::o2_delayVeryLong() {
uint32 delay = (uint16)pop() * 3600;
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o2_breakHere();
}
void Scumm::o2_stopSentence() {
_sentenceIndex = 0xFF;
stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
clearClickedStatus();
}
void Scumm::o2_print_0() {
_actorToPrintStrFor = 0xFF;
decodeParseString2(0,0);
}
void Scumm::o2_print_1() {
decodeParseString2(1,0);
}
void Scumm::o2_print_2() {
decodeParseString2(2,0);
}
void Scumm::o2_print_3() {
decodeParseString2(3,0);
}
void Scumm::o2_printActor() {
decodeParseString2(0,1);
}
void Scumm::o2_printEgo() {
push(_vars[VAR_UNK_ACTOR]);
decodeParseString2(0,1);
}
void Scumm::o2_talkActor() {
_actorToPrintStrFor = pop();
_messagePtr = _scriptPointer;
setStringVars(0);
actorTalk();
_scriptPointer = _messagePtr;
}
void Scumm::o2_talkEgo() {
_actorToPrintStrFor = _vars[VAR_UNK_ACTOR];
_messagePtr = _scriptPointer;
setStringVars(0);
actorTalk();
_scriptPointer = _messagePtr;
}
void Scumm::o2_dim() {
byte b;
int data;
switch(fetchScriptByte()) {
case 199:
data = 5;
break;
case 200:
data = 1;
break;
case 201:
data = 2;
break;
case 202:
data = 3;
break;
case 203:
data = 4;
break;
case 204:
nukeArray(fetchScriptWord());
return;
default:
error("o2_dim: default case");
}
defineArray(fetchScriptWord(), data, 0, pop());
}
void Scumm::o2_runVerbCodeQuick() {
int16 args[16];
int script,entryp;
getStackList(args,sizeof(args)/sizeof(args[0]));
entryp = pop();
script = pop();
runVerbCode(script, entryp, 0, 1, args);
}
void Scumm::o2_runScriptQuick() {
int16 args[16];
int script;
getStackList(args,sizeof(args)/sizeof(args[0]));
script = pop();
runScript(script, 0, 1, args);
}
void Scumm::o2_dim2() {
int a,b,data;
switch(fetchScriptByte()) {
case 199:
data = 5;
break;
case 200:
data = 1;
break;
case 201:
data = 2;
break;
case 202:
data = 3;
break;
case 203:
data = 4;
break;
default:
error("o2_dim2: default case");
}
b = pop();
a = pop();
defineArray(fetchScriptWord(), data, a, b);
}
void Scumm::o2_abs() {
push(abs(pop()));
}
void Scumm::o2_distObjectObject() {
int a,b;
b = pop();
a = pop();
push(getDistanceBetween(true, a, 0, true, b, 0));
}
void Scumm::o2_distObjectPt() {
int a,b,c;
c = pop();
b = pop();
a = pop();
push(getDistanceBetween(true, a, 0, false, b, c));
}
void Scumm::o2_distPtPt() {
int a,b,c,d;
d = pop();
c = pop();
b = pop();
a = pop();
push(getDistanceBetween(false, a, b, false, c, d));
}
void Scumm::o2_dummy_stacklist() {
error("opcode o2_dummy_stacklist invalid");
}
void Scumm::o2_miscOps() {
int16 args[30];
int i;
getStackList(args,sizeof(args)/sizeof(args[0]));
switch(args[0]) {
case 3:
warning("o2_miscOps: nothing in 3");
break;
case 4:
unkMiscOp4(args[1], args[2], args[3], args[4]);
break;
case 5:
unkVirtScreen4(args[1]);
break;
case 6:
_fullRedraw = 1;
redrawBGAreas();
for (i=0; i<13; i++)
derefActor(i)->needRedraw = true;
processActors();
screenEffect(args[1]);
break;
case 8:
startManiac();
break;
case 9:
unkMiscOp9();
break;
}
}
void Scumm::o2_breakMaybe() {
ScriptSlot *ss = &vm.slot[_currentScript];
if (ss->newfield == 0) {
ss->newfield = pop();
} else {
ss->newfield--;
}
if (ss->newfield) {
_scriptPointer--;
o2_breakHere();
}
}
void Scumm::o2_pickOneOf() {
int16 args[100];
int i,num;
num = getStackList(args,sizeof(args)/sizeof(args[0]));
i = pop();
if (i<0 || i>=num)
error("o2_pickOneOf: out of range");
push(args[i]);
}
void Scumm::o2_pickOneOfDefault() {
int16 args[100];
int i,num,def;
def = pop();
num = getStackList(args,sizeof(args)/sizeof(args[0]));
i = pop();
if (i<0 || i>=num)
i = def;
else
i = args[i];
push(i);
}
void Scumm::decodeParseString2(int m, int n) {
byte b;
b = fetchScriptByte();
switch(b) {
case 65:
string[m].ypos = pop();
string[m].xpos = pop();
string[m].overhead = 0;
break;
case 66:
string[m].color = pop();
break;
case 67:
string[m].right = pop();
break;
case 69:
string[m].center = 1;
string[m].overhead = 0;
break;
case 71:
string[m].center = 0;
string[m].overhead = 0;
break;
case 72:
string[m].overhead = 1;
string[m].new_3 = 0;
break;
case 73:
error("decodeParseString2: case 73");
break;
case 74:
string[m].new_3 = 1;
break;
case 75:
_messagePtr = _scriptPointer;
switch(m) {
case 0: actorTalk(); break;
case 1: drawString(1); break;
case 2: unkMessage1(); break;
case 3: unkMessage2(); break;
}
_scriptPointer = _messagePtr;
return;
case 0xFE:
setStringVars(m);
if (n)
_actorToPrintStrFor = pop();
return;
case 0xFF:
string[m].t_xpos = string[m].xpos;
string[m].t_ypos = string[m].ypos;
string[m].t_center = string[m].center;
string[m].t_overhead = string[m].overhead;
string[m].t_new3 = string[m].new_3;
string[m].t_right = string[m].right;
string[m].t_color = string[m].color;
string[m].t_charset = string[m].charset;
return;
default:
error("decodeParseString: default case");
}
}
#endif