scummvm/engines/kyra/animator.cpp
Johannes Schickel 0bea9cf47b Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.

svn-id: r20695
2006-02-14 23:31:25 +00:00

692 lines
21 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra.h"
#include "kyra/screen.h"
#include "kyra/animator.h"
#include "kyra/sprites.h"
#include "common/system.h"
namespace Kyra {
ScreenAnimator::ScreenAnimator(KyraEngine *vm, OSystem *system) {
_vm = vm;
_screen = vm->screen();
_initOk = false;
_updateScreen = false;
_system = system;
_screenObjects = _actors = _items = _sprites = _objectQueue = 0;
_noDrawShapesFlag = 0;
}
ScreenAnimator::~ScreenAnimator() {
close();
}
void ScreenAnimator::init(int actors_, int items_, int sprites_) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::init(%d, %d, %d)", actors_, items_, sprites_);
_screenObjects = new AnimObject[actors_ + items_ + sprites_];
assert(_screenObjects);
memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_));
_actors = _screenObjects;
_sprites = &_screenObjects[actors_];
_items = &_screenObjects[actors_ + items_];
_brandonDrawFrame = 113;
_initOk = true;
}
void ScreenAnimator::close() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::close()");
if (_initOk) {
_initOk = false;
delete [] _screenObjects;
_screenObjects = _actors = _items = _sprites = _objectQueue = 0;
}
}
void ScreenAnimator::initAnimStateList() {
AnimObject *animStates = _screenObjects;
animStates[0].index = 0;
animStates[0].active = 1;
animStates[0].flags = 0x800;
animStates[0].background = _vm->_shapes[2];
animStates[0].rectSize = _screen->getRectSize(4, 48);
animStates[0].width = 4;
animStates[0].height = 48;
animStates[0].width2 = 4;
animStates[0].height2 = 3;
for (int i = 1; i <= 4; ++i) {
animStates[i].index = i;
animStates[i].active = 0;
animStates[i].flags = 0x800;
animStates[i].background = _vm->_shapes[3];
animStates[i].rectSize = _screen->getRectSize(4, 64);
animStates[i].width = 4;
animStates[i].height = 48;
animStates[i].width2 = 4;
animStates[i].height2 = 3;
}
for (int i = 5; i < 16; ++i) {
animStates[i].index = i;
animStates[i].active = 0;
animStates[i].flags = 0;
}
for (int i = 16; i < 28; ++i) {
animStates[i].index = i;
animStates[i].flags = 0;
animStates[i].background = _vm->_shapes[349+i];
animStates[i].rectSize = _screen->getRectSize(3, 24);
animStates[i].width = 3;
animStates[i].height = 16;
animStates[i].width2 = 0;
animStates[i].height2 = 0;
}
}
void ScreenAnimator::preserveAllBackgrounds() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::preserveAllBackgrounds()");
uint8 curPage = _screen->_curPage;
_screen->_curPage = 2;
AnimObject *curObject = _objectQueue;
while (curObject) {
if (curObject->active && !curObject->disable) {
preserveOrRestoreBackground(curObject, false);
curObject->bkgdChangeFlag = 0;
}
curObject = curObject->nextAnimObject;
}
_screen->_curPage = curPage;
}
void ScreenAnimator::flagAllObjectsForBkgdChange() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::flagAllObjectsForBkgdChange()");
AnimObject *curObject = _objectQueue;
while (curObject) {
curObject->bkgdChangeFlag = 1;
curObject = curObject->nextAnimObject;
}
}
void ScreenAnimator::flagAllObjectsForRefresh() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::flagAllObjectsForRefresh()");
AnimObject *curObject = _objectQueue;
while (curObject) {
curObject->refreshFlag = 1;
curObject = curObject->nextAnimObject;
}
}
void ScreenAnimator::restoreAllObjectBackgrounds() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::restoreAllObjectBackground()");
AnimObject *curObject = _objectQueue;
_screen->_curPage = 2;
while (curObject) {
if (curObject->active && !curObject->disable) {
preserveOrRestoreBackground(curObject, true);
curObject->x2 = curObject->x1;
curObject->y2 = curObject->y1;
}
curObject = curObject->nextAnimObject;
}
_screen->_curPage = 0;
}
void ScreenAnimator::preserveAnyChangedBackgrounds() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::preserveAnyChangedBackgrounds()");
AnimObject *curObject = _objectQueue;
_screen->_curPage = 2;
while (curObject) {
if (curObject->active && !curObject->disable && curObject->bkgdChangeFlag) {
preserveOrRestoreBackground(curObject, false);
curObject->bkgdChangeFlag = 0;
}
curObject = curObject->nextAnimObject;
}
_screen->_curPage = 0;
}
void ScreenAnimator::preserveOrRestoreBackground(AnimObject *obj, bool restore) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::preserveOrRestoreBackground(0x%X, restore)", obj, restore);
int x = 0, y = 0, width = obj->width << 3, height = obj->height;
if (restore) {
x = obj->x2;
y = obj->y2;
} else {
x = obj->x1;
y = obj->y1;
}
if (x < 0)
x = 0;
if (y < 0)
y = 0;
int temp;
temp = x + width;
if (temp >= 319) {
x = 319 - width;
}
temp = y + height;
if (temp >= 136) {
y = 136 - height;
}
if (restore) {
_screen->copyBlockToPage(_screen->_curPage, x, y, width, height, obj->background);
} else {
_screen->copyRegionToBuffer(_screen->_curPage, x, y, width, height, obj->background);
}
}
void ScreenAnimator::prepDrawAllObjects() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::prepDrawAllObjects()");
AnimObject *curObject = _objectQueue;
int drawPage = 2;
int flagUnk1 = 0, flagUnk2 = 0, flagUnk3 = 0;
if (_noDrawShapesFlag)
return;
if (_vm->_brandonStatusBit & 0x20)
flagUnk1 = 0x200;
if (_vm->_brandonStatusBit & 0x40)
flagUnk2 = 0x4000;
while (curObject) {
if (curObject->active) {
int xpos = curObject->x1;
int ypos = curObject->y1;
int drawLayer = 0;
if (!(curObject->flags & 0x800)) {
drawLayer = 7;
} else if (curObject->disable) {
drawLayer = 0;
} else {
drawLayer = _vm->_sprites->getDrawLayer(curObject->drawY);
}
// talking head functionallity
if (_vm->_talkingCharNum != -1) {
const int16 baseAnimFrameTable1[] = { 0x11, 0x35, 0x59, 0x00, 0x00, 0x00 };
const int16 baseAnimFrameTable2[] = { 0x15, 0x39, 0x5D, 0x00, 0x00, 0x00 };
const int8 xOffsetTable1[] = { 2, 4, 0, 5, 2, 0, 0, 0 };
const int8 xOffsetTable2[] = { 6, 4, 8, 3, 6, 0, 0, 0 };
const int8 yOffsetTable1[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
const int8 yOffsetTable2[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
if (curObject->index == 0 || curObject->index <= 4) {
int shapesIndex = 0;
if (curObject->index == _vm->_charSayUnk3) {
shapesIndex = _vm->_currHeadShape + baseAnimFrameTable1[curObject->index];
} else {
shapesIndex = baseAnimFrameTable2[curObject->index];
int temp2 = 0;
if (curObject->index == 2) {
if (_vm->_characterList[2].sceneId == 77 || _vm->_characterList[2].sceneId == 86) {
temp2 = 1;
} else {
temp2 = 0;
}
} else {
temp2 = 1;
}
if (!temp2) {
shapesIndex = -1;
}
}
xpos = curObject->x1;
ypos = curObject->y1;
int tempX = 0, tempY = 0;
if (curObject->flags & 0x1) {
tempX = (xOffsetTable1[curObject->index] * _brandonScaleX) >> 8;
tempY = yOffsetTable1[curObject->index];
} else {
tempX = (xOffsetTable2[curObject->index] * _brandonScaleX) >> 8;
tempY = yOffsetTable2[curObject->index];
}
tempY = (tempY * _brandonScaleY) >> 8;
xpos += tempX;
ypos += tempY;
if (_vm->_scaleMode && _brandonScaleX != 256) {
++xpos;
}
if (curObject->index == 0 && shapesIndex != -1) {
if (!(_vm->_brandonStatusBit & 2)) {
flagUnk3 = 0x100;
if ((flagUnk1 & 0x200) || (flagUnk2 & 0x4000)) {
flagUnk3 = 0;
}
int tempFlags = 0;
if (flagUnk3 & 0x100) {
tempFlags = curObject->flags & 1;
tempFlags |= 0x800 | flagUnk1 | 0x100;
}
if (!(flagUnk3 & 0x100) && (flagUnk2 & 0x4000)) {
tempFlags = curObject->flags & 1;
tempFlags |= 0x900 | flagUnk1 | 0x4000;
_screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), int(_vm->_brandonInvFlag), drawLayer, _brandonScaleX, _brandonScaleY);
} else {
if (!(flagUnk2 & 0x4000)) {
tempFlags = curObject->flags & 1;
tempFlags |= 0x900 | flagUnk1;
}
_screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _brandonScaleX, _brandonScaleY);
}
}
} else {
if (shapesIndex != -1) {
int tempFlags = 0;
if (curObject->flags & 1) {
tempFlags = 1;
}
_screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 0x800, drawLayer);
}
}
}
}
xpos = curObject->x1;
ypos = curObject->y1;
curObject->flags |= 0x800;
if (curObject->index == 0) {
flagUnk3 = 0x100;
if (flagUnk1 & 0x200 || flagUnk2 & 0x4000) {
flagUnk3 = 0;
}
if (_vm->_brandonStatusBit & 2) {
curObject->flags &= 0xFFFFFFFE;
}
if (!_vm->_scaleMode) {
if (flagUnk3 & 0x100) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x100, (uint8*)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer);
} else if (flagUnk3 & 0x4000) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4000, int(_vm->_brandonInvFlag), drawLayer);
} else {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1, drawLayer);
}
} else {
if (flagUnk3 & 0x100) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x104, (uint8*)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _brandonScaleX, _brandonScaleY);
} else if (flagUnk3 & 0x4000) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4004, int(_vm->_brandonInvFlag), drawLayer, _brandonScaleX, _brandonScaleY);
} else {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4, drawLayer, _brandonScaleX, _brandonScaleY);
}
}
} else {
if (curObject->index >= 16 && curObject->index <= 27) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | 4, drawLayer, (int)_vm->_scaleTable[curObject->drawY], (int)_vm->_scaleTable[curObject->drawY]);
} else {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags, drawLayer);
}
}
}
curObject = curObject->nextAnimObject;
}
}
void ScreenAnimator::copyChangedObjectsForward(int refreshFlag) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::copyChangedObjectsForward(%d)", refreshFlag);
AnimObject *curObject = _objectQueue;
while (curObject) {
if (curObject->active) {
if (curObject->refreshFlag || refreshFlag) {
int xpos = 0, ypos = 0, width = 0, height = 0;
xpos = curObject->x1 - (curObject->width2+1);
ypos = curObject->y1 - curObject->height2;
width = (curObject->width + ((curObject->width2)>>3)+1)<<3;
height = curObject->height + curObject->height2*2;
if (xpos < 8) {
xpos = 8;
} else if (xpos + width > 312) {
width = 312 - xpos;
}
if (ypos < 8) {
ypos = 8;
} else if (ypos + height > 136) {
height = 136 - ypos;
}
_screen->copyRegion(xpos, ypos, xpos, ypos, width, height, 2, 0, Screen::CR_CLIPPED);
curObject->refreshFlag = 0;
_updateScreen = true;
}
}
curObject = curObject->nextAnimObject;
}
if (_updateScreen) {
_screen->updateScreen();
_updateScreen = false;
}
}
void ScreenAnimator::updateAllObjectShapes() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::updateAllObjectShapes()");
restoreAllObjectBackgrounds();
preserveAnyChangedBackgrounds();
prepDrawAllObjects();
copyChangedObjectsForward(0);
}
void ScreenAnimator::animRemoveGameItem(int index) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::animRemoveGameItem(%d)", index);
restoreAllObjectBackgrounds();
AnimObject *animObj = &_items[index];
animObj->sceneAnimPtr = 0;
animObj->animFrameNumber = -1;
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
updateAllObjectShapes();
animObj->active = 0;
objectRemoveQueue(_objectQueue, animObj);
}
void ScreenAnimator::animAddGameItem(int index, uint16 sceneId) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::animRemoveGameItem(%d, %d)", index, sceneId);
restoreAllObjectBackgrounds();
assert(sceneId < _vm->_roomTableSize);
Room *currentRoom = &_vm->_roomTable[sceneId];
AnimObject *animObj = &_items[index];
animObj->active = 1;
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
animObj->drawY = currentRoom->itemsYPos[index];
animObj->sceneAnimPtr = _vm->_shapes[220+currentRoom->itemsTable[index]];
animObj->animFrameNumber = -1;
animObj->x1 = currentRoom->itemsXPos[index];
animObj->y1 = currentRoom->itemsYPos[index];
animObj->x1 -= fetchAnimWidth(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]) >> 1;
animObj->y1 -= fetchAnimHeight(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]);
animObj->x2 = animObj->x1;
animObj->y2 = animObj->y1;
animObj->width2 = 0;
animObj->height2 = 0;
_objectQueue = objectQueue(_objectQueue, animObj);
preserveAnyChangedBackgrounds();
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
}
void ScreenAnimator::animAddNPC(int character) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::animAddNPC(%d)", character);
restoreAllObjectBackgrounds();
AnimObject *animObj = &_actors[character];
const Character *ch = &_vm->_characterList[character];
animObj->active = 1;
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
animObj->drawY = ch->y1;
animObj->sceneAnimPtr = _vm->_shapes[4+ch->currentAnimFrame];
animObj->x1 = animObj->x2 = ch->x1 + _vm->_defaultShapeTable[ch->currentAnimFrame-7].xOffset;
animObj->y1 = animObj->y2 = ch->y1 + _vm->_defaultShapeTable[ch->currentAnimFrame-7].yOffset;
if (ch->facing >= 1 && ch->facing <= 3) {
animObj->flags |= 1;
} else if (ch->facing >= 5 && ch->facing <= 7) {
animObj->flags &= 0xFFFFFFFE;
}
_objectQueue = objectQueue(_objectQueue, animObj);
preserveAnyChangedBackgrounds();
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
}
AnimObject *ScreenAnimator::objectRemoveQueue(AnimObject *queue, AnimObject *rem) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::objectRemoveQueue(0x%X, 0x%X)", queue, rem);
AnimObject *cur = queue;
AnimObject *prev = queue;
while (cur != rem && cur) {
AnimObject *temp = cur->nextAnimObject;
if (!temp)
break;
prev = cur;
cur = temp;
}
if (cur == queue) {
if (!cur)
return 0;
return cur->nextAnimObject;
}
if (!cur->nextAnimObject) {
if (cur == rem) {
if (!prev) {
return 0;
} else {
prev->nextAnimObject = 0;
}
}
} else {
if (cur == rem) {
prev->nextAnimObject = rem->nextAnimObject;
}
}
return queue;
}
AnimObject *ScreenAnimator::objectAddHead(AnimObject *queue, AnimObject *head) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::objectAddHead(0x%X, 0x%X)", queue, head);
head->nextAnimObject = queue;
return head;
}
AnimObject *ScreenAnimator::objectQueue(AnimObject *queue, AnimObject *add) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::objectQueue(0x%X, 0x%X)", queue, add);
if (add->drawY <= queue->drawY || !queue) {
add->nextAnimObject = queue;
return add;
}
AnimObject *cur = queue;
AnimObject *prev = queue;
while (add->drawY > cur->drawY) {
AnimObject *temp = cur->nextAnimObject;
if (!temp)
break;
prev = cur;
cur = temp;
}
if (add->drawY <= cur->drawY) {
prev->nextAnimObject = add;
add->nextAnimObject = cur;
} else {
cur->nextAnimObject = add;
add->nextAnimObject = 0;
}
return queue;
}
void ScreenAnimator::addObjectToQueue(AnimObject *object) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::addObjectToQueue(0x%X)", object);
if (!_objectQueue) {
_objectQueue = objectAddHead(0, object);
} else {
_objectQueue = objectQueue(_objectQueue, object);
}
}
void ScreenAnimator::refreshObject(AnimObject *object) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::refreshObject(0x%X)", object);
_objectQueue = objectRemoveQueue(_objectQueue, object);
if (_objectQueue) {
_objectQueue = objectQueue(_objectQueue, object);
} else {
_objectQueue = objectAddHead(0, object);
}
}
void ScreenAnimator::makeBrandonFaceMouse() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::makeBrandonFaceMouse()");
if (_vm->mouseX() >= _vm->_currentCharacter->x1) {
_vm->_currentCharacter->facing = 3;
} else {
_vm->_currentCharacter->facing = 5;
}
animRefreshNPC(0);
updateAllObjectShapes();
}
int16 ScreenAnimator::fetchAnimWidth(const uint8 *shape, int16 mult) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::fetchAnimWidth(0x%X, %d)", shape, mult);
if (_vm->features() & GF_TALKIE)
shape += 2;
return (((int16)READ_LE_UINT16((shape+3))) * mult) >> 8;
}
int16 ScreenAnimator::fetchAnimHeight(const uint8 *shape, int16 mult) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::fetchAnimHeight(0x%X, %d)", shape, mult);
if (_vm->features() & GF_TALKIE)
shape += 2;
return (int16)(((int8)*(shape+2)) * mult) >> 8;
}
void ScreenAnimator::setBrandonAnimSeqSize(int width, int height) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::setBrandonAnimSeqSize(%d, %d)", width, height);
restoreAllObjectBackgrounds();
_brandonAnimSeqSizeWidth = _actors[0].width;
_brandonAnimSeqSizeHeight = _actors[0].height;
_actors[0].width = width + 1;
_actors[0].height = height;
preserveAllBackgrounds();
}
void ScreenAnimator::resetBrandonAnimSeqSize() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::resetBrandonAnimSeqSize()");
restoreAllObjectBackgrounds();
_actors[0].width = _brandonAnimSeqSizeWidth;
_actors[0].height = _brandonAnimSeqSizeHeight;
preserveAllBackgrounds();
}
void ScreenAnimator::animRefreshNPC(int character) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::animRefreshNPC(%d)", character);
AnimObject *animObj = &_actors[character];
Character *ch = &_vm->characterList()[character];
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
int facing = ch->facing;
if (facing >= 1 && facing <= 3) {
animObj->flags |= 1;
} else if (facing >= 5 && facing <= 7) {
animObj->flags &= 0xFFFFFFFE;
}
animObj->drawY = ch->y1;
animObj->sceneAnimPtr = _vm->shapes()[4+ch->currentAnimFrame];
animObj->animFrameNumber = ch->currentAnimFrame;
if (character == 0) {
if (_vm->brandonStatus() & 10) {
animObj->animFrameNumber = 88;
ch->currentAnimFrame = 88;
}
if (_vm->brandonStatus() & 2) {
animObj->animFrameNumber = _brandonDrawFrame;
ch->currentAnimFrame = _brandonDrawFrame;
animObj->sceneAnimPtr = _vm->shapes()[4+_brandonDrawFrame];
if (_vm->_brandonStatusBit0x02Flag) {
++_brandonDrawFrame;
if (_brandonDrawFrame >= 122)
_brandonDrawFrame = 113;
_vm->_brandonStatusBit0x02Flag = 0;
}
}
}
int xOffset = _vm->_defaultShapeTable[ch->currentAnimFrame-7].xOffset;
int yOffset = _vm->_defaultShapeTable[ch->currentAnimFrame-7].yOffset;
if (_vm->_scaleMode) {
animObj->x1 = ch->x1;
animObj->y1 = ch->y1;
_brandonScaleX = _vm->_scaleTable[ch->y1];
_brandonScaleY = _vm->_scaleTable[ch->y1];
animObj->x1 += (_brandonScaleX * xOffset) >> 8;
animObj->y1 += (_brandonScaleY * yOffset) >> 8;
} else {
animObj->x1 = ch->x1 + xOffset;
animObj->y1 = ch->y1 + yOffset;
}
animObj->width2 = 4;
animObj->height2 = 3;
refreshObject(animObj);
}
void ScreenAnimator::setCharacterDefaultFrame(int character) {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::setCharacterDefaultFrame()");
static uint16 initFrameTable[] = {
7, 41, 77, 0, 0
};
assert(character < ARRAYSIZE(initFrameTable));
Character *edit = &_vm->characterList()[character];
edit->sceneId = 0xFFFF;
edit->facing = 0;
edit->currentAnimFrame = initFrameTable[character];
// edit->unk6 = 1;
}
void ScreenAnimator::setCharactersHeight() {
debugC(9, kDebugLevelAnimator, "ScreenAnimator::setCharactersHeight()");
static int8 initHeightTable[] = {
48, 40, 48, 47, 56,
44, 42, 47, 38, 35,
40
};
for (int i = 0; i < 11; ++i) {
_vm->characterList()[i].height = initHeightTable[i];
}
}
} // end of namespace Kyra