scummvm/engines/agi
2009-09-24 17:24:42 +00:00
..
agi.cpp Properly uninitialize timer used in AgiEngine. 2009-08-22 00:18:22 +00:00
agi.h Implement getDebugger() in AGI 2009-08-30 21:43:07 +00:00
checks.cpp Cleanup 2009-06-06 17:45:52 +00:00
console.cpp Cleanup 2009-06-06 17:45:52 +00:00
console.h Implement debug commands "room" and "bt" 2009-06-06 17:43:26 +00:00
cycle.cpp Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first. 2009-08-18 21:37:31 +00:00
detection.cpp Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly): 2009-08-15 19:04:21 +00:00
font.h Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
global.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
graphics.cpp Remove ioFailed() usage from AGI engine. 2009-07-14 23:03:40 +00:00
graphics.h Cleanup 2009-06-06 17:45:52 +00:00
id.cpp Cleanup 2009-06-06 17:45:52 +00:00
inv.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
keyboard.cpp Move functions from agi.cpp to more appropriate files. 2009-07-22 15:55:33 +00:00
keyboard.h Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
loader_v2.cpp Cleanup 2009-06-06 17:45:52 +00:00
loader_v3.cpp Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:24:42 +00:00
logic.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
logic.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
lzw.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
lzw.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
menu.cpp Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first. 2009-08-18 21:37:31 +00:00
menu.h Implement fence.mouse opcode 2009-06-06 17:47:29 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
motion.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
objects.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
op_cmd.cpp Fix bug #2838551: "PSP: AGI games are unbearably slow" 2009-08-16 19:48:13 +00:00
op_dbg.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
op_test.cpp Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks 2009-06-06 17:48:09 +00:00
opcodes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
picture.cpp Cleanup 2009-06-06 17:44:24 +00:00
picture.h Cleanup 2009-06-06 17:44:24 +00:00
preagi_common.cpp Fix for bug #2071125 - "MICKEY: Mouse movement‏", by using the waitForTimer() function from the SCUMM engine 2008-11-06 16:31:34 +00:00
preagi_common.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_mickey.cpp Removed some warnings about unreachable code 2009-09-24 09:01:33 +00:00
preagi_mickey.h Removed unused defines, cleaned up some more defines and reduced the places where static data is read from the game's executable 2009-01-18 22:02:22 +00:00
preagi_troll.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
preagi_troll.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
preagi_winnie.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi.cpp Cleanup 2009-06-06 17:45:52 +00:00
preagi.h Implement getDebugger() in AGI 2009-08-30 21:43:07 +00:00
predictive.cpp Cleanup 2009-06-06 17:45:52 +00:00
saveload.cpp Commit modified patch from bug report #2849084 "AGI: Crash when saving fallback-matched game" to fix that bug. 2009-09-23 13:17:08 +00:00
sound.cpp Remove ioFailed() usage from AGI engine. 2009-07-14 23:03:40 +00:00
sound.h Preliminary support for CoCo3 music. 2009-06-17 23:16:21 +00:00
sprite.cpp Fix AGI crashes on 64-bit systems that require alignment 2009-08-02 21:22:46 +00:00
sprite.h Cleanup 2009-06-06 17:44:24 +00:00
text.cpp Cleanup 2009-06-06 17:45:52 +00:00
view.cpp Cleanup 2009-06-06 17:45:52 +00:00
view.h Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
wagparser.cpp Remove ioFailed() usage from AGI engine. 2009-07-14 23:03:40 +00:00
wagparser.h Renamed FilesystemNode -> FSNode 2008-10-02 16:58:59 +00:00
words.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00