mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
814 lines
22 KiB
C++
814 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_item.h"
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#include "engines/wintermute/ad/ad_game.h"
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#include "engines/wintermute/ad/ad_sentence.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/sound/base_sound.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdItem, false)
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//////////////////////////////////////////////////////////////////////////
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AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) {
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_spriteHover = NULL;
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_cursorNormal = _cursorHover = NULL;
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_cursorCombined = true;
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_inInventory = false;
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_displayAmount = false;
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_amount = 0;
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_amountOffsetX = 0;
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_amountOffsetY = 0;
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_amountAlign = TAL_RIGHT;
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_amountString = NULL;
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_state = STATE_READY;
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_movable = false;
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}
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//////////////////////////////////////////////////////////////////////////
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AdItem::~AdItem() {
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delete _spriteHover;
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delete _cursorNormal;
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delete _cursorHover;
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_spriteHover = NULL;
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_cursorNormal = NULL;
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_cursorHover = NULL;
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delete[] _amountString;
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_amountString = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdItem::loadFile(const char *filename) {
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byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == NULL) {
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_gameRef->LOG(0, "AdItem::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing ITEM file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(ITEM)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(CURSOR_HOVER)
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TOKEN_DEF(CURSOR_COMBINED)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(NAME)
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TOKEN_DEF(IMAGE_HOVER)
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TOKEN_DEF(IMAGE)
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TOKEN_DEF(EVENTS)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PROPERTY)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(FONT)
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TOKEN_DEF(ALPHA_COLOR)
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TOKEN_DEF(ALPHA)
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TOKEN_DEF(TALK_SPECIAL)
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TOKEN_DEF(TALK)
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TOKEN_DEF(SPRITE_HOVER)
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TOKEN_DEF(SPRITE)
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TOKEN_DEF(DISPLAY_AMOUNT)
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TOKEN_DEF(AMOUNT_OFFSET_X)
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TOKEN_DEF(AMOUNT_OFFSET_Y)
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TOKEN_DEF(AMOUNT_ALIGN)
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TOKEN_DEF(AMOUNT_STRING)
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TOKEN_DEF(AMOUNT)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdItem::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(ITEM)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(CURSOR_HOVER)
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TOKEN_TABLE(CURSOR_COMBINED)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(IMAGE_HOVER)
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TOKEN_TABLE(IMAGE)
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TOKEN_TABLE(EVENTS)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PROPERTY)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(ALPHA_COLOR)
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TOKEN_TABLE(ALPHA)
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TOKEN_TABLE(TALK_SPECIAL)
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TOKEN_TABLE(TALK)
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TOKEN_TABLE(SPRITE_HOVER)
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TOKEN_TABLE(SPRITE)
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TOKEN_TABLE(DISPLAY_AMOUNT)
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TOKEN_TABLE(AMOUNT_OFFSET_X)
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TOKEN_TABLE(AMOUNT_OFFSET_Y)
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TOKEN_TABLE(AMOUNT_ALIGN)
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TOKEN_TABLE(AMOUNT_STRING)
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TOKEN_TABLE(AMOUNT)
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TOKEN_TABLE_END
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byte *params;
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int cmd = 2;
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BaseParser parser;
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if (complete) {
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if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ITEM) {
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_gameRef->LOG(0, "'ITEM' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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int ar = 0, ag = 0, ab = 0, alpha = 255;
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while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile((char *)params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_NAME:
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setName((char *)params);
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break;
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case TOKEN_FONT:
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setFont((char *)params);
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break;
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case TOKEN_CAPTION:
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setCaption((char *)params);
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break;
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case TOKEN_IMAGE:
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case TOKEN_SPRITE:
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delete _sprite;
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_sprite = new BaseSprite(_gameRef, this);
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if (!_sprite || DID_FAIL(_sprite->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
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delete _sprite;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE_HOVER:
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case TOKEN_SPRITE_HOVER:
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delete _spriteHover;
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_spriteHover = new BaseSprite(_gameRef, this);
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if (!_spriteHover || DID_FAIL(_spriteHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
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delete _spriteHover;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_AMOUNT:
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parser.scanStr((char *)params, "%d", &_amount);
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break;
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case TOKEN_DISPLAY_AMOUNT:
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parser.scanStr((char *)params, "%b", &_displayAmount);
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break;
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case TOKEN_AMOUNT_OFFSET_X:
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parser.scanStr((char *)params, "%d", &_amountOffsetX);
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break;
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case TOKEN_AMOUNT_OFFSET_Y:
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parser.scanStr((char *)params, "%d", &_amountOffsetY);
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break;
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case TOKEN_AMOUNT_ALIGN:
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if (scumm_stricmp((char *)params, "left") == 0) {
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_amountAlign = TAL_LEFT;
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} else if (scumm_stricmp((char *)params, "right") == 0) {
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_amountAlign = TAL_RIGHT;
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} else {
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_amountAlign = TAL_CENTER;
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}
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break;
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case TOKEN_AMOUNT_STRING:
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BaseUtils::setString(&_amountString, (char *)params);
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break;
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case TOKEN_TALK: {
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BaseSprite *spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
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cmd = PARSERR_GENERIC;
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} else {
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_talkSprites.add(spr);
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}
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}
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break;
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case TOKEN_TALK_SPECIAL: {
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BaseSprite *spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
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cmd = PARSERR_GENERIC;
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} else {
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_talkSpritesEx.add(spr);
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}
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}
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break;
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case TOKEN_CURSOR:
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delete _cursorNormal;
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_cursorNormal = new BaseSprite(_gameRef);
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if (!_cursorNormal || DID_FAIL(_cursorNormal->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
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delete _cursorNormal;
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_cursorNormal = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_CURSOR_HOVER:
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delete _cursorHover;
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_cursorHover = new BaseSprite(_gameRef);
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if (!_cursorHover || DID_FAIL(_cursorHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
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delete _cursorHover;
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_cursorHover = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_CURSOR_COMBINED:
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parser.scanStr((char *)params, "%b", &_cursorCombined);
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break;
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case TOKEN_SCRIPT:
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addScript((char *)params);
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break;
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case TOKEN_PROPERTY:
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parseProperty(params, false);
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break;
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case TOKEN_ALPHA_COLOR:
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parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
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break;
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case TOKEN_ALPHA:
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parser.scanStr((char *)params, "%d", &alpha);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in ITEM definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_gameRef->LOG(0, "Error loading ITEM definition");
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return STATUS_FAILED;
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}
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if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
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ar = ag = ab = 255;
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}
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_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdItem::update() {
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_currentSprite = NULL;
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if (_state == STATE_READY && _animSprite) {
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delete _animSprite;
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_animSprite = NULL;
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}
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// finished playing animation?
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if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->isFinished()) {
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_state = STATE_READY;
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_currentSprite = _animSprite;
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}
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if (_sentence && _state != STATE_TALKING) {
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_sentence->finish();
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}
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// default: stand animation
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if (!_currentSprite) {
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_currentSprite = _sprite;
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}
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switch (_state) {
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//////////////////////////////////////////////////////////////////////////
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case STATE_PLAYING_ANIM:
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_currentSprite = _animSprite;
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break;
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//////////////////////////////////////////////////////////////////////////
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case STATE_READY:
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if (!_animSprite) {
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if (_gameRef->_activeObject == this && _spriteHover) {
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_currentSprite = _spriteHover;
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} else {
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_currentSprite = _sprite;
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}
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}
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break;
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//////////////////////////////////////////////////////////////////////////
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case STATE_TALKING: {
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_sentence->update();
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if (_sentence->_currentSprite) {
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_tempSprite2 = _sentence->_currentSprite;
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}
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bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
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if (_tempSprite2 == NULL || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
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if (timeIsUp) {
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_sentence->finish();
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_tempSprite2 = NULL;
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_state = STATE_READY;
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} else {
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_tempSprite2 = getTalkStance(_sentence->getNextStance());
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if (_tempSprite2) {
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_tempSprite2->reset();
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_currentSprite = _tempSprite2;
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}
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((AdGame *)_gameRef)->addSentence(_sentence);
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}
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} else {
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_currentSprite = _tempSprite2;
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((AdGame *)_gameRef)->addSentence(_sentence);
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}
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}
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default:
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break;
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}
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_ready = (_state == STATE_READY);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdItem::display(int x, int y) {
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int width = 0;
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if (_currentSprite) {
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Rect32 rc;
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_currentSprite->getBoundingRect(&rc, 0, 0);
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width = rc.width();
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}
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_posX = x + width / 2;
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_posY = y;
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bool ret;
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if (_currentSprite) {
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ret = _currentSprite->draw(x, y, this, 100, 100, _alphaColor);
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} else {
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ret = STATUS_OK;
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}
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if (_displayAmount) {
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int amountX = x;
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int amountY = y + _amountOffsetY;
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if (_amountAlign == TAL_RIGHT) {
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width -= _amountOffsetX;
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amountX -= _amountOffsetX;
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}
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amountX += _amountOffsetX;
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BaseFont *font = _font ? _font : _gameRef->_systemFont;
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if (font) {
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if (_amountString) {
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font->drawText((byte *)_amountString, amountX, amountY, width, _amountAlign);
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} else {
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char str[256];
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sprintf(str, "%d", _amount);
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font->drawText((byte *)str, amountX, amountY, width, _amountAlign);
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}
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}
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}
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// SetHoverSprite
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SetHoverSprite") == 0) {
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stack->correctParams(1);
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bool setCurrent = false;
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if (_currentSprite && _currentSprite == _spriteHover) {
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setCurrent = true;
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}
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const char *filename = stack->pop()->getString();
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delete _spriteHover;
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_spriteHover = NULL;
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BaseSprite *spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile(filename))) {
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stack->pushBool(false);
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script->runtimeError("Item.SetHoverSprite failed for file '%s'", filename);
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} else {
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_spriteHover = spr;
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if (setCurrent) {
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_currentSprite = _spriteHover;
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}
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stack->pushBool(true);
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetHoverSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "GetHoverSprite") == 0) {
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stack->correctParams(0);
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if (!_spriteHover || !_spriteHover->getFilename()) {
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stack->pushNULL();
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} else {
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stack->pushString(_spriteHover->getFilename());
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetHoverSpriteObject
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "GetHoverSpriteObject") == 0) {
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stack->correctParams(0);
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if (!_spriteHover) {
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stack->pushNULL();
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} else {
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stack->pushNative(_spriteHover, true);
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// SetNormalCursor
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SetNormalCursor") == 0) {
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stack->correctParams(1);
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const char *filename = stack->pop()->getString();
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delete _cursorNormal;
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_cursorNormal = NULL;
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BaseSprite *spr = new BaseSprite(_gameRef);
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if (!spr || DID_FAIL(spr->loadFile(filename))) {
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stack->pushBool(false);
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script->runtimeError("Item.SetNormalCursor failed for file '%s'", filename);
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} else {
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_cursorNormal = spr;
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stack->pushBool(true);
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetNormalCursor
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "GetNormalCursor") == 0) {
|
|
stack->correctParams(0);
|
|
|
|
if (!_cursorNormal || !_cursorNormal->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_cursorNormal->getFilename());
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetNormalCursorObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetNormalCursorObject") == 0) {
|
|
stack->correctParams(0);
|
|
|
|
if (!_cursorNormal) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_cursorNormal, true);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetHoverCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "SetHoverCursor") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
const char *filename = stack->pop()->getString();
|
|
|
|
delete _cursorHover;
|
|
_cursorHover = NULL;
|
|
BaseSprite *spr = new BaseSprite(_gameRef);
|
|
if (!spr || DID_FAIL(spr->loadFile(filename))) {
|
|
stack->pushBool(false);
|
|
script->runtimeError("Item.SetHoverCursor failed for file '%s'", filename);
|
|
} else {
|
|
_cursorHover = spr;
|
|
stack->pushBool(true);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetHoverCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetHoverCursor") == 0) {
|
|
stack->correctParams(0);
|
|
|
|
if (!_cursorHover || !_cursorHover->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_cursorHover->getFilename());
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetHoverCursorObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetHoverCursorObject") == 0) {
|
|
stack->correctParams(0);
|
|
|
|
if (!_cursorHover) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_cursorHover, true);
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScValue *AdItem::scGetProperty(const Common::String &name) {
|
|
_scValue->setNULL();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Type
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (name == "Type") {
|
|
_scValue->setString("item");
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Name
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "Name") {
|
|
_scValue->setString(getName());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DisplayAmount
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "DisplayAmount") {
|
|
_scValue->setBool(_displayAmount);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Amount
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "Amount") {
|
|
_scValue->setInt(_amount);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AmountOffsetX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "AmountOffsetX") {
|
|
_scValue->setInt(_amountOffsetX);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AmountOffsetY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "AmountOffsetY") {
|
|
_scValue->setInt(_amountOffsetY);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AmountAlign
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "AmountAlign") {
|
|
_scValue->setInt(_amountAlign);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AmountString
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "AmountString") {
|
|
if (!_amountString) {
|
|
_scValue->setNULL();
|
|
} else {
|
|
_scValue->setString(_amountString);
|
|
}
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CursorCombined
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "CursorCombined") {
|
|
_scValue->setBool(_cursorCombined);
|
|
return _scValue;
|
|
} else {
|
|
return AdTalkHolder::scGetProperty(name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdItem::scSetProperty(const char *name, ScValue *value) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Name
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Name") == 0) {
|
|
setName(value->getString());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DisplayAmount
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DisplayAmount") == 0) {
|
|
_displayAmount = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Amount
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Amount") == 0) {
|
|
_amount = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AmountOffsetX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AmountOffsetX") == 0) {
|
|
_amountOffsetX = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AmountOffsetY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AmountOffsetY") == 0) {
|
|
_amountOffsetY = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AmountAlign
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AmountAlign") == 0) {
|
|
_amountAlign = (TTextAlign)value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AmountString
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AmountString") == 0) {
|
|
if (value->isNULL()) {
|
|
delete[] _amountString;
|
|
_amountString = NULL;
|
|
} else {
|
|
BaseUtils::setString(&_amountString, value->getString());
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CursorCombined
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CursorCombined") == 0) {
|
|
_cursorCombined = value->getBool();
|
|
return STATUS_OK;
|
|
} else {
|
|
return AdTalkHolder::scSetProperty(name, value);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *AdItem::scToString() {
|
|
return "[item]";
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdItem::persist(BasePersistenceManager *persistMgr) {
|
|
|
|
AdTalkHolder::persist(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER(_cursorCombined));
|
|
persistMgr->transfer(TMEMBER(_cursorHover));
|
|
persistMgr->transfer(TMEMBER(_cursorNormal));
|
|
persistMgr->transfer(TMEMBER(_spriteHover));
|
|
persistMgr->transfer(TMEMBER(_inInventory));
|
|
persistMgr->transfer(TMEMBER(_displayAmount));
|
|
persistMgr->transfer(TMEMBER(_amount));
|
|
persistMgr->transfer(TMEMBER(_amountOffsetX));
|
|
persistMgr->transfer(TMEMBER(_amountOffsetY));
|
|
persistMgr->transfer(TMEMBER_INT(_amountAlign));
|
|
persistMgr->transfer(TMEMBER(_amountString));
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdItem::getExtendedFlag(const char *flagName) {
|
|
if (!flagName) {
|
|
return false;
|
|
} else if (strcmp(flagName, "usable") == 0) {
|
|
return true;
|
|
} else {
|
|
return AdObject::getExtendedFlag(flagName);
|
|
}
|
|
}
|
|
|
|
} // end of namespace Wintermute
|