mirror of
https://github.com/libretro/scummvm.git
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162 lines
4.2 KiB
C++
162 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_rot_level.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_sprite.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdRotLevel, false)
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//////////////////////////////////////////////////////////////////////////
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AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) {
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_posX = 0;
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_rotation = 0.0f;
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}
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//////////////////////////////////////////////////////////////////////////
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AdRotLevel::~AdRotLevel() {
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdRotLevel::loadFile(const char *filename) {
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byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == NULL) {
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_gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(ROTATION_LEVEL)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(X)
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TOKEN_DEF(ROTATION)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(ROTATION_LEVEL)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(X)
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TOKEN_TABLE(ROTATION)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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byte *params;
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int cmd;
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BaseParser parser;
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if (complete) {
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if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ROTATION_LEVEL) {
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_gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile((char *)params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_X:
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parser.scanStr((char *)params, "%d", &_posX);
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break;
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case TOKEN_ROTATION: {
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int i;
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parser.scanStr((char *)params, "%d", &i);
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_rotation = (float)i;
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}
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition");
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "ROTATION_LEVEL {\n");
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buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
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buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation);
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdRotLevel::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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persistMgr->transfer(TMEMBER(_rotation));
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return STATUS_OK;
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}
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} // end of namespace Wintermute
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