scummvm/engines/wintermute/ad/ad_rot_level.cpp
2012-09-11 03:03:17 +02:00

162 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_rot_level.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_sprite.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdRotLevel, false)
//////////////////////////////////////////////////////////////////////////
AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) {
_posX = 0;
_rotation = 0.0f;
}
//////////////////////////////////////////////////////////////////////////
AdRotLevel::~AdRotLevel() {
}
//////////////////////////////////////////////////////////////////////////
bool AdRotLevel::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(ROTATION_LEVEL)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(X)
TOKEN_DEF(ROTATION)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ROTATION_LEVEL)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(X)
TOKEN_TABLE(ROTATION)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd;
BaseParser parser;
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ROTATION_LEVEL) {
_gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile((char *)params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_X:
parser.scanStr((char *)params, "%d", &_posX);
break;
case TOKEN_ROTATION: {
int i;
parser.scanStr((char *)params, "%d", &i);
_rotation = (float)i;
}
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition");
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ROTATION_LEVEL {\n");
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation);
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdRotLevel::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_rotation));
return STATUS_OK;
}
} // end of namespace Wintermute