scummvm/common/cosinetables.h
2014-02-18 02:39:33 +01:00

63 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_COSINETABLES_H
#define COMMON_COSINETABLES_H
namespace Common {
class CosineTable {
public:
/**
* Construct a cosine table with the specified bit precision
*
* @param bitPrecision Precision of the table, which must be in range [4, 16]
*/
CosineTable(int bitPrecision);
~CosineTable();
/**
* Get pointer to table.
*
* This table contains 2^bitPrecision/2 entries.
* The layout of this table is as follows:
* - Entries 0 up to (excluding) 2^bitPrecision/4:
* cos(0) till (excluding) cos(1/2*pi)
* - Entries 2^bitPrecision/4 up to (excluding) 2^bitPrecision/2:
* cos(3/2*pi) till (excluding) cos(2*pi)
*/
const float *getTable() { return _table; }
/**
* Get pointer to table
*/
int getPrecision() { return _bitPrecision; }
private:
float *_table;
int _bitPrecision;
};
} // End of namespace Common
#endif // COMMON_COSINETABLES_H