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https://github.com/libretro/scummvm.git
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798c6bf34d
SCI engine has very many game options.
136 lines
4.1 KiB
C++
136 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/gui_options.h"
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#include "common/config-manager.h"
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#include "common/str.h"
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namespace Common {
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const struct GameOpt {
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const char *option;
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// Each description must be a unique identifier not containing a substring
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// of any other description
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const char *desc;
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} g_gameOptions[] = {
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{ GUIO_NOSUBTITLES, "sndNoSubs" },
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{ GUIO_NOMUSIC, "sndNoMusic" },
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{ GUIO_NOSPEECH, "sndNoSpeech" },
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{ GUIO_NOSFX, "sndNoSFX" },
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{ GUIO_NOMIDI, "sndNoMIDI" },
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{ GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" },
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{ GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" },
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{ GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" },
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{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
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{ GUIO_MIDIPCSPK, "midiPCSpk" },
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{ GUIO_MIDICMS, "midiCMS" },
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{ GUIO_MIDIPCJR, "midiPCJr" },
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{ GUIO_MIDIADLIB, "midiAdLib" },
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{ GUIO_MIDIC64, "midiC64" },
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{ GUIO_MIDIAMIGA, "midiAmiga" },
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{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
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{ GUIO_MIDITOWNS, "midiTowns" },
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{ GUIO_MIDIPC98, "midiPC98" },
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{ GUIO_MIDIMT32, "midiMt32" },
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{ GUIO_MIDIGM, "midiGM" },
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{ GUIO_NOASPECT, "noAspect" },
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{ GUIO_RENDERHERCGREEN, "hercGreen" },
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{ GUIO_RENDERHERCAMBER, "hercAmber" },
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{ GUIO_RENDERCGA, "cga" },
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{ GUIO_RENDEREGA, "ega" },
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{ GUIO_RENDERVGA, "vga" },
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{ GUIO_RENDERAMIGA, "amiga" },
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{ GUIO_RENDERFMTOWNS, "fmtowns" },
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{ GUIO_RENDERPC9821, "pc9821" },
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{ GUIO_RENDERPC9801, "pc9801" },
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{ GUIO_RENDERAPPLE2GS, "2gs" },
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{ GUIO_RENDERATARIST, "atari" },
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{ GUIO_RENDERMACINTOSH, "macintosh" },
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{ GUIO_GAMEOPTIONS1, "gameOption1" },
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{ GUIO_GAMEOPTIONS2, "gameOption2" },
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{ GUIO_GAMEOPTIONS3, "gameOption3" },
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{ GUIO_GAMEOPTIONS4, "gameOption4" },
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{ GUIO_GAMEOPTIONS5, "gameOption5" },
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{ GUIO_GAMEOPTIONS6, "gameOption6" },
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{ GUIO_GAMEOPTIONS7, "gameOption7" },
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{ GUIO_GAMEOPTIONS8, "gameOption8" },
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{ GUIO_GAMEOPTIONS9, "gameOption9" },
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// Option strings must not contain substrings of any other options, so
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// "gameOption10" would be invalid here because it contains "gameOption1"
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{ GUIO_GAMEOPTIONS10, "gameOptionA" },
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{ GUIO_NONE, 0 }
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};
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bool checkGameGUIOption(const String &option, const String &str) {
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for (int i = 0; g_gameOptions[i].desc; i++) {
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if (option.contains(g_gameOptions[i].option)) {
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if (str.contains(g_gameOptions[i].desc))
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return true;
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else
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return false;
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}
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}
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return false;
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}
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String parseGameGUIOptions(const String &str) {
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String res;
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for (int i = 0; g_gameOptions[i].desc; i++)
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if (str.contains(g_gameOptions[i].desc))
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res += g_gameOptions[i].option;
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return res;
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}
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const String getGameGUIOptionsDescription(const String &options) {
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String res;
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for (int i = 0; g_gameOptions[i].desc; i++)
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if (options.contains(g_gameOptions[i].option[0]))
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res += String(g_gameOptions[i].desc) + " ";
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res.trim();
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return res;
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}
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void updateGameGUIOptions(const String &options, const String &langOption) {
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const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
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if ((!options.empty() && !ConfMan.hasKey("guioptions")) ||
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(ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) {
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ConfMan.set("guioptions", newOptionString);
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ConfMan.flushToDisk();
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}
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}
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} // End of namespace Common
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