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https://github.com/libretro/scummvm.git
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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_WINEXE_H
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#define COMMON_WINEXE_H
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#include "common/hash-str.h"
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#include "common/str.h"
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namespace Common {
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class WinResourceID {
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public:
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WinResourceID() { _idType = kIDTypeNull; }
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WinResourceID(String x) { _idType = kIDTypeString; _name = x; }
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WinResourceID(uint32 x) { _idType = kIDTypeNumerical; _id = x; }
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WinResourceID &operator=(const String &x);
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WinResourceID &operator=(uint32 x);
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bool operator==(const String &x) const;
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bool operator==(const uint32 &x) const;
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bool operator==(const WinResourceID &x) const;
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String getString() const;
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uint32 getID() const;
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String toString() const;
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private:
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/** An ID Type. */
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enum IDType {
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kIDTypeNull, ///< No type set
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kIDTypeNumerical, ///< A numerical ID.
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kIDTypeString ///< A string ID.
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} _idType;
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String _name; ///< The resource's string ID.
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uint32 _id; ///< The resource's numerical ID.
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};
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struct WinResourceID_Hash {
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uint operator()(const WinResourceID &id) const { return hashit(id.toString()); }
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};
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struct WinResourceID_EqualTo {
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bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
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};
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} // End of namespace Common
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#endif
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