scummvm/engines/sword1
Bastien Bouclet bb813719b5 ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.

Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03 11:43:00 +01:00
..
animation.cpp SWORD1: Fix Missing Default Switch Cases 2019-10-20 15:39:58 +01:00
animation.h
collision.h
configure.engine
console.cpp
console.h
control.cpp SWORD1: Fix Missing Default Switch Cases 2019-10-20 15:39:58 +01:00
control.h
debug.cpp
debug.h
detection.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
eventman.cpp
eventman.h
logic.cpp SWORD1: Fix Missing Default Switch Cases 2019-10-20 15:39:58 +01:00
logic.h
memman.cpp
memman.h
menu.cpp
menu.h
module.mk
mouse.cpp
mouse.h
music.cpp
music.h
object.h
objectman.cpp SWORD1: Fix Missing Default Switch Cases 2019-10-20 15:39:58 +01:00
objectman.h
POTFILES
resman.cpp
resman.h
router.cpp
router.h
screen.cpp
screen.h
sound.cpp
sound.h
staticres.cpp
sword1.cpp
sword1.h
sworddefs.h
swordres.h
text.cpp
text.h