scummvm/engines/agos/animation.h
2007-11-01 06:00:16 +00:00

77 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGOS_ANIMATION_H
#define AGOS_ANIMATION_H
#include "common/file.h"
#include "common/stream.h"
#include "graphics/dxa_player.h"
#include "sound/mixer.h"
namespace AGOS {
class AGOSEngine;
class MoviePlayer : public Graphics::DXAPlayer {
AGOSEngine *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _bgSound;
Audio::AudioStream *_bgSoundStream;
Audio::SoundHandle _omniTVSound;
Common::SeekableReadStream *_omniTVFile;
bool _omniTV;
bool _leftButtonDown;
bool _rightButtonDown;
uint32 _ticks;
char baseName[40];
static const char *_sequenceList[90];
uint8 _sequenceNum;
public:
MoviePlayer(AGOSEngine *vm, Audio::Mixer *mixer);
bool load(const char *filename);
void play();
void nextFrame();
protected:
virtual void setPalette(byte *pal);
private:
void playOmniTV();
void handleNextFrame();
bool processFrame();
void startSound();
};
} // End of namespace AGOS
#endif