scummvm/engines/queen/resource.h
2007-09-01 19:13:04 +00:00

175 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef QUEEN_RESOURCE_H
#define QUEEN_RESOURCE_H
#include "common/file.h"
#include "common/util.h"
#include "queen/defs.h"
namespace Queen {
enum GameFeatures {
GF_DEMO = 1 << 0, // demo
GF_TALKIE = 1 << 1, // equivalent to cdrom version check
GF_FLOPPY = 1 << 2, // floppy, ie. non-talkie version
GF_INTERVIEW = 1 << 3, // interview demo
GF_REBUILT = 1 << 4 // version rebuilt with the 'compression_queen' tool
};
struct RetailGameVersion {
char str[6];
uint8 queenTblVersion;
uint32 queenTblOffset;
uint32 dataFileSize;
};
struct DetectedGameVersion {
Common::Platform platform;
Common::Language language;
uint8 features;
uint8 compression;
char str[6];
uint8 queenTblVersion;
uint32 queenTblOffset;
};
struct ResourceEntry {
char filename[13];
uint8 bundle;
uint32 offset;
uint32 size;
};
class Resource {
public:
Resource();
~Resource();
//! loads a binary file
uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL);
//! loads a text file
void loadTextFile(const char *filename, Common::StringList &stringList);
//! returns true if the file is present in the resource
bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; }
//! returns a reference to a sound file
Common::File *findSound(const char *filename, uint32 *size);
bool isDemo() const { return (_version.features & GF_DEMO) != 0; }
bool isInterview() const { return (_version.features & GF_INTERVIEW) != 0; }
bool isFloppy() const { return (_version.features & GF_FLOPPY) != 0; }
bool isCD() const { return (_version.features & GF_TALKIE) != 0; }
//! returns compression type for audio files
uint8 getCompression() const { return _version.compression; }
//! returns JAS version string (contains language, platform and version information)
const char *getJASVersion() const { return _version.str; }
//! returns the language of the game
Common::Language getLanguage() const { return _version.language; }
Common::Platform getPlatform() const { return _version.platform; }
//! detect game version
static bool detectVersion(DetectedGameVersion *ver, Common::File *f);
enum Version {
VER_ENG_FLOPPY = 0,
VER_ENG_TALKIE = 1,
VER_FRE_FLOPPY = 2,
VER_FRE_TALKIE = 3,
VER_GER_FLOPPY = 4,
VER_GER_TALKIE = 5,
VER_ITA_FLOPPY = 6,
VER_ITA_TALKIE = 7,
VER_SPA_TALKIE = 8,
VER_HEB_TALKIE = 9,
VER_DEMO_PCGAMES = 10,
VER_DEMO = 11,
VER_INTERVIEW = 12,
VER_AMI_ENG_FLOPPY = 13,
VER_AMI_DEMO = 14,
VER_AMI_INTERVIEW = 15,
VER_COUNT = 16
};
enum {
JAS_VERSION_OFFSET_DEMO = 0x119A8,
JAS_VERSION_OFFSET_INTV = 0xCF8,
JAS_VERSION_OFFSET_PC = 0x12484
};
protected:
Common::File _resourceFile;
int _currentResourceFileNum;
DetectedGameVersion _version;
//! number of entries in resource table
uint32 _resourceEntries;
ResourceEntry *_resourceTable;
//! verify the version of the selected game
void checkJASVersion();
//! returns a reference to the ReseourceEntry for the specified filename
ResourceEntry *resourceEntry(const char *filename) const;
//! seeks resource file to specific bundle and file offset
void seekResourceFile(int num, uint32 offset);
//! extract the resource table for the specified game version
void readTableFile(uint8 version, uint32 offset);
//! read the resource table from the specified file
void readTableEntries(Common::File *file);
//! detect game version based on queen.1 datafile size
static const RetailGameVersion *detectGameVersionFromSize(uint32 size);
//! resource table filename (queen.tbl)
static const char *_tableFilename;
//! known FOTAQ versions
static const RetailGameVersion _gameVersions[];
//! resource table for english floppy version
static ResourceEntry _resourceTablePEM10[];
};
} // End of namespace Queen
#endif