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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 |
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.. | ||
animation.cpp | ||
animation.h | ||
collision.h | ||
control.cpp | ||
control.h | ||
credits.cpp | ||
credits.h | ||
debug.cpp | ||
debug.h | ||
eventman.cpp | ||
eventman.h | ||
logic.cpp | ||
logic.h | ||
memman.cpp | ||
memman.h | ||
menu.cpp | ||
menu.h | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
music.cpp | ||
music.h | ||
object.h | ||
objectman.cpp | ||
objectman.h | ||
resman.cpp | ||
resman.h | ||
router.cpp | ||
router.h | ||
screen.cpp | ||
screen.h | ||
sound.cpp | ||
sound.h | ||
staticres.cpp | ||
sword1.cpp | ||
sword1.h | ||
sworddefs.h | ||
swordres.h | ||
text.cpp | ||
text.h |