mirror of
https://github.com/libretro/scummvm.git
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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/events.h"
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#include "chewy/chewy.h"
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#include "chewy/console.h"
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#include "chewy/cursor.h"
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#include "chewy/events.h"
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#include "chewy/graphics.h"
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#include "chewy/scene.h"
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namespace Chewy {
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Events::Events(ChewyEngine *vm, Console *console) :
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_vm(vm), _console(console) {
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_eventManager = g_system->getEventManager();
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}
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void Events::processEvents() {
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while (_eventManager->pollEvent(_event)) {
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if (_event.type == Common::EVENT_KEYDOWN) {
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switch (_event.kbd.keycode) {
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case Common::KEYCODE_ESCAPE:
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_vm->quitGame();
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break;
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case Common::KEYCODE_SPACE:
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_vm->_cursor->nextCursor();
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break;
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case Common::KEYCODE_d:
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if (_event.kbd.flags & Common::KBD_CTRL)
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_console->attach();
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break;
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default:
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break;
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}
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} else if (_event.type == Common::EVENT_LBUTTONUP) {
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_vm->_scene->mouseClick(_event.mouse);
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} else if (_event.type == Common::EVENT_RBUTTONUP) {
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_vm->_cursor->nextCursor();
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} else if (_event.type == Common::EVENT_MOUSEMOVE) {
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_vm->_scene->updateMouse(_event.mouse);
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}
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}
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}
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} // End of namespace Chewy
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