scummvm/engines/illusions/sound.cpp

547 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "illusions/illusions.h"
#include "illusions/sound.h"
#include "illusions/time.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
namespace Illusions {
// MusicPlayer
MusicPlayer::MusicPlayer()
: _musicId(0), _flags(0) {
_flags = 1; // TODO?
}
MusicPlayer::~MusicPlayer() {
stop();
}
void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
debug(1, "MusicPlayer::play(%08X)", musicId);
if (_flags & 1) {
stop();
_musicId = musicId;
_flags |= 2;
_flags &= ~4;
if (looping) {
_flags |= 8;
} else {
_flags &= ~8;
}
Common::String filename = Common::String::format("%08x.wav", _musicId);
Common::File *fd = new Common::File();
fd->open(filename);
Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1);
g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
}
}
void MusicPlayer::stop() {
debug(1, "MusicPlayer::stop()");
if ((_flags & 1) && (_flags & 2)) {
if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
g_system->getMixer()->stopHandle(_soundHandle);
_flags &= ~2;
_flags &= ~4;
_flags &= ~8;
_musicId = 0;
}
}
bool MusicPlayer::isPlaying() {
return (_flags & 1) && (_flags & 2) && g_system->getMixer()->isSoundHandleActive(_soundHandle);
}
// MidiPlayer
MidiPlayer::MidiPlayer()
: _isIdle(true), _isPlaying(false), _isCurrentlyPlaying(false), _isLooped(false),
_loopedMusicId(0), _queuedMusicId(0), _loadedMusicId(0),
_data(0), _dataSize(0) {
_data = 0;
_dataSize = 0;
_isGM = false;
MidiPlayer::createDriver();
int ret = _driver->open();
if (ret == 0) {
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
_driver->setTimerCallback(this, &timerCallback);
}
}
MidiPlayer::~MidiPlayer() {
sysMidiStop();
}
bool MidiPlayer::play(uint32 musicId) {
debug("MidiPlayer::play(%08X)", musicId);
bool isMusicLooping = true; // TODO Use actual flag
if (!_isIdle)
return false;
if (_isPlaying) {
if (isMusicLooping) {
_loopedMusicId = musicId;
} else {
_queuedMusicId = musicId;
_isIdle = false;
}
return true;
}
if (_isCurrentlyPlaying && _loopedMusicId == musicId)
return true;
sysMidiStop();
_isLooped = isMusicLooping;
if (_isLooped) {
_loopedMusicId = musicId;
} else {
_isPlaying = true;
}
sysMidiPlay(musicId);
_isCurrentlyPlaying = true;
return true;
}
void MidiPlayer::stop() {
sysMidiStop();
_isIdle = true;
_isPlaying = false;
_isCurrentlyPlaying = false;
_loopedMusicId = 0;
_queuedMusicId = 0;
}
void MidiPlayer::sysMidiPlay(uint32 musicId) {
Common::StackLock lock(_mutex);
Common::String filename = Common::String::format("%08x.mid", musicId);
debug(0, "MidiPlayer::sysMidiPlay() %s", filename.c_str());
Common::File fd;
if (!fd.open(filename)) {
error("MidiPlayer::sysMidiPlay() Could not open %s", filename.c_str());
}
_dataSize = fd.size();
_data = new byte[_dataSize];
fd.read(_data, _dataSize);
_isGM = true;
_loadedMusicId = musicId;
MidiParser *parser = MidiParser::createParser_SMF();
if (parser->loadMusic(_data, _dataSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser = parser;
syncVolume();
Audio::MidiPlayer::_isLooping = _isLooped;
Audio::MidiPlayer::_isPlaying = true;
}
}
void MidiPlayer::sysMidiStop() {
Audio::MidiPlayer::stop();
delete[] _data;
_data = 0;
_dataSize = 0;
_loadedMusicId = 0;
}
void MidiPlayer::send(uint32 b) {
if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
}
Audio::MidiPlayer::send(b);
}
void MidiPlayer::sendToChannel(byte channel, uint32 b) {
if (!_channelsTable[channel]) {
_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
// If a new channel is allocated during the playback, make sure
// its volume is correctly initialized.
if (_channelsTable[channel])
_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
}
if (_channelsTable[channel])
_channelsTable[channel]->send(b);
}
void MidiPlayer::endOfTrack() {
uint32 nextMusicId = _queuedMusicId;
if (nextMusicId == 0)
nextMusicId = _loopedMusicId;
if (_isLooped && _loadedMusicId == nextMusicId) {
Audio::MidiPlayer::endOfTrack();
return;
}
sysMidiStop();
_queuedMusicId = 0;
_isIdle = true;
play(nextMusicId);
}
// VoicePlayer
VoicePlayer::VoicePlayer() : _wasPlaying(false), _isPaused(false) {
}
VoicePlayer::~VoicePlayer() {
stop();
}
bool VoicePlayer::cue(const char *voiceName) {
debug(1, "VoicePlayer::cue(%s)", voiceName);
_voiceName = voiceName;
_voiceStatus = 2;
if (!isEnabled()) {
_voiceStatus = 3;
return false;
}
return true;
}
void VoicePlayer::stopCueing() {
_voiceStatus = 3;
}
void VoicePlayer::start(int16 volume, int16 pan) {
Common::String filename = Common::String::format("%s.wav", _voiceName.c_str());
Common::File *fd = new Common::File();
fd->open(filename);
Audio::AudioStream *audioStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
g_system->getMixer()->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
_voiceStatus = 4;
}
void VoicePlayer::stop() {
if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
g_system->getMixer()->stopHandle(_soundHandle);
_voiceStatus = 1;
_voiceName.clear();
}
void VoicePlayer::pause() {
if (!_isPaused) {
_isPaused = true;
_wasPlaying = isPlaying();
g_system->getMixer()->pauseHandle(_soundHandle, true);
}
}
void VoicePlayer::unpause() {
if (_isPaused) {
_isPaused = false;
if (_wasPlaying)
g_system->getMixer()->pauseHandle(_soundHandle, false);
}
}
bool VoicePlayer::isPlaying() {
return g_system->getMixer()->isSoundHandleActive(_soundHandle);
}
bool VoicePlayer::isEnabled() {
// TODO
return true;
}
bool VoicePlayer::isCued() {
return _voiceStatus == 2;
}
// Sound
Sound::Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping)
: _stream(0), _soundEffectId(soundEffectId), _soundGroupId(soundGroupId), _looping(looping) {
load();
}
Sound::~Sound() {
unload();
}
void Sound::load() {
Common::String filename = Common::String::format("%08x/%08x.wav", _soundGroupId, _soundEffectId);
Common::File *fd = new Common::File();
if (!fd->open(filename)) {
delete fd;
error("SoundMan::loadSound() Could not load %s", filename.c_str());
}
_stream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
}
void Sound::unload() {
debug(1, "Sound::unload() %08X", _soundEffectId);
stop();
delete _stream;
_stream = 0;
}
void Sound::play(int16 volume, int16 pan) {
stop();
_stream->rewind();
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(_stream, _looping ? 0 : 1, DisposeAfterUse::NO);
g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream,
-1, volume, pan, DisposeAfterUse::YES);
}
void Sound::stop() {
if (isPlaying())
g_system->getMixer()->stopHandle(_soundHandle);
}
bool Sound::isPlaying() {
return g_system->getMixer()->isSoundHandleActive(_soundHandle);
}
bool Sound::isLooping() {
return _looping;
}
// SoundMan
SoundMan::SoundMan(IllusionsEngine *vm)
: _vm(vm), _musicNotifyThreadId(0) {
_musicPlayer = new MusicPlayer();
_midiPlayer = new MidiPlayer();
_voicePlayer = new VoicePlayer();
}
SoundMan::~SoundMan() {
delete _musicPlayer;
delete _midiPlayer;
delete _voicePlayer;
unloadSounds(0);
}
void SoundMan::update() {
updateMidi();
if (_musicNotifyThreadId && !_musicPlayer->isPlaying())
_vm->notifyThreadId(_musicNotifyThreadId);
}
void SoundMan::playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId) {
_vm->notifyThreadId(_musicNotifyThreadId);
_musicPlayer->play(musicId, type == 2, volume, pan);
_musicNotifyThreadId = notifyThreadId;
}
void SoundMan::stopMusic() {
_musicPlayer->stop();
}
void SoundMan::playMidiMusic(uint32 musicId) {
if (!_midiPlayer->play(musicId)) {
_midiMusicQueue.push_back(musicId);
}
}
void SoundMan::stopMidiMusic() {
_midiPlayer->stop();
}
void SoundMan::fadeMidiMusic(int16 finalVolume, int16 duration, uint32 notifyThreadId) {
_midiMusicFader._active = true;
_midiMusicFader._notifyThreadId = notifyThreadId;
_midiMusicFader._startVolume = _midiMusicFader._currVolume;
_midiMusicFader._finalVolume = finalVolume;
_midiMusicFader._startTime = getCurrentTime();
_midiMusicFader._duration = duration;
}
void SoundMan::clearMidiMusicQueue() {
_midiMusicQueue.clear();
}
bool SoundMan::cueVoice(const char *voiceName) {
return _voicePlayer->cue(voiceName);
}
void SoundMan::stopCueingVoice() {
_voicePlayer->stopCueing();
}
void SoundMan::startVoice(int16 volume, int16 pan) {
_voicePlayer->start(calcAdjustedVolume("speech_volume", (uint8)volume), pan);
}
void SoundMan::stopVoice() {
_voicePlayer->stop();
}
void SoundMan::pauseVoice() {
_voicePlayer->pause();
}
void SoundMan::unpauseVoice() {
_voicePlayer->unpause();
}
bool SoundMan::isVoicePlaying() {
return _voicePlayer->isPlaying();
}
bool SoundMan::isVoiceEnabled() {
return _voicePlayer->isEnabled();
}
bool SoundMan::isVoiceCued() {
return _voicePlayer->isCued();
}
void SoundMan::loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping) {
Sound *sound = new Sound(soundEffectId, soundGroupId, looping);
_sounds.push_front(sound);
}
void SoundMan::playSound(uint32 soundEffectId, int16 volume, int16 pan) {
Sound *sound = getSound(soundEffectId);
if (sound)
sound->play(calcAdjustedVolume("sfx_volume", (uint8)volume), pan);
}
void SoundMan::stopSound(uint32 soundEffectId) {
Sound *sound = getSound(soundEffectId);
if (sound)
sound->stop();
}
void SoundMan::stopLoopingSounds() {
for (SoundListIterator it = _sounds.begin(); it != _sounds.end(); ++it) {
Sound *sound = *it;
if (sound->isPlaying() && sound->isLooping()) {
sound->stop();
}
}
}
void SoundMan::unloadSounds(uint32 soundGroupId) {
SoundListIterator it = _sounds.begin();
while (it != _sounds.end()) {
Sound *sound = *it;
if (soundGroupId == 0 || sound->_soundGroupId == soundGroupId) {
delete sound;
it = _sounds.erase(it);
} else
++it;
}
}
Sound *SoundMan::getSound(uint32 soundEffectId) {
for (SoundListIterator it = _sounds.begin(); it != _sounds.end(); ++it) {
if ((*it)->_soundEffectId == soundEffectId)
return *it;
}
return 0;
}
void SoundMan::updateMidi() {
if (_midiPlayer->isIdle() & !_midiMusicQueue.empty()) {
uint32 musicId = _midiMusicQueue.front();
_midiMusicQueue.remove_at(0);
_midiPlayer->play(musicId);
}
updateMidiMusicFader();
}
void SoundMan::updateMidiMusicFader() {
if (_midiMusicFader._active) {
int16 currTime = getCurrentTime();
if (currTime - _midiMusicFader._startTime > _midiMusicFader._duration) {
_midiMusicFader._active = false;
currTime = _midiMusicFader._startTime + _midiMusicFader._duration;
if (_midiMusicFader._notifyThreadId) {
_vm->notifyThreadId(_midiMusicFader._notifyThreadId);
_midiMusicFader._notifyThreadId = 0;
}
}
const int16 elapsedTime = currTime - _midiMusicFader._startTime;
const int16 volumeDelta = _midiMusicFader._finalVolume - _midiMusicFader._startVolume;
const int masterMusicVolume = _vm->_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
_midiMusicFader._currVolume = _midiMusicFader._startVolume + (elapsedTime * volumeDelta / _midiMusicFader._duration);
_midiPlayer->setVolume(_midiMusicFader._currVolume * masterMusicVolume / 255);
}
}
void SoundMan::setMusicVolume(uint16 volume) {
ConfMan.setInt("music_volume", volume);
_midiPlayer->syncVolume();
ConfMan.flushToDisk();
}
void SoundMan::setSfxVolume(uint16 volume) {
ConfMan.setInt("sfx_volume", volume);
ConfMan.flushToDisk();
}
void SoundMan::setSpeechVolume(uint16 volume) {
ConfMan.setInt("speech_volume", volume);
ConfMan.flushToDisk();
}
uint16 SoundMan::calcAdjustedVolume(const Common::String &volumeConfigKey, uint16 volume) {
uint16 masterVolume = (uint16)ConfMan.getInt(volumeConfigKey);
return (uint16)(((float)masterVolume/256) * (float)volume);
}
uint16 SoundMan::getMusicVolume() {
return (uint16)ConfMan.getInt("music_volume");
}
uint16 SoundMan::getSfxVolume() {
return (uint16)ConfMan.getInt("sfx_volume");
}
uint16 SoundMan::getSpeechVolume() {
return (uint16)ConfMan.getInt("speech_volume");
}
} // End of namespace Illusions