scummvm/engines/sludge/sound.cpp

588 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/file.h"
#include "common/list.h"
#include "common/memstream.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/decoders/vorbis.h"
#include "audio/mods/mod_xm_s3m.h"
#include "sludge/allfiles.h"
#include "sludge/fileset.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
#include "sludge/sludge.h"
#include "sludge/sound.h"
namespace Sludge {
const int SoundManager::MAX_SAMPLES = 8;
const int SoundManager::MAX_MODS = 3;
SoundManager::SoundManager() {
_soundCache = nullptr;
_soundCache = new SoundThing[MAX_SAMPLES];
_modCache = nullptr;
_modCache = new SoundThing[MAX_MODS];
init();
}
SoundManager::~SoundManager() {
killSoundStuff();
delete []_soundCache;
_soundCache = nullptr;
delete []_modCache;
_modCache = nullptr;
}
void SoundManager::init() {
// there's possibility that several sound list played at the same time
_soundListHandles.clear();
_soundOK = false;
_silenceIKillYou = false;
_isHandlingSoundList = false;
_defVol = 128;
_defSoundVol = 255;
_modLoudness = 0.95f;
_emptySoundSlot = 0;
}
bool SoundManager::initSoundStuff() {
for (int a = 0; a < MAX_SAMPLES; ++a) {
_soundCache[a].fileLoaded = -1;
_soundCache[a].looping = false;
_soundCache[a].inSoundList = false;
}
for (int a = 0; a < MAX_MODS; ++a) {
_modCache[a].fileLoaded = -1;
_modCache[a].looping = false;
_modCache[a].inSoundList = false;
}
return _soundOK = true;
}
void SoundManager::killSoundStuff() {
if (!_soundOK)
return;
for (int i = 0; i < MAX_SAMPLES; ++i)
freeSound(i);
for (int i = 0; i < MAX_MODS; ++i)
stopMOD(i);
}
/*
* Some setters:
*/
void SoundManager::setMusicVolume(int a, int v) {
if (!_soundOK)
return;
if (g_sludge->_mixer->isSoundHandleActive(_modCache[a].handle)) {
_modCache[a].vol = v;
g_sludge->_mixer->setChannelVolume(_modCache[a].handle, _modLoudness * v);
}
}
void SoundManager::setDefaultMusicVolume(int v) {
_defVol = v;
}
void SoundManager::setSoundVolume(int a, int v) {
if (!_soundOK)
return;
int ch = findInSoundCache(a);
if (ch != -1) {
if (g_sludge->_mixer->isSoundHandleActive(_soundCache[ch].handle)) {
_soundCache[ch].vol = v;
g_sludge->_mixer->setChannelVolume(_soundCache[ch].handle, v);
}
}
}
void SoundManager::setDefaultSoundVolume(int v) {
_defSoundVol = v;
}
void SoundManager::setSoundLoop(int a, int s, int e) {
//#pragma unused (a,s,e)
}
int SoundManager::findInSoundCache(int a) {
int i;
for (i = 0; i < MAX_SAMPLES; i++) {
if (_soundCache[i].fileLoaded == a) {
return i;
}
}
return -1;
}
void SoundManager::stopMOD(int i) {
if (!_soundOK)
return;
if (_modCache[i].fileLoaded >= 0) {
if (g_sludge->_mixer->isSoundHandleActive(_modCache[i].handle)) {
g_sludge->_mixer->stopHandle(_modCache[i].handle);
}
}
_modCache[i].fileLoaded = -1;
}
void SoundManager::huntKillSound(int filenum) {
if (!_soundOK)
return;
int gotSlot = findInSoundCache(filenum);
if (gotSlot == -1)
return;
freeSound(gotSlot);
}
void SoundManager::freeSound(int a) {
if (!_soundOK)
return;
_silenceIKillYou = true;
if (_soundCache[a].fileLoaded >= 0) {
if (g_sludge->_mixer->isSoundHandleActive(_soundCache[a].handle)) {
g_sludge->_mixer->stopHandle(_soundCache[a].handle);
if (_soundCache[a].inSoundList)
handleSoundLists();
}
}
_soundCache[a].inSoundList = false;
_soundCache[a].looping = false;
_soundCache[a].fileLoaded = -1;
_silenceIKillYou = false;
}
void SoundManager::huntKillFreeSound(int filenum) {
if (!_soundOK)
return;
int gotSlot = findInSoundCache(filenum);
if (gotSlot == -1)
return;
freeSound(gotSlot);
}
/*
* Loading and playing:
*/
bool SoundManager::playMOD(int f, int a, int fromTrack) {
if (!_soundOK)
return true;
stopMOD(a);
// load sound
setResourceForFatal(f);
uint length = g_sludge->_resMan->openFileFromNum(f);
if (length == 0) {
g_sludge->_resMan->finishAccess();
setResourceForFatal(-1);
return false;
}
// make audio stream
Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
Common::SeekableReadStream *memImage = readStream->readStream(length);
// debug output
#if 0
Common::DumpFile *dump = new Common::DumpFile();
Common::String name = Common::String::format("mod_sound_%i", f);
dump->open(name);
byte *soundData = new byte[length];
memImage->read(soundData, length);
dump->write(soundData, length);
dump->finalize();
delete []soundData;
delete dump;
memImage->seek(0, SEEK_SET);
#endif
if (memImage->size() != (int)length || readStream->err()) {
return fatal("Sound reading failed");
}
Audio::AudioStream *stream = Audio::makeModXmS3mStream(memImage, DisposeAfterUse::NO);
if (stream) {
// play sound
_modCache[a].fileLoaded = f;
_modCache[a].vol = _defVol;
g_sludge->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_modCache[a].handle, stream, -1, _modCache[a].vol);
} else {
_modCache[a].fileLoaded = -1;
}
g_sludge->_resMan->finishAccess();
setResourceForFatal(-1);
return true;
}
bool SoundManager::stillPlayingSound(int ch) {
if (_soundOK)
if (ch != -1)
if (_soundCache[ch].fileLoaded != -1)
if (g_sludge->_mixer->isSoundHandleActive(_soundCache[ch].handle))
return true;
return false;
}
bool SoundManager::forceRemoveSound() {
for (int a = 0; a < MAX_SAMPLES; a++) {
if (_soundCache[a].fileLoaded != -1) {
freeSound(a);
return 1;
}
}
return 0;
}
int SoundManager::findEmptySoundSlot() {
for (int t = 0; t < MAX_SAMPLES; t++) {
_emptySoundSlot++;
_emptySoundSlot %= MAX_SAMPLES;
if (!g_sludge->_mixer->isSoundHandleActive(_soundCache[_emptySoundSlot].handle) && !_soundCache[_emptySoundSlot].inSoundList)
return _emptySoundSlot;
}
// Argh! They're all playing! Let's trash the oldest that's not looping...
for (int t = 0; t < MAX_SAMPLES; t++) {
_emptySoundSlot++;
_emptySoundSlot %= MAX_SAMPLES;
if (!_soundCache[_emptySoundSlot].looping && !_soundCache[_emptySoundSlot].inSoundList)
return _emptySoundSlot;
}
// Holy crap, they're all looping! What's this twat playing at?
_emptySoundSlot++;
_emptySoundSlot %= MAX_SAMPLES;
return _emptySoundSlot;
}
int SoundManager::cacheSound(int f) {
return 0; // don't load source in advance
}
int SoundManager::makeSoundAudioStream(int f, Audio::AudioStream *&audiostream, bool loopy) {
if (!_soundOK)
return -1;
int a = findInSoundCache(f);
if (a == -1) {
if (f == -2)
return -1;
a = findEmptySoundSlot();
}
freeSound(a);
setResourceForFatal(f);
uint32 length = g_sludge->_resMan->openFileFromNum(f);
if (!length)
return -1;
Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
uint curr_ptr = readStream->pos();
Audio::RewindableAudioStream *stream = Audio::makeWAVStream(readStream->readStream(length), DisposeAfterUse::NO);
#ifdef USE_VORBIS
if (!stream) {
readStream->seek(curr_ptr);
stream = Audio::makeVorbisStream(readStream->readStream(length), DisposeAfterUse::NO);
}
#endif
g_sludge->_resMan->finishAccess();
if (stream) {
audiostream = Audio::makeLoopingAudioStream(stream, loopy ? 0 : 1);
_soundCache[a].fileLoaded = f;
_soundCache[a].looping = loopy;
setResourceForFatal(-1);
} else {
audiostream = nullptr;
warning(ERROR_SOUND_ODDNESS);
_soundCache[a].fileLoaded = -1;
_soundCache[a].looping = false;
return -1;
}
return a;
}
bool SoundManager::startSound(int f, bool loopy) {
if (_soundOK) {
// Load sound
Audio::AudioStream *stream = nullptr;
int a = makeSoundAudioStream(f, stream, loopy);
if (a == -1) {
warning("Failed to cache sound!");
return false;
}
// play sound
_soundCache[a].looping = loopy;
_soundCache[a].vol = _defSoundVol;
g_sludge->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundCache[a].handle, stream, -1, _soundCache[a].vol);
}
return true;
}
void SoundManager::saveSounds(Common::WriteStream *stream) {
if (_soundOK) {
for (int i = 0; i < MAX_SAMPLES; i++) {
if (_soundCache[i].looping) {
stream->writeByte(1);
stream->writeUint16BE(_soundCache[i].fileLoaded);
stream->writeUint16BE(_soundCache[i].vol);
}
}
}
stream->writeByte(0);
stream->writeUint16BE(_defSoundVol);
stream->writeUint16BE(_defVol);
}
void SoundManager::loadSounds(Common::SeekableReadStream *stream) {
for (int i = 0; i < MAX_SAMPLES; i++)
freeSound(i);
while (stream->readByte()) {
int fileLoaded = stream->readUint16BE();
_defSoundVol = stream->readUint16BE();
startSound(fileLoaded, 1);
}
_defSoundVol = stream->readUint16BE();
_defVol = stream->readUint16BE();
}
bool SoundManager::getSoundCacheStack(StackHandler *sH) {
Variable newFileHandle;
newFileHandle.varType = SVT_NULL;
for (int a = 0; a < MAX_SAMPLES; a++) {
if (_soundCache[a].fileLoaded != -1) {
newFileHandle.setVariable(SVT_FILE, _soundCache[a].fileLoaded);
if (!addVarToStackQuick(newFileHandle, sH->first))
return false;
if (sH->last == NULL)
sH->last = sH->first;
}
}
return true;
}
bool SoundManager::deleteSoundFromList(SoundList*&s) {
// Don't delete a playing sound.
if (s->cacheIndex)
return false;
SoundList*o = NULL;
if (!s->next) {
o = s->prev;
if (o)
o->next = NULL;
delete s;
s = o;
return (s != NULL);
}
if (s != s->next) {
o = s->next;
o->prev = s->prev;
if (o->prev)
o->prev->next = o;
}
delete s;
s = o;
return (s != NULL);
}
void SoundManager::handleSoundLists() {
if (_isHandlingSoundList)
return;
_isHandlingSoundList = true;
for (SoundListHandles::iterator it = _soundListHandles.begin(); it != _soundListHandles.end(); ++it) {
SoundList*s = (*it);
int a = s->cacheIndex;
bool remove = false;
if (!g_sludge->_mixer->isSoundHandleActive(_soundCache[a].handle)) { // reach the end of stream
s->cacheIndex = false;
_soundCache[a].inSoundList = false;
if (_silenceIKillYou) {
while (deleteSoundFromList(s))
;
remove = (s == NULL); // s not null if still playing
} else {
if (s->next) {
if (s->next == s) { // loop the same sound
int v = _defSoundVol;
_defSoundVol = _soundCache[a].vol;
startSound(s->sound, true);
_defSoundVol = v;
while (deleteSoundFromList(s))
;
remove = (s == NULL); // s not null if still playing
} else { // repush the next sound list
s->next->vol = _soundCache[a].vol;
playSoundList(s->next);
remove = true; // remove this one
}
} else {
while (deleteSoundFromList(s))
;
remove = (s == NULL); // s not null if still playing
}
}
}
if (remove) {
it = _soundListHandles.reverse_erase(it);
}
}
_isHandlingSoundList = false;
}
// loop a list of sound
void SoundManager::playSoundList(SoundList*s) {
if (_soundOK) {
// Load sound
Audio::AudioStream *stream;
int a = makeSoundAudioStream(s->sound, stream, false);
if (a == -1) {
warning("Failed to cache sound!");
return;
}
// Play sound
_soundCache[a].looping = false;
if (s->vol < 0)
_soundCache[a].vol = _defSoundVol;
else
_soundCache[a].vol = s->vol;
s-> cacheIndex = a;
g_sludge->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundCache[a].handle, stream, -1, _soundCache[a].vol);
_soundCache[a].inSoundList = true;
// push sound list
_soundListHandles.push_back(s);
}
}
void playMovieStream(int a) {
#if 0
if (! soundOK) return;
ALboolean ok;
ALuint src;
alGenSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to create OpenAL source!\n");
return;
}
alSourcef(src, AL_GAIN, (float) soundCache[a].vol / 256);
ok = alurePlaySourceStream(src, soundCache[a].stream,
10, 0, sound_eos_callback, &intpointers[a]);
if (!ok) {
debugOut("Failed to play stream: %s\n", alureGetErrorString());
alDeleteSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to delete OpenAL source!\n");
}
soundCache[a].playingOnSource = 0;
} else {
soundCache[a].playingOnSource = src;
soundCache[a].playing = true;
}
#endif
}
#if 0
int initMovieSound(int f, ALenum format, int audioChannels, ALuint samplerate,
ALuint(*callback)(void *userdata, ALubyte *data, ALuint bytes)) {
if (! soundOK) return 0;
int retval;
int a = findEmptySoundSlot();
freeSound(a);
soundCache[a].looping = false;
#if 0
// audioChannel * sampleRate gives us a buffer of half a second. Not much, but it should be enough.
soundCache[a].stream = alureCreateStreamFromCallback(
callback,
&intpointers[a], format, samplerate,
audioChannels * samplerate, 0, NULL);
#endif
if (soundCache[a].stream != NULL) {
soundCache[a].fileLoaded = f;
soundCache[a].vol = defSoundVol;
retval = a;
} else {
#if 0
debugOut("Failed to create stream from sound: %s\n",
alureGetErrorString());
#endif
warning(ERROR_SOUND_ODDNESS);
soundCache[a].stream = NULL;
soundCache[a].playing = false;
soundCache[a].playingOnSource = 0;
soundCache[a].fileLoaded = -1;
retval = -1;
}
//fprintf (stderr, "Stream %d created. Sample rate: %d Channels: %d\n", retval, samplerate, audioChannels);
return retval;
}
#endif
uint SoundManager::getSoundSource(int index) {
warning("getSoundSource, Unimplemented");
return 0; /*soundCache[index].playingOnSource;*/
}
} // End of namespace Sludge