mirror of
https://github.com/libretro/scummvm.git
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588 lines
14 KiB
C++
588 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/list.h"
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#include "common/memstream.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/wave.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/mods/mod_xm_s3m.h"
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#include "sludge/allfiles.h"
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#include "sludge/fileset.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/sludge.h"
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#include "sludge/sound.h"
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namespace Sludge {
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const int SoundManager::MAX_SAMPLES = 8;
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const int SoundManager::MAX_MODS = 3;
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SoundManager::SoundManager() {
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_soundCache = nullptr;
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_soundCache = new SoundThing[MAX_SAMPLES];
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_modCache = nullptr;
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_modCache = new SoundThing[MAX_MODS];
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init();
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}
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SoundManager::~SoundManager() {
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killSoundStuff();
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delete []_soundCache;
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_soundCache = nullptr;
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delete []_modCache;
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_modCache = nullptr;
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}
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void SoundManager::init() {
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// there's possibility that several sound list played at the same time
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_soundListHandles.clear();
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_soundOK = false;
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_silenceIKillYou = false;
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_isHandlingSoundList = false;
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_defVol = 128;
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_defSoundVol = 255;
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_modLoudness = 0.95f;
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_emptySoundSlot = 0;
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}
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bool SoundManager::initSoundStuff() {
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for (int a = 0; a < MAX_SAMPLES; ++a) {
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_soundCache[a].fileLoaded = -1;
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_soundCache[a].looping = false;
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_soundCache[a].inSoundList = false;
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}
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for (int a = 0; a < MAX_MODS; ++a) {
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_modCache[a].fileLoaded = -1;
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_modCache[a].looping = false;
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_modCache[a].inSoundList = false;
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}
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return _soundOK = true;
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}
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void SoundManager::killSoundStuff() {
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if (!_soundOK)
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return;
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for (int i = 0; i < MAX_SAMPLES; ++i)
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freeSound(i);
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for (int i = 0; i < MAX_MODS; ++i)
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stopMOD(i);
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}
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/*
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* Some setters:
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*/
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void SoundManager::setMusicVolume(int a, int v) {
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if (!_soundOK)
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return;
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if (g_sludge->_mixer->isSoundHandleActive(_modCache[a].handle)) {
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_modCache[a].vol = v;
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g_sludge->_mixer->setChannelVolume(_modCache[a].handle, _modLoudness * v);
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}
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}
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void SoundManager::setDefaultMusicVolume(int v) {
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_defVol = v;
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}
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void SoundManager::setSoundVolume(int a, int v) {
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if (!_soundOK)
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return;
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int ch = findInSoundCache(a);
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if (ch != -1) {
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if (g_sludge->_mixer->isSoundHandleActive(_soundCache[ch].handle)) {
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_soundCache[ch].vol = v;
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g_sludge->_mixer->setChannelVolume(_soundCache[ch].handle, v);
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}
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}
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}
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void SoundManager::setDefaultSoundVolume(int v) {
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_defSoundVol = v;
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}
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void SoundManager::setSoundLoop(int a, int s, int e) {
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//#pragma unused (a,s,e)
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}
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int SoundManager::findInSoundCache(int a) {
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int i;
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for (i = 0; i < MAX_SAMPLES; i++) {
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if (_soundCache[i].fileLoaded == a) {
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return i;
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}
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}
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return -1;
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}
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void SoundManager::stopMOD(int i) {
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if (!_soundOK)
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return;
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if (_modCache[i].fileLoaded >= 0) {
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if (g_sludge->_mixer->isSoundHandleActive(_modCache[i].handle)) {
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g_sludge->_mixer->stopHandle(_modCache[i].handle);
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}
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}
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_modCache[i].fileLoaded = -1;
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}
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void SoundManager::huntKillSound(int filenum) {
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if (!_soundOK)
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return;
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int gotSlot = findInSoundCache(filenum);
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if (gotSlot == -1)
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return;
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freeSound(gotSlot);
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}
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void SoundManager::freeSound(int a) {
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if (!_soundOK)
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return;
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_silenceIKillYou = true;
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if (_soundCache[a].fileLoaded >= 0) {
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if (g_sludge->_mixer->isSoundHandleActive(_soundCache[a].handle)) {
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g_sludge->_mixer->stopHandle(_soundCache[a].handle);
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if (_soundCache[a].inSoundList)
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handleSoundLists();
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}
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}
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_soundCache[a].inSoundList = false;
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_soundCache[a].looping = false;
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_soundCache[a].fileLoaded = -1;
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_silenceIKillYou = false;
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}
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void SoundManager::huntKillFreeSound(int filenum) {
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if (!_soundOK)
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return;
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int gotSlot = findInSoundCache(filenum);
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if (gotSlot == -1)
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return;
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freeSound(gotSlot);
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}
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/*
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* Loading and playing:
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*/
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bool SoundManager::playMOD(int f, int a, int fromTrack) {
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if (!_soundOK)
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return true;
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stopMOD(a);
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// load sound
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setResourceForFatal(f);
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uint length = g_sludge->_resMan->openFileFromNum(f);
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if (length == 0) {
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g_sludge->_resMan->finishAccess();
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setResourceForFatal(-1);
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return false;
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}
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// make audio stream
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Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
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Common::SeekableReadStream *memImage = readStream->readStream(length);
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// debug output
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#if 0
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Common::DumpFile *dump = new Common::DumpFile();
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Common::String name = Common::String::format("mod_sound_%i", f);
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dump->open(name);
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byte *soundData = new byte[length];
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memImage->read(soundData, length);
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dump->write(soundData, length);
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dump->finalize();
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delete []soundData;
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delete dump;
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memImage->seek(0, SEEK_SET);
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#endif
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if (memImage->size() != (int)length || readStream->err()) {
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return fatal("Sound reading failed");
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}
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Audio::AudioStream *stream = Audio::makeModXmS3mStream(memImage, DisposeAfterUse::NO);
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if (stream) {
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// play sound
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_modCache[a].fileLoaded = f;
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_modCache[a].vol = _defVol;
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g_sludge->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_modCache[a].handle, stream, -1, _modCache[a].vol);
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} else {
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_modCache[a].fileLoaded = -1;
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}
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g_sludge->_resMan->finishAccess();
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setResourceForFatal(-1);
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return true;
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}
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bool SoundManager::stillPlayingSound(int ch) {
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if (_soundOK)
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if (ch != -1)
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if (_soundCache[ch].fileLoaded != -1)
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if (g_sludge->_mixer->isSoundHandleActive(_soundCache[ch].handle))
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return true;
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return false;
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}
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bool SoundManager::forceRemoveSound() {
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for (int a = 0; a < MAX_SAMPLES; a++) {
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if (_soundCache[a].fileLoaded != -1) {
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freeSound(a);
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return 1;
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}
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}
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return 0;
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}
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int SoundManager::findEmptySoundSlot() {
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for (int t = 0; t < MAX_SAMPLES; t++) {
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_emptySoundSlot++;
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_emptySoundSlot %= MAX_SAMPLES;
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if (!g_sludge->_mixer->isSoundHandleActive(_soundCache[_emptySoundSlot].handle) && !_soundCache[_emptySoundSlot].inSoundList)
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return _emptySoundSlot;
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}
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// Argh! They're all playing! Let's trash the oldest that's not looping...
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for (int t = 0; t < MAX_SAMPLES; t++) {
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_emptySoundSlot++;
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_emptySoundSlot %= MAX_SAMPLES;
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if (!_soundCache[_emptySoundSlot].looping && !_soundCache[_emptySoundSlot].inSoundList)
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return _emptySoundSlot;
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}
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// Holy crap, they're all looping! What's this twat playing at?
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_emptySoundSlot++;
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_emptySoundSlot %= MAX_SAMPLES;
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return _emptySoundSlot;
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}
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int SoundManager::cacheSound(int f) {
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return 0; // don't load source in advance
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}
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int SoundManager::makeSoundAudioStream(int f, Audio::AudioStream *&audiostream, bool loopy) {
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if (!_soundOK)
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return -1;
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int a = findInSoundCache(f);
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if (a == -1) {
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if (f == -2)
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return -1;
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a = findEmptySoundSlot();
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}
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freeSound(a);
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setResourceForFatal(f);
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uint32 length = g_sludge->_resMan->openFileFromNum(f);
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if (!length)
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return -1;
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Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
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uint curr_ptr = readStream->pos();
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Audio::RewindableAudioStream *stream = Audio::makeWAVStream(readStream->readStream(length), DisposeAfterUse::NO);
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#ifdef USE_VORBIS
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if (!stream) {
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readStream->seek(curr_ptr);
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stream = Audio::makeVorbisStream(readStream->readStream(length), DisposeAfterUse::NO);
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}
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#endif
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g_sludge->_resMan->finishAccess();
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if (stream) {
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audiostream = Audio::makeLoopingAudioStream(stream, loopy ? 0 : 1);
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_soundCache[a].fileLoaded = f;
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_soundCache[a].looping = loopy;
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setResourceForFatal(-1);
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} else {
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audiostream = nullptr;
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warning(ERROR_SOUND_ODDNESS);
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_soundCache[a].fileLoaded = -1;
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_soundCache[a].looping = false;
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return -1;
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}
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return a;
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}
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bool SoundManager::startSound(int f, bool loopy) {
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if (_soundOK) {
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// Load sound
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Audio::AudioStream *stream = nullptr;
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int a = makeSoundAudioStream(f, stream, loopy);
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if (a == -1) {
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warning("Failed to cache sound!");
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return false;
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}
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// play sound
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_soundCache[a].looping = loopy;
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_soundCache[a].vol = _defSoundVol;
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g_sludge->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundCache[a].handle, stream, -1, _soundCache[a].vol);
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}
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return true;
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}
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void SoundManager::saveSounds(Common::WriteStream *stream) {
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if (_soundOK) {
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for (int i = 0; i < MAX_SAMPLES; i++) {
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if (_soundCache[i].looping) {
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stream->writeByte(1);
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stream->writeUint16BE(_soundCache[i].fileLoaded);
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stream->writeUint16BE(_soundCache[i].vol);
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}
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}
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}
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stream->writeByte(0);
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stream->writeUint16BE(_defSoundVol);
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stream->writeUint16BE(_defVol);
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}
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void SoundManager::loadSounds(Common::SeekableReadStream *stream) {
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for (int i = 0; i < MAX_SAMPLES; i++)
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freeSound(i);
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while (stream->readByte()) {
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int fileLoaded = stream->readUint16BE();
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_defSoundVol = stream->readUint16BE();
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startSound(fileLoaded, 1);
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}
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_defSoundVol = stream->readUint16BE();
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_defVol = stream->readUint16BE();
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}
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bool SoundManager::getSoundCacheStack(StackHandler *sH) {
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Variable newFileHandle;
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newFileHandle.varType = SVT_NULL;
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for (int a = 0; a < MAX_SAMPLES; a++) {
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if (_soundCache[a].fileLoaded != -1) {
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newFileHandle.setVariable(SVT_FILE, _soundCache[a].fileLoaded);
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if (!addVarToStackQuick(newFileHandle, sH->first))
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return false;
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if (sH->last == NULL)
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sH->last = sH->first;
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}
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}
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return true;
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}
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bool SoundManager::deleteSoundFromList(SoundList*&s) {
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// Don't delete a playing sound.
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if (s->cacheIndex)
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return false;
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SoundList*o = NULL;
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if (!s->next) {
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o = s->prev;
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if (o)
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o->next = NULL;
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delete s;
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s = o;
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return (s != NULL);
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}
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if (s != s->next) {
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o = s->next;
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o->prev = s->prev;
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if (o->prev)
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o->prev->next = o;
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}
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delete s;
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s = o;
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return (s != NULL);
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}
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void SoundManager::handleSoundLists() {
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if (_isHandlingSoundList)
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return;
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_isHandlingSoundList = true;
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for (SoundListHandles::iterator it = _soundListHandles.begin(); it != _soundListHandles.end(); ++it) {
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SoundList*s = (*it);
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int a = s->cacheIndex;
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bool remove = false;
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if (!g_sludge->_mixer->isSoundHandleActive(_soundCache[a].handle)) { // reach the end of stream
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s->cacheIndex = false;
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_soundCache[a].inSoundList = false;
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if (_silenceIKillYou) {
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while (deleteSoundFromList(s))
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;
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remove = (s == NULL); // s not null if still playing
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} else {
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if (s->next) {
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if (s->next == s) { // loop the same sound
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int v = _defSoundVol;
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_defSoundVol = _soundCache[a].vol;
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startSound(s->sound, true);
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_defSoundVol = v;
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while (deleteSoundFromList(s))
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;
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remove = (s == NULL); // s not null if still playing
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} else { // repush the next sound list
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s->next->vol = _soundCache[a].vol;
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playSoundList(s->next);
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remove = true; // remove this one
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}
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} else {
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while (deleteSoundFromList(s))
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;
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remove = (s == NULL); // s not null if still playing
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}
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}
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}
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if (remove) {
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it = _soundListHandles.reverse_erase(it);
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}
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}
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_isHandlingSoundList = false;
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}
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// loop a list of sound
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void SoundManager::playSoundList(SoundList*s) {
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if (_soundOK) {
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// Load sound
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Audio::AudioStream *stream;
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int a = makeSoundAudioStream(s->sound, stream, false);
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if (a == -1) {
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warning("Failed to cache sound!");
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return;
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}
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// Play sound
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_soundCache[a].looping = false;
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if (s->vol < 0)
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_soundCache[a].vol = _defSoundVol;
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else
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_soundCache[a].vol = s->vol;
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s-> cacheIndex = a;
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g_sludge->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundCache[a].handle, stream, -1, _soundCache[a].vol);
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_soundCache[a].inSoundList = true;
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// push sound list
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_soundListHandles.push_back(s);
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}
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}
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void playMovieStream(int a) {
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#if 0
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if (! soundOK) return;
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ALboolean ok;
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ALuint src;
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alGenSources(1, &src);
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if (alGetError() != AL_NO_ERROR) {
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debugOut("Failed to create OpenAL source!\n");
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return;
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}
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alSourcef(src, AL_GAIN, (float) soundCache[a].vol / 256);
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ok = alurePlaySourceStream(src, soundCache[a].stream,
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10, 0, sound_eos_callback, &intpointers[a]);
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if (!ok) {
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debugOut("Failed to play stream: %s\n", alureGetErrorString());
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alDeleteSources(1, &src);
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if (alGetError() != AL_NO_ERROR) {
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debugOut("Failed to delete OpenAL source!\n");
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}
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soundCache[a].playingOnSource = 0;
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} else {
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soundCache[a].playingOnSource = src;
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soundCache[a].playing = true;
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}
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#endif
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}
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#if 0
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int initMovieSound(int f, ALenum format, int audioChannels, ALuint samplerate,
|
|
ALuint(*callback)(void *userdata, ALubyte *data, ALuint bytes)) {
|
|
if (! soundOK) return 0;
|
|
|
|
int retval;
|
|
int a = findEmptySoundSlot();
|
|
freeSound(a);
|
|
|
|
soundCache[a].looping = false;
|
|
#if 0
|
|
// audioChannel * sampleRate gives us a buffer of half a second. Not much, but it should be enough.
|
|
soundCache[a].stream = alureCreateStreamFromCallback(
|
|
callback,
|
|
&intpointers[a], format, samplerate,
|
|
audioChannels * samplerate, 0, NULL);
|
|
#endif
|
|
if (soundCache[a].stream != NULL) {
|
|
soundCache[a].fileLoaded = f;
|
|
soundCache[a].vol = defSoundVol;
|
|
retval = a;
|
|
} else {
|
|
#if 0
|
|
debugOut("Failed to create stream from sound: %s\n",
|
|
alureGetErrorString());
|
|
#endif
|
|
warning(ERROR_SOUND_ODDNESS);
|
|
soundCache[a].stream = NULL;
|
|
soundCache[a].playing = false;
|
|
soundCache[a].playingOnSource = 0;
|
|
soundCache[a].fileLoaded = -1;
|
|
retval = -1;
|
|
}
|
|
//fprintf (stderr, "Stream %d created. Sample rate: %d Channels: %d\n", retval, samplerate, audioChannels);
|
|
|
|
return retval;
|
|
}
|
|
#endif
|
|
|
|
uint SoundManager::getSoundSource(int index) {
|
|
warning("getSoundSource, Unimplemented");
|
|
return 0; /*soundCache[index].playingOnSource;*/
|
|
}
|
|
|
|
} // End of namespace Sludge
|