scummvm/audio/midiparser.h
2021-12-26 18:48:43 +01:00

499 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/// \brief Declarations related to the MidiParser class
#ifndef AUDIO_MIDIPARSER_H
#define AUDIO_MIDIPARSER_H
#include "common/scummsys.h"
#include "common/endian.h"
class MidiDriver_BASE;
/**
* @defgroup audio_midiparser MIDI parser
* @ingroup audio
*
* @brief A framework and common functionality for parsing event-based music streams.
* @{
*/
//////////////////////////////////////////////////
//
// Support entities
//
//////////////////////////////////////////////////
/**
* Maintains time and position state within a MIDI stream.
* A single Tracker struct is used by MidiParser to keep track
* of its current position in the MIDI stream. The Tracker
* struct, however, allows alternative locations to be cached.
* See MidiParser::jumpToTick() for an example of tracking
* multiple locations within a MIDI stream. NOTE: It is
* important to also maintain pre-parsed EventInfo data for
* each Tracker location.
*/
struct Tracker {
byte * _playPos; ///< A pointer to the next event to be parsed
uint32 _playTime; ///< Current time in microseconds; may be in between event times
uint32 _playTick; ///< Current MIDI tick; may be in between event ticks
uint32 _lastEventTime; ///< The time, in microseconds, of the last event that was parsed
uint32 _lastEventTick; ///< The tick at which the last parsed event occurs
byte _runningStatus; ///< Cached MIDI command, for MIDI streams that rely on implied event codes
Tracker() { clear(); }
/// Clears all data; used by the constructor for initialization.
void clear() {
_playPos = 0;
_playTime = 0;
_playTick = 0;
_lastEventTime = 0;
_lastEventTick = 0;
_runningStatus = 0;
}
};
/**
* Provides comprehensive information on the next event in the MIDI stream.
* An EventInfo struct is instantiated by format-specific implementations
* of MidiParser::parseNextEvent() each time another event is needed.
*/
struct EventInfo {
byte * start; ///< Position in the MIDI stream where the event starts.
///< For delta-based MIDI streams (e.g. SMF and XMIDI), this points to the delta.
uint32 delta; ///< The number of ticks after the previous event that this event should occur.
byte event; ///< Upper 4 bits are the command code, lower 4 bits are the MIDI channel.
///< For META, event == 0xFF. For SysEx, event == 0xF0.
union {
struct {
byte param1; ///< The first parameter in a simple MIDI message.
byte param2; ///< The second parameter in a simple MIDI message.
} basic;
struct {
byte type; ///< For META events, this indicates the META type.
byte * data; ///< For META and SysEx events, this points to the start of the data.
} ext;
};
uint32 length; ///< For META and SysEx blocks, this indicates the length of the data.
///< For Note On events, a non-zero value indicates that no Note Off event
///< will occur, and the MidiParser will have to generate one itself.
///< For all other events, this value should always be zero.
bool loop; ///< Indicates that this event loops (part of) the MIDI data.
byte channel() const { return event & 0x0F; } ///< Separates the MIDI channel from the event.
byte command() const { return event >> 4; } ///< Separates the command code from the event.
EventInfo() : start(0), delta(0), event(0), length(0), loop(false) { basic.param1 = 0; basic.param2 = 0; ext.type = 0; ext.data = 0; }
};
/**
* Provides expiration tracking for hanging notes.
* Hanging notes are used when a MIDI format does not include explicit Note Off
* events, or when "Smart Jump" is enabled so that active notes are intelligently
* expired when a jump occurs. The NoteTimer struct keeps track of how much
* longer a note should remain active before being turned off.
*/
struct NoteTimer {
byte channel; ///< The MIDI channel on which the note was played
byte note; ///< The note number for the active note
uint32 timeLeft; ///< The time, in microseconds, remaining before the note should be turned off
NoteTimer() : channel(0), note(0), timeLeft(0) {}
};
//////////////////////////////////////////////////
//
// MidiParser declaration
//
//////////////////////////////////////////////////
/**
* A framework and common functionality for parsing event-based music streams.
* The MidiParser provides a framework in which to load,
* parse and traverse event-based music data. Note the
* avoidance of the phrase "MIDI data." Despite its name,
* MidiParser derivatives can be used to manage a wide
* variety of event-based music formats. It is, however,
* based on the premise that the format in question can
* be played in the form of specification MIDI events.
*
* In order to use MidiParser to parse your music format,
* follow these steps:
*
* <b>STEP 1: Write a MidiParser derivative.</b>
* The MidiParser base class provides functionality
* considered common to the task of parsing event-based
* music. In order to parse a particular format, create
* a derived class that implements, at minimum, the
* following format-specific methods:
* - loadMusic
* - parseNextEvent
*
* In addition to the above functions, the derived class
* may also override the default MidiParser behavior for
* the following methods:
* - resetTracking
* - getTick
* - jumpToIndex
* - hasJumpIndex
* - allNotesOff
* - unloadMusic
* - property
* - processEvent
* - onTrackStart
* - sendToDriver
* - sendMetaEventToDriver
* - setMidiDriver
*
* Please see the documentation for these individual
* functions for more information on their use.
*
* The naming convention for classes derived from
* MidiParser is MidiParser_XXX, where "XXX" is some
* short designator for the format the class will
* support. For instance, the MidiParser derivative
* for parsing the Standard MIDI File format is
* MidiParser_SMF.
*
* <b>STEP 2: Create an object of your derived class.</b>
* Each MidiParser object can parse at most one (1) song
* at a time. However, a MidiParser object can be reused
* to play another song once it is no longer needed to
* play whatever it was playing. In other words, MidiParser
* objects do not have to be destroyed and recreated from
* one song to the next.
*
* <b>STEP 3: Specify a MidiDriver to send events to.</b>
* MidiParser works by sending MIDI and meta events to a
* MidiDriver. In the simplest configuration, you can plug
* a single MidiParser directly into the output MidiDriver
* being used. However, you can only plug in one at a time;
* otherwise channel conflicts will occur. Multiple parsers
* can be used if they do not use the same channels, or if
* they use some form of dynamic channel allocation.
* Furthermore, meta events that may be needed to
* interactively control music flow cannot be handled
* because they are being sent directly to the output device.
*
* If you need more control over the MidiParser while it's
* playing, you can create your own "pseudo-MidiDriver" and
* place it in between your MidiParser and the output
* MidiDriver. The MidiParser will send events to your
* pseudo-MidiDriver, which in turn must send them to the
* output MidiDriver (or do whatever special handling is
* required). Make sure to implement all functions which
* are necessary for proper functioning of the parser and
* forward the calls to the real driver (even if you do not
* want to customize the functionality).
*
* To specify the MidiDriver to send music output to,
* use the MidiParser::setMidiDriver method.
*
* <b>STEP 4: Specify the onTimer call rate.</b>
* MidiParser bases the timing of its parsing on an external
* clock. Every time MidiParser::onTimer is called, a bit
* more music is parsed. You must specify how many
* microseconds will occur between each call to onTimer,
* in order to ensure an accurate music tempo.
*
* To set the onTimer call rate, in microseconds,
* use the MidiParser::setTimerRate method. The onTimer
* call rate will typically match the timer rate for
* the output MidiDriver used. This rate can be obtained
* by calling MidiDriver::getBaseTempo.
*
* <b>STEP 5: Load the music.</b>
* MidiParser requires that the music data already be loaded
* into memory. The client code is responsible for memory
* management on this block of memory. That means that the
* client code must ensure that the data remain in memory
* while the MidiParser is using it, and properly freed
* after it is no longer needed. Some MidiParser variants may
* require internal buffers as well; memory management for those
* buffers is the responsibility of the MidiParser object.
*
* To load the music into the MidiParser, use the
* MidiParser::loadMusic method, specifying a memory pointer
* to the music data and the size of the data. (NOTE: Some
* MidiParser variants don't require a size, and 0 is fine.
* However, when writing client code to use MidiParser, it is
* best to assume that a valid size will be required.)
*
* Convention requires that each implementation of
* MidiParser::loadMusic automatically set up default tempo
* and current track. This effectively means that the
* MidiParser will start playing as soon as timer events
* start coming in. If you want to start playback at a later
* point, you can specify the mpDisableAutoStartPlayback
* property. You can then specify the track and/or starting
* point using setTrack, jumpToTick or jumpToIndex, and then
* call startPlaying to start playback.
*
* <b>STEP 6: Activate a timer source for the MidiParser.</b>
* The easiest timer source to use is the timer of the
* output MidiDriver. You can attach the MidiDriver's
* timer output directly to a MidiParser by calling
* MidiDriver::setTimerCallback. In this case, the timer_proc
* will be the static method MidiParser::timerCallback,
* and timer_param will be a pointer to your MidiParser object.
*
* This configuration only allows one MidiParser to be driven
* by the MidiDriver at a time. To drive more MidiParsers, you
* will need to create a "pseudo-MidiDriver" as described earlier,
* In such a configuration, the pseudo-MidiDriver should be set
* as the timer recipient in MidiDriver::setTimerCallback, and
* could then call MidiParser::onTimer for each MidiParser object.
*
* <b>STEP 7: Music shall begin to play!</b>
* Congratulations! At this point everything should be hooked up
* and the MidiParser should generate music. You can pause
* playback and resume playing from the point you left off using
* the pausePlaying and resumePlaying functions. (Note that MIDI
* does not pause very well and active notes will be missing when
* you resume playback.) You can also "pause" the MidiParser
* simply by not sending timer events to it. You can stop
* playback using the stopPlaying function; you can then later
* play the track again from the start using startPlaying (or
* select a new track first using setTrack). You can call
* MidiParser::unloadMusic to permanently stop the music. (This
* method resets everything and detaches the MidiParser from the
* memory block containing the music data.)
*/
class MidiParser {
protected:
static const uint8 MAXIMUM_TRACKS = 120;
uint16 _activeNotes[128]; ///< Each uint16 is a bit mask for channels that have that note on.
NoteTimer _hangingNotes[32]; ///< Maintains expiration info for up to 32 notes.
///< Used for "Smart Jump" and MIDI formats that do not include explicit Note Off events.
byte _hangingNotesCount; ///< Count of hanging notes, used to optimize expiration.
MidiDriver_BASE *_driver; ///< The device to which all events will be transmitted.
uint32 _timerRate; ///< The time in microseconds between onTimer() calls. Obtained from the MidiDriver.
uint32 _ppqn; ///< Pulses Per Quarter Note. (We refer to "pulses" as "ticks".)
uint32 _tempo; ///< Microseconds per quarter note.
uint32 _psecPerTick; ///< Microseconds per tick (_tempo / _ppqn).
uint32 _sysExDelay; ///< Number of microseconds until the next SysEx event can be sent.
bool _autoLoop; ///< For lightweight clients that don't provide their own flow control.
bool _smartJump; ///< Support smart expiration of hanging notes when jumping
bool _centerPitchWheelOnUnload; ///< Center the pitch wheels when unloading a song
bool _sendSustainOffOnNotesOff; ///< Send a sustain off on a notes off event, stopping hanging notes
bool _disableAllNotesOffMidiEvents; ///< Don't send All Notes Off MIDI messages
bool _disableAutoStartPlayback; ///< Do not automatically start playback after parsing MIDI data or setting the track
byte *_tracks[MAXIMUM_TRACKS]; ///< Multi-track MIDI formats are supported, up to 120 tracks.
byte _numTracks; ///< Count of total tracks for multi-track MIDI formats. 1 for single-track formats.
byte _activeTrack; ///< Keeps track of the currently active track, in multi-track formats.
Tracker _position; ///< The current time/position in the active track.
EventInfo _nextEvent; ///< The next event to transmit. Events are preparsed
///< so each event is parsed only once; this permits
///< simulated events in certain formats.
bool _abortParse; ///< If a jump or other operation interrupts parsing, flag to abort.
bool _jumpingToTick; ///< True if currently inside jumpToTick
bool _doParse; ///< True if the parser should be parsing; false if it should not be active
bool _pause; ///< True if the parser has paused parsing
protected:
static uint32 readVLQ(byte * &data);
virtual void resetTracking();
virtual void allNotesOff();
virtual void parseNextEvent(EventInfo &info) = 0;
virtual bool processEvent(const EventInfo &info, bool fireEvents = true);
void activeNote(byte channel, byte note, bool active);
void hangingNote(byte channel, byte note, uint32 ticksLeft, bool recycle = true);
void hangAllActiveNotes();
/**
* Called before starting playback of a track.
* Can be implemented by subclasses if they need to
* perform actions at this point.
*/
virtual void onTrackStart(uint8 track) { };
virtual void sendToDriver(uint32 b);
void sendToDriver(byte status, byte firstOp, byte secondOp) {
sendToDriver(status | ((uint32)firstOp << 8) | ((uint32)secondOp << 16));
}
virtual void sendMetaEventToDriver(byte type, byte *data, uint16 length);
/**
* Platform independent BE uint32 read-and-advance.
* This helper function reads Big Endian 32-bit numbers
* from a memory pointer, at the same time advancing
* the pointer.
*/
uint32 read4high(byte * &data) {
uint32 val = READ_BE_UINT32(data);
data += 4;
return val;
}
/**
* Platform independent LE uint16 read-and-advance.
* This helper function reads Little Endian 16-bit numbers
* from a memory pointer, at the same time advancing
* the pointer.
*/
uint16 read2low(byte * &data) {
uint16 val = READ_LE_UINT16(data);
data += 2;
return val;
}
public:
/**
* Configuration options for MidiParser
* The following options can be set to modify MidiParser's
* behavior.
*/
enum {
/**
* Events containing a pitch bend command should be treated as
* single-byte padding before the real event. This allows the
* MidiParser to work with some malformed SMF files from Simon 1/2.
*/
mpMalformedPitchBends = 1,
/**
* Sets auto-looping, which can be used by lightweight clients
* that don't provide their own flow control.
*/
mpAutoLoop = 2,
/**
* Sets smart jumping, which intelligently expires notes that are
* active when a jump is made, rather than just cutting them off.
*/
mpSmartJump = 3,
/**
* Center the pitch wheels when unloading music in preparation
* for the next piece of music.
*/
mpCenterPitchWheelOnUnload = 4,
/**
* Sends a sustain off event when a notes off event is triggered.
* Stops hanging notes.
*/
mpSendSustainOffOnNotesOff = 5,
/**
* Prevent sending out all notes off events on all channels when
* playback of a track is stopped. This option is useful when
* multiple sources are used; otherwise stopping playback of one
* source will interrupt playback of the other sources.
* Any active notes registered by this parser will still be turned
* off.
*/
mpDisableAllNotesOffMidiEvents = 6,
/**
* Does not automatically start playback after parsing MIDI data
* or setting the track. Use startPlaying to start playback.
* Note that not every parser implementation might support this.
*/
mpDisableAutoStartPlayback = 7
};
public:
typedef void (*XMidiCallbackProc)(byte eventData, void *refCon);
MidiParser();
virtual ~MidiParser() { stopPlaying(); }
virtual bool loadMusic(byte *data, uint32 size) = 0;
virtual void unloadMusic();
virtual void property(int prop, int value);
virtual void setMidiDriver(MidiDriver_BASE *driver) { _driver = driver; }
void setTimerRate(uint32 rate) { _timerRate = rate; }
void setTempo(uint32 tempo);
void onTimer();
bool isPlaying() const { return (_position._playPos != 0 && _doParse); }
/**
* Start playback from the current position in the current track, or at
* the beginning if there is no current position.
* If the parser is already playing or there is no valid current track,
* this function does nothing.
*/
bool startPlaying();
/**
* Stops playback. This resets the current playback position.
*/
void stopPlaying();
/**
* Pauses playback and stops all active notes. Use resumePlaying to
* continue playback at the current track position; startPlaying will
* do nothing if the parser is paused.
* stopPlaying, unloadMusic, loadMusic and setTrack will unpause the
* parser. jumpToTick and jumpToIndex do nothing while the parser is
* paused.
* If the parser is not playing or already paused, this function does
* nothing. Note that isPlaying will continue to return true while
* playback is paused.
* Not every parser implementation might support pausing properly.
*/
void pausePlaying();
/**
* Resumes playback at the current track position.
* If the parser is not paused, this function does nothing.
*/
void resumePlaying();
bool setTrack(int track);
bool jumpToTick(uint32 tick, bool fireEvents = false, bool stopNotes = true, bool dontSendNoteOn = false);
/**
* Returns true if the active track has a jump point defined for the
* specified index number.
* Can be implemented for MIDI formats with support for some form of index
* points.
*/
virtual bool hasJumpIndex(uint8 index) { return false; }
/**
* Stops playback and resumes it at the position defined for the specified
* index number.
* Can be implemented for MIDI formats with support for some form of index
* points.
*/
virtual bool jumpToIndex(uint8 index, bool stopNotes = true) { return false; }
uint32 getPPQN() { return _ppqn; }
virtual uint32 getTick() { return _position._playTick; }
static void defaultXMidiCallback(byte eventData, void *refCon);
static MidiParser *createParser_SMF(int8 source = -1);
static MidiParser *createParser_XMIDI(XMidiCallbackProc proc = defaultXMidiCallback, void *refCon = 0, int source = -1);
static MidiParser *createParser_QT(int8 source = -1);
static void timerCallback(void *data) { ((MidiParser *) data)->onTimer(); }
};
/** @} */
#endif